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{{Enemy
{{Enemy
| Name = Antitoon
| Name = Antitoon
| image = [[Image:DarktoonArtwork.jpg|320px|''Darktoon'']]
| image = [[File:DarktoonArtwork.jpg|320px|Darktoon]]
| alignment = Bad
| alignment = Bad
| appears in = ''[[Rayman 1|Rayman]]'', ''[[Rayman Junior]]'', ''[[Rayman Designer]]'', ''[[Rayman 2: The Great Escape]]'' (PlayStation version), ''[[Rayman Origins]]'', ''[[Rayman Legends]]''
| appears in = ''[[Rayman 1|Rayman]]'', ''[[Maths and English with Rayman]]'', ''[[Rayman Designer]]'', ''[[Rayman Activity Centre]]'', [[Rayman (Game Boy Color)|''Rayman'' (Game Boy Color)]], [[Rayman 2 (PlayStation)|''Rayman 2'' (PlayStation)]], ''[[Rayman 2 Forever]]'', ''[[Rayman Origins]]'', ''[[Rayman Jungle Run]]'', ''[[Rayman Legends]]'', ''[[Rayman Fiesta Run]]'', ''[[Rayman Mini]]''
| location = [[The Dream Forest]], [[Band Land]], [[Blue Mountains]], [[Picture City]], [[the Caves of Skops]], [[Candy Château]], [[the Fairy Glade]] (PlayStation version), [[the Sanctuary of Stone and Fire]] (PlayStation version)
| location = [[The Dream Forest]], [[Band Land]], [[Blue Mountains]], [[Picture City]], [[the Caves of Skops]], [[Candy Château]], [[Spellbound Forest (Rayman 1)|Spellbound Forest]], [[Airy Tunes]], [[Rainy Forest]], [[Rocky Peaks]], [[Ancient Forest]], [[Arcane Forest]], [[the Fairy Glade]] ([[Rayman 2 (PlayStation)|PlayStation]]), [[the Marshes of Awakening]] (''[[Rayman 2 Forever]]''), [[the Sanctuary of Stone and Fire]] ([[Rayman 2 (PlayStation)|PlayStation]]), [[the Echoing Caves]] ([[Rayman 2 (PlayStation)|PlayStation]]), [[Jibberish Jungle]], [[Desert of Dijiridoos]], [[Gourmand Land]], [[Sea of Serendipity]], [[Mystical Pique]], [[Jibberish Jungle|Ticklish Temples]], [[Desert of Dijiridoos|Grumbling Grottos]], [[Moody Clouds]], [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]], [[the Rabbit Hole]], [[the Swamp]], [[the Trunk]], [[the Foliage]], [[Bonus (Rayman Mini)|Bonus]]
| resistance = [[Image:Lifebar1.png|''1 HP'']]
| resistance = [[File:Lifebar1.png|1 HP]]
| attacks = Contact
| attacks = Contact
}}
}}


{{quote|text=What [[Polokus|Bubble Dreamer]]'s bad dreams are made of... If [[Electoon]]s make up all of the Bubble Dreamer's good dreams, the Darktoons are the stuff of nightmares. During the [[First Bad Dream]], Bubble Dreamer begot a foul and ferocious creature that none of us had ever seen before: [[Jano]]. Now Jano makes Darktoons like cows make milk, and before we knew what hit us, there were hundreds of them in all shapes and sizes, all causing quite a lot of trouble.|sign=Manual|source=''[[Rayman Origins]]''}}
'''Antitoons''', also known as '''Darktoons''', are small minion enemies who are encountered frequently throughout the [[Rayman (series)|''Rayman'' series]]. Their appearance is similar to that of the [[Electoon]]s, except that Antitoons are larger, dark blue in colour and, with the exception of their appearance in ''[[Rayman Mini]]'', with light blue (or white) ponytails. The Antitoons make their most notable appearance in [[Rayman 1|the original ''Rayman'']] and ''[[Rayman Origins]]''. In ''[[Rayman Origins|Origins]]'', it is revealed that they are the offspring of [[Jano]], [[Polokus]]'s [[First Bad Dream]].


