Bullet: Difference between revisions

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{{Enemy
{{Enemy
| Name = Bullet
| Name = Bullet
| image = [[Image:Bullet R1.png|100px|''Bullet'']]
| image = [[File:Bullet R1.png|100px|class=sprite|Bullet]]
| alignment = Bad
| alignment = Bad
| appears in = ''[[Rayman 1|Rayman]]'', ''[[Rayman Junior]]'', ''[[Rayman Designer]]'', [[Rayman Raving Rabbids (Game Boy Advance)|''Rayman Raving Rabbids'' (Game Boy Advance)]]
| appears in = ''[[Rayman 1|Rayman]]'', ''[[Maths and English with Rayman]]'', ''[[Rayman Designer]]'', [[Rayman Raving Rabbids (Game Boy Advance)|''Rayman Raving Rabbids'' (Game Boy Advance)]]
| resistance = [[Image:LifebarInf.png|''Invicible'']]
| resistance = [[File:LifebarInf.png|Invicible]]
| attacks = Contact
| attacks = Contact
}}
}}


'''Bullets''', also known as '''Balls''', are enemies that have appeared in several games of the [[Rayman (series)|''Rayman'' series]]. They appear in [[Rayman 1|the original ''Rayman'' game]], ''[[Rayman Junior]]'', ''[[Rayman Designer]]'' and [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']], nearly every game the [[Hunter]]s appear in. This is because the [[Hunter]]s' projectiles are the bullets (except in ''[[Rayman Origins]]'' where they are replaced by missiles).
'''Bullets''', also known as '''balls''', are items that appear in [[Rayman 1|the original ''Rayman'' game]], ''[[Maths and English with Rayman]]'', ''[[Rayman Designer]]'', and [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']]. They are green bullets with a mechanical hand that comes out of the top to repeatedly swing a wooden hammer.


==In ''[[Rayman 1|Rayman]]'' and its spin-offs==
==In ''[[Rayman 1|Rayman]]'' and its spin-offs==
In [[Rayman 1|the original ''Rayman'' game]], a bullet appears when a [[Hunter]] shoots his gun from spotting [[Rayman]]. They can't be defeated, so [[Rayman]] has to either jump or duck to avoid getting hit by the bullet. The speed of the bullets are relatively slow, but their range is wide; [[Rayman]] is likely to get hurt if he's surprised by them.
In [[Rayman 1|the original ''Rayman'' game]], a bullet appears when a [[hunter]] shoots his gun from spotting [[Rayman]]. They can't be defeated, so [[Rayman]] has to either jump or duck to avoid getting hit. The speed of the bullets are relatively slow, but their range is wide; [[Rayman]] is likely to get hurt if he doesn't react to them.


<table>
In [[Rayman (Atari Jaguar)|the Atari Jaguar version]], when a bullet is shot, the hammer doesn't appear until after a couple seconds. This is the only version where that happens.
<tr>
 
<td valign="top">[[Image:Chasseur.gif|frame|left|class=sprite|A bullet being shot from a [[Hunter]]'s gun in [[Rayman 1|the original ''Rayman'' game]].]]</td>
<div><ul>
</tr>
<li style="display: inline-block;"> [[File:Chasseur.gif|316px|thumb|class=sprite|A bullet being shot from a [[hunter]]'s gun in [[Rayman 1|the original ''Rayman'' game]].]] </li>
</table>
<li style="display: inline-block;"> [[File:Bullet Closed Jaguar.png|320px|thumb|class=sprite|A bullet shortly before it opens up its hammer in [[Rayman (Atari Jaguar)|the Atari Jaguar version]].]] </li>
</ul></div>


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===In ''[[Rayman Designer]]''===
===In ''[[Rayman Designer]]''===
Along with the [[Hunter]]s, the bullets return as enemy [[Event (Rayman Designer)|events]] in ''[[Rayman Designer]]''. They are known in the game as '''Balls'''. There's a new [[Hunter]] in the game that shoots a bullet that goes up, then comes down, making it more difficult for [[Rayman]] to avoid it. This new bullet is not separate as an enemy [[Event (Rayman Designer)|event]], only the horizontal one can be chosen. The speed of the bullets are slower than they were in [[Rayman 1|the original ''Rayman'' game]].
Along with the [[hunter]]s, the bullets return as an enemy [[Event (Rayman Designer)|event]] in ''[[Rayman Designer]]''. They are known in the game as '''Balls'''. There is a new [[hunter]] in the game that shoots a bullet that goes up, then comes down, making it more difficult for [[Rayman]] to avoid it. This new bullet is not separate as an enemy [[Event (Rayman Designer)|event]]; only the horizontal one can be chosen. Bullets are also slower than they were in [[Rayman 1|the