{{quote|text=The blue toons represent [[Mister Dark]]'s army and are here to hinder your progress through the game. You can avoid them by ducking, jumping over them, or  throwing your [[telescopic fist|fist]] at them. When killed with a fist, only their eyes stay on the screen!|sign=Official site|source=''[[Rayman Junior]]''<ref>''Rayman Junior'' official site, Le Toon, http://web.archive.org/web/20020608132311/http://sites.ubisoft.fr/raymanedu/ami/ami2/toon.html</ref>}}
==In ''[[Rayman 1|Rayman]]'' and its spin-offs==
In [[Rayman 1|the original ''Rayman'' game]], Antitoons are small bodies of dark energy which began to proliferate after [[Mr Dark]] stole the [[Great Protoon]]. They are extremely common, appearing in each of the game's six worlds (a distinction they share with the [[hunter]]s). There are several types of Antitoons, each with a different behaviour. All of them are weak enemies which need only one hit from [[Rayman]]'s [[telescopic fist]] to be defeated. Walking Antitoons are the most common type. They freely wander on their platform, turning backwards when they face an obstacle. [[Rayman]] must simply avoid contact with them. Their small size makes them harder to hit, and [[Rayman]] often has to duck after [[Telescopic fist|punching]] so that his [[Telescopic fist|fist]] hits them on its way back to him.


'''Antitoons''', also known as '''Darktoons''', are small minion enemies who are encountered frequently throughout the [[Rayman (series)|''Rayman'' series]]. Their appearances are similar to those of the [[Electoon]]s, except that Antitoons are larger, dark blue in colour and with light blue (or white) ponytails. Antitoons are male, whereas Electoons are female. The Antitoons make their most notable appearances in ''[[Rayman 1|Rayman]]'' and ''[[Rayman Origins]]''. In ''Origins'', it is revealed that they are the offspring of [[Jano]], [[Polokus]]'s [[First Bad Dream]].
Jumping Antitoons are static enemies who jump and try to bite [[Rayman]] when he passes above them. They are often placed so that they can take advantage of their position.


==Role in the games==
Charging Antitoons are static enemies who resemble their jumping counterparts, as they jump when [[Rayman]] is in sight, hover in the air for a moment with their mouths gaping, then dash through the air towards [[Rayman]] at a high speed. They can be [[Telescopic fist|punched]] or ducked under.
===''[[Rayman]]''===
[[Image:Antitoon.png|thumb|316px|right|class=sprite|An Antitoon]]
In [[Rayman 1|the original game]], Antitoons are small bodies of dark energy which began to proliferate after [[Mr Dark]] stole the [[Great Protoon]]. They are extremely common, appearing in each of the game's six worlds (a distinction they share with the [[Hunter]]s). There are several types of Antitoons, each with a different behaviour. All of them are weak enemies which need only one hit from [[Rayman]]'s [[telescopic fist]] to be defeated. Walking Antitoons are the most common of type. They freely wander on their platform, turning backwards when they face an obstacle. [[Rayman]] must simply avoid contact with them. Their small size makes them harder to hit, and [[Rayman]] often has to duck after [[telescopic fist|punching]] so that his fist hits them on its way back to him.


Jumping Antitoons are static enemies who jump and try to bite Rayman when he passes above them. They are often placed so that they can take advantage of their position.
Flying Antitoons use their ponytail like [[Rayman]]'s [[Helicopter|helicopter hair]] to move through the air. [[Rayman]] simply has to avoid contact with them. The fact that they are often found in groups makes this more difficult.


Charging Antitoons are static enemies who resemble their jumping counterparts, as they jump when [[Rayman]] is in sight, hover in the air for a moment with their mouths gaping, then through the air towards Rayman at a high speed. They can be [[telescopic fist|punched]] or ducked under.
Antitoons with mixed behaviour can also be found in the game, such as walking and then jumping ones, or flying and walking ones.


Flying Antitoons use their ponytail like [[Rayman]]'s [[Helicopter|helicopter hair]] to move through the air. Rayman simply has to avoid contact with them. The fact that they are often found in groups makes this more dificult.
<gallery widths="316px" heights="200px" class="sprite">
Antitoon.png|An Antitoon, as seen in [[Rayman 1|the original ''Rayman'' game]].
AntitoonSaut.png|A jumping Antitoon.
AntitoonPaf.png|The eyes of defeated Antitoons wander about until they fall.
AntitoonFonceur2.png|[[Rayman]] must duck to avoid the charging Antitoon.
AntitoonsVolants.png|Antitoons flying with their [[helicopter]] hair.
AntitoonFonceur.png|An Antitoon preparing to charge through the air.
</gallery>


Antitoons with mixed behaviour can also be found in the game, such as walking and then jumping ones, or flying and walking ones.
===In ''[[Maths and English with Rayman]]''===
{{Quote|text=The blue toons represent [[Mr Dark|Mister Dark]]'s army and are here to hinder your progress through the game. You can avoid them by ducking, jumping over them, or throwing your [[Telescopic fist|fist]] at them. When killed with a [[Telescopic fist|fist]], only their eyes stay on the screen!|sign=Official site|source=''[[Maths and English with Rayman]]''<ref>''Rayman Junior'' official site, Le Toon, http://web.archive.org/web/20020608132311/http://sites.ubisoft.fr/raymanedu/ami/ami2/toon.html</ref>}}
 
''[[Maths and English with Rayman]]'' and other educational [[Rayman (series)|''Rayman'' games]] feature red Antitoons. These invincible enemies can kill [[Rayman]] with a single touch, and are usually encountered immediately after the player gives a wrong answer. During the ending cutscene of ''[[Maths and English with Rayman]]'', many reformed enemies appear, including [[hunter]]s and Antitoons. This suggests that Antitoons are not purely evil, and that they have the capacity to become good.
 
<gallery widths="316px" heights="200px" class=sprite>
AntitoonsRouges.png|Red Antitoons appear in ''[[Maths and English with Rayman]]''. They kill instantly upon contact, and must be avoided at all costs.
</gallery>
 
===In ''[[Rayman Designer]]''===
In ''[[Rayman Designer]]'', there are seven different types of Antitoons which can be placed in levels in any world. These are Antitoon walker, Antitoon jumper, Antitoon speeder, Antitoon jumper walker, Antitoon flyer, Antitoon walker and flyer and Blacktoon walker, flyer and kamikaze. The different types of Antitoons determine how they move around and react to [[Rayman]] and other objects.
 
===In ''[[Rayman Activity Centre]]'', ''[[Rayman Maternelle]]'' and ''[[Rayman CP]]''===
In addition to blue and red Antitoons, ''[[Rayman Activity Centre]]'' also features grey, green, pink and yellow Antitoons. They appear in an activity called [[the Cartoon Dance]] (known as "Le théâtre des Toons" in ''[[Rayman Maternelle|Maternelle]]'' and ''[[Rayman CP|CP]]''), in which the player must arrange them in certain patterns. These Antitoons perform dance routines each time the player completes a stage.
 
Another activity featuring Antitoons is the Super Moskito activity (known as "Les Space Toons" in ''[[Rayman Maternelle|Maternelle]]'' and ''[[Rayman CP|CP]]''). It is based off the arcade game [http://en.wikipedia.org/wiki/Space_Invaders Space Invaders].
 
<gallery widths="320px" heights="240px" class=sprite>
Le théâtre des Toons.jpg|Antitoons in [[the Cartoon Dance]].
</gallery>


{|
===In [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']]===
|-valign="top"
In this version, Antitoons appear in [[Spellbound Forest (Rayman 1)|Spellbound Forest]], [[Airy Tunes]], [[Rainy Forest]], [[Rocky Peaks]], [[Ancient Forest]] and [[Arcane Forest]].
|[[Image:AntitoonSaut.png|thumb|316px|class=sprite|A jumping Antitoon]]
|[[Image:AntitoonPaf.png|thumb|316px|class=sprite|The eyes of defeated Antitoons wander about until they fall]]
|[[Image:AntitoonFonceur2.png|thumb|316px|class=sprite|Rayman must duck to avoid the charging Antitoon]]
|-valign="top"
|[[Image:AntitoonsVolants.png|thumb|316px|class=sprite|Antitoons flying with their [[helicopter]] hair]]
|[[Image:AntitoonFonceur.png|thumb|316px|class=sprite|An Antitoon preparing to charge through the air]]
|}


==== ''[[Rayman Designer]]'' ====
Like in [[Rayman 1|the original game]], they can be encountered either patrolling, flying, jumping, or charging and can be defeated with a single [[Telescopic fist|punch]]. The charging type, however, only makes a unique appearance in the third part of [[Ancient Forest]], and the flying Antitoons always fly straight and mostly follow square patterns. There are no Antitoons with mixed behaviors in this game.
In ''[[Rayman Designer]]'' there are seven different types of Antitoons which can be placed in levels in any world. These are Antitoon walker, Antitoon jumper, Antitoon speeder, Antitoon jumper walker, Antitoon flyer, Antitoon walker and flyer and Blacktoon walker, flyer and kamikaze. The different types of Antitoons determine how they move around and react to [[Rayman]] and other objects.


====The [[Rayman (Game Boy Color)|Game Boy Color version]]====
Once defeated, their body flies up spinning into the air and disappears.
[[Image:RP 3.PNG|thumb|316px|right|class=sprite|A Fire Antitoon in [[Rayman (Game Boy Color)|the Game Boy Color version of the original ''Rayman'' game]]]]
In this version, the Antitoons appear in [[Spellbound Forest]], [[Airy Tunes]], [[Rainy Forest]], [[Rocky Peaks]], [[Ancient Forest]] and [[Arcane Forest]]. They can be encountered either patrolling, flying or jumping. A new type of Antitoon makes an appearance in the Rocky Peaks, this type is covered in flames and will hop towards [[Rayman]] should they see him. Once defeated, they scatter into harmful sparks.


{{clear}}
<gallery widths="160px" heights="144px" class=sprite>
Rayman-GBC-Walking-antitoon.png|A walking Antitoon in [[Spellbound Forest (Rayman 1)|Spellbound Forest]].
AT 8.PNG|A flying Antitoon in [[Airy Tunes]].
Rayman-GBC-Jumping-antitoon.png|A jumping Antitoon in [[Airy Tunes]].
Rayman-GBC-Charging-antitoon.png|The unique charging Antitoon in [[Ancient Forest]].
</gallery>


====''[[Rayman Advance]]''====
===In ''[[Rayman Advance]]''===
Antitoons are featured on the cover and title screen of ''[[Rayman Advance]]''. [[Rayman]] himself is shown in his ''[[Rayman 2: The Great Escape|Rayman 2]]'' appearance, surrounded by Antitoons. Despite this he does not appear fazed, and has in fact picked up a disgruntled Antitoon and is holding it up for the viewer to see. These Antitoons look somewhat different from the ones that actually appear in the games, in that they are lighter in colour and appear more three-dimensional. On an official website, [[Ubisoft]] posted four high-resolution images depicting this interpretation of the Antitoons, with each Antitoon displaying a different emotion.
Antitoons are featured on the cover and title screen of ''[[Rayman Advance]]''. [[Rayman]] himself is shown in his ''[[Rayman 2]]'' appearance, surrounded by Antitoons. Despite this, he does not appear fazed, and has in fact picked up a disgruntled Antitoon and is holding it up for the viewer to see. These Antitoons look somewhat different from the ones that actually appear in the games, in that they are lighter in colour and appear more three-dimensional. On an official website, [[Ubisoft]] posted four high-resolution images depicting this version of the Antitoons, with each Antitoon displaying a different emotion.


<gallery perrow="6">
<gallery perrow="6">
Image:RaymanAdvance.jpg
RaymanAdvance.jpg
Image:Rayman Advance title screen Antitoon.png
Rayman Advance title screen Antitoon.png
Image:R1 site Antitoon scowl.jpg
R1 site Antitoon scowl.jpg
Image:R1 site Antitoon wink.jpg
R1 site Antitoon wink.jpg
Image:R1 site Antitoon scared.jpg
R1 site Antitoon scared.jpg
Image:R1 site Antitoon sad.jpg
R1 site Antitoon sad.jpg
</gallery>
</gallery>


===''[[Rayman Junior]]''===
==In the PlayStation version of ''[[Rayman 2]]''==
[[Image:AntitoonsRouges.png|thumb|316px|right|class=sprite|Red Antitoons appear in ''[[Rayman Junior]]''. They kill instantly upon contact, and must be avoided at all costs.]]
Antitoons also make a cameo appearance in the PlayStation version of ''[[Rayman 2]]''. These Antitoons closely resemble the ones in [[Rayman 1|the original ''Rayman'' game]], but are rendered in 3D. They can be found in [[the Fairy Glade]], [[the Sanctuary of Stone and Fire]] and [[the Echoing Caves]] in this version.
''[[Rayman Junior]]'' and other educational ''Rayman'' games feature red Antitoons. These invincible enemies can kill [[Rayman]] with a single touch, and are usually encountered immediately after the player gives a wrong answer. During the ending cutscene of ''Rayman Junior'', many reformed enemies appear, including [[Hunter]]s and Antitoons. This suggests that Antitoons are not purely evil, and that they have the capacity to become good.


{{clear}}
<gallery widths="320px" heights="240px">
AntitoonR2PS.jpg|The Antitoon in [[the Fairy Glade]].
AntitoonR2PS(Sanctuary).png|One of the Antitoons in [[the Sanctuary of Stone and Fire]].
Darktoon eyes (R2PS).jpg|Once an Antitoon is defeated, only its eyes remain, in a similar fashion to [[Rayman 1|the original ''Rayman'' game]]. However, they do not bounce but fly into the air.
</gallery>


===''[[Rayman Activity Centre]]'', ''[[Rayman Maternelle]]'' and ''[[Rayman CP]]''===
===In ''[[Rayman 2 Forever]]''===
Antitoons only make an appearance in [[the Marshes of Awakening]], though are few in number. Those that are encountered are all patrollers.


In addition to blue and red Antitoons, ''[[Rayman Activity Centre]]'' also features grey, green, pink and yellow Antitoons. They appear in an activity called [[the Cartoon Dance]] (known as "Le théâtre des Toons" in ''Maternelle'' and ''CP''), in which the player must arrange them in certain patterns. These Antitoons perform dance routines each time the player completes a stage.
<gallery widths="160px" heights="144px" class=sprite>
Rayman 2 Forever Patrolling Antitoon.png|The first patrolling antitoon in [[the Marshes of Awakening]].
</gallery>


Another activity featuring Antitoons is the Super Moskito activity (known as "Les Space Toons" in ''Maternelle'' and ''CP''). It is based off the arcade game [http://en.wikipedia.org/wiki/Space_Invaders Space Invaders].
==In [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']]==
{{Main|Giant Antitoon}}


{{clear}}
A [[giant Antitoon]] is encountered in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']]. It is the first boss in the game, and is encountered during the first playthrough of the [[Agony Jails]], which is both the first level of the game and one of the last. The [[giant Antitoon]] is purple in colour, and appears to be either partly or entirely mechanical. It is remotely controlled by an unusually intelligent [[Rabbid]] named [[Pink]], who refers to it as his 'new toy'.


===The Playstation version of ''[[Rayman 2|Rayman 2: The Great Escape]]''===
<gallery widths="240px" heights="160px" class=sprite>
[[Image:AntitoonR2PS.jpg|thumb|320px|left|An Antitoon, as seen in [[the Fairy Glade]] in the PlayStation version of ''[[Rayman 2: The Great Escape|Rayman 2]]''.]]
Giant Antitoon angry.png|The [[giant Antitoon]], as it appears in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']].
Antitoons also make a cameo appearance in the PlayStation version of ''[[Rayman 2: The Great Escape]]''. These Antitoons closely resemble the ones in the original game, but are rendered in 3D. They can be found in [[the Fairy Glade]], [[the Sanctuary of Stone and Fire]] and [[the Echoing Caves]] in this version.
</gallery>


{{clear}}
==In ''[[Rayman Origins]]''==
{{Quote|text=If [[Electoon]]s make up all of [[Polokus|Bubble Dreamer]]'s good dreams, the Darktoons are the stuff of nightmares. During the [[First Bad Dream]], [[Polokus|Bubble Dreamer]] begot a foul and ferocious creature that none of us had ever seen before: [[Jano]]. Now [[Jano]] makes Darktoons like cows make milk, and before we knew what hit us, there were hundreds of them in all shapes and sizes, all causing quite a lot of trouble.|sign=Manual|source=''[[Rayman Origins]]''}}


====The [[Rayman 2 Forever|Game Boy Color version]]====
Antitoons make one of their most substantial appearances in ''[[Rayman Origins]]'', where they are known as Darktoons, and bear a more maniacal appearance, looking less like their [[Electoon]] counterparts. They are slightly larger in body mass, and no longer wear gloves or shoes. They now possess limbs, sharper teeth, and very large mouths which make up much of their bodies; their hair is now coloured white and red, and is in a mowhawk style as opposed to their original ponytails. They are less common than they were in [[Rayman 1|the original game]], and their only method of attacking is trying to bite the player whether they are on the ground or in the air. The ones on the ground can only be defeated by a slam to the side and will not drop [[Lum (UbiArt games)|Lums]]. They can still be defeated by a single attack, and are easier to beat because of their larger size. In the first levels of the first five worlds, Darktoons can be seen with one of the [[nymph]]s imprisoned in their mouths, whom [[Rayman]] and the team have to free by chasing the Darktoon down and defeating it. They also can be seen terrorizing the [[Red Wizard]]s in the level [[Port 'O Panic]]. Saving them earns the player the [[No Panic!]] trophy/achievement.
Antitoons only make an appearance in the [[Marshes of Awakening]], though are few in number. Those that are encountered are all patrollers.


===The [[Rayman Raving Rabbids (Game Boy Advance)|Game Boy Advance version of ''Rayman Raving Rabbids]]===
Darktoons come in five main types in ''[[Rayman Origins]]''. The most common, regular Darktoons, are static and wait until the heroes approach them to attack. They are sometimes curled into a ball. Jumping Darktoons are also static and wait for the heroes to pass above them to jump and try to bite them. Spiky Darktoons have a very distinct appearance and cannot be defeated, therefore acting as obstacles that have to be avoided. Cage Darktoons only appear in the levels where the heroes must rescue a [[nymph]], as they hold them captive in their jaws. The last type, facehugger Darktoons, are found on the heads of [[Red Wizard]]s, and must be defeated to rescue their victims, otherwise they will eat them and multiply. The are a reference to the ''Alien'' film series.
[[File:Giant Antitoon angry.png|frame|right|class=sprite|The [[giant Antitoon]]]]
''Main article: [[Giant Antitoon]]''
<br>
A [[giant Antitoon]] is encountered in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']]. It is the first boss in the game, and is encountered during the first playthrough of the [[Agony Jails]], which is both the first level of the game and one of the last. The giant Antitoon is purple in colour, and appears to be either partly or entirely mechanical. It is remotely controlled by an unusually intelligent [[Rabbid]] named [[Pink]], who refers to it as his 'new toy'.


{{clear}}
<gallery widths="320px" heights="180px">
Go With The Flow - Origins 3.jpg|Regular Darktoons in [[Go With The Flow]]
Piping Hot! 9.jpg|Jumping Darktoons in [[Piping Hot!]]
Mystical Munkeys 6.jpg|A spiky Darktoon and jumping Darktoons in [[Mystical Munkeys]]
Port 'O Panic 5.jpg|A cage Darktoon holding a [[nymph]] in its jaws in [[Port 'O Panic]]
Port 'O Panic 3.jpg|Facehugger Darktoons in [[Port 'O Panic]]
Mystical Munkeys 5.jpg|The Darktoons will try to bite the heroes if they get too close
</gallery>


===''[[Rayman Origins]]'', ''[[Rayman Legends]]'' and their spin-offs.===
==In ''[[Rayman Jungle Run]]''==
[[File:RFR_Darktoon_Wallflat.png|thumb|320px|A spiky Darktoon in ''[[Rayman Fiesta Run]]''.]]
In this game, spiky Darktoons appear in various levels. They have the same behavior as in ''[[Rayman Origins]]''.
Antitoons make one of their most substantial appearances in ''[[Rayman Origins]]'', where they are known as ''Darktoons'', and bear a more maniacal appearance, looking less like their [[Electoon]] counterparts. They are slightly larger in body mass, and no longer wear gloves or shoes. They now possess limbs, sharper teeth, and very large mouths which make up much of their bodies; their hair is now coloured white and red, and is in a mowhawk style as opposed to their original ponytails. They are less common than they were in [[Rayman 1|the original game]] and their only method of attacking is trying to bite the player whether they are on the ground or in the air, the ones on the ground however can only be defeated by a slam to the side and will not drop lums. They can still be defeated by a single attack and are easier to defeat because of their larger size. In the first levels of the first five worlds, Antitoons can be seen with one of the [[Nymphs]] imprisoned in their mouths which Rayman and the team have to free by chasing the Antitoon down and defeating it. They also can be seen terrorizing the [[Red Wizard|Red Wizards]] in the level [[Port 'O Panic]]. Saving them earns the player the [[No Panic!]] trophy/achievement.


Darktoons also make appearances as enemies in various levels in ''[[Rayman Jungle Run]]'' and ''[[Rayman Fiesta Run]]'', their behaviour is exactly the same as those encountered in ''Origins'' and ''Legends''.
A regular Darktoon can also be seen on an unlockable wallpaper in the image gallery.
{|
|-
| [[File:Port 'O Panic 5.jpg|left|thumb|Darktoons will trap the [[Nymph]]s in their jaw.]]
| [[File:Mystical Munkeys 5.jpg|center|thumb|The Darktoons will try to bite the players if they get too close.]]
| [[File:Mystical Munkeys 6.jpg|right|thumb|Some will be attached to either a platform or wall.]]
|}


{{clear}}
<gallery widths="320px" heights="240px">
Jungle Run 3-9 Screenshot 3.png|Spiky Darktoons in [[Wall Run (Rayman Jungle Run)|Deliciously Curvy]].
RJR Darktoon.png|Wallpaper of a regular Darktoon in ''[[Rayman Jungle Run]]''
</gallery>
 
==In ''[[Rayman Legends]]''==
{{Quote|text=This once great hero has been possessed by Darktoons, and now spends his time trying to scare everyone. But it doesn't work so well as many people mistake him with [[Globox]]...|sign=In-game description of [[Glombrox]]|source=''[[Rayman Legends]]''}}
 
In this game, Darktoons only appear in the [[Back to Origins]] levels. The facehugger Darktoons that appeared in [[Mystical Munkeys]] have been removed.
 
The description of [[Glombrox]] reveals that it was the Darktoons who corrupted this former hero of the [[Glade of Dreams]].
 
<gallery widths="320px" heights="180px">
Mystical Munkeys - Back to Origins 5.jpg|Regular Darktoons in [[Mystical Munkeys]] ([[Back to Origins]])
Climb Out - Back to Origins 4.jpg|Spiky Darktoons in [[Climb Out]] ([[Back to Origins]])
</gallery>
 
==In ''[[Rayman Fiesta Run]]''==
In this game, spiky Darktoons appear in various levels. They have the same behavior as in ''[[Rayman Origins]]''.
 
Regular Darktoons are represented on giant buttercups visible in various levels.
 
<gallery widths="320px" heights="240px">
RFR Darktoon Wallflat.png|A spiky Darktoon as it appears in ''[[Rayman Fiesta Run]]'' (and by extension ''[[Rayman Legends]]'')
</gallery>
 
==In ''[[Rayman Mini]]''==
In this game, tiny regular and spiky Darktoons appear in [[the Rabbit Hole]], [[the Swamp]], [[the Trunk]], [[the Foliage]] and [[Bonus (Rayman Mini)|the Bonus world]]. They have the same behavior as in ''[[Rayman Origins]]''. The appearance of regular Darktoons is however slightly different in that they do not have locks of hair, just like [[Electoon]]s.
 
<gallery widths="320px" heights="240px">
Absolem-ly wonderful 3.png|A regular Darktoon in [[the Rabbit Hole]]
Bumping Bumpers 3.png|Spiky Darktoons along with a regular one in [[the Rabbit Hole]]
</gallery>
 
==Names in other languages==
{{Names
|en=Antitoon
|en_2=Blacktoon
|en_2_S=only to refer to the "Blacktoon walker, flyer and kamikaze"
|zh_hans=反子
|nl=Antitoon
|fr=Antitoon
|de=Antitoon
|he=אנטיטון
|he_T=Antitoon
|it=Antitoon
|ko=인틴툰
|es=Antitón
}}
 
{{Names
|en=Darktoon
|pl=Mroktrun
|zh_hans=噩梦球
|zh_hans_T=Èmèngqiú
}}


==See also==
==See also==
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{{R1enemies|collapsed=Y}}
{{R1enemies|collapsed=Y}}
{{R2enemies}}
{{R2enemies|collapsed=Y}}
{{ROenemies}}
{{ROenemies|collapsed=Y}}


[[fr:Antitoon]]
[[fr:Antitoon]]
[[pl:Antitoony]]
[[pl:Antytrun]]
[[es:Antitón]]
[[ru:Антитун]]
[[zh:噩梦球]]


[[Category:Enemies from Rayman 1]]
[[Category:Enemies from Rayman 1]]
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[[Category:Enemies from Rayman 2 Forever]]
[[Category:Enemies from Rayman 2 Forever]]
[[Category:Enemies from Rayman Origins]]
[[Category:Enemies from Rayman Origins]]
[[Category:Enemies from Rayman Jungle Run]]
[[Category:Enemies from Rayman Legends]]
[[Category:Enemies from Rayman Legends]]
[[Category:Enemies from Rayman Fiesta Run]]
[[Category:Enemies from Rayman Mini]]
[[Category:Nightmares of Polokus]]
[[Category:Nightmares of Polokus]]
[[Category:Events from Rayman Designer]]
[[Category:Events from Rayman Designer]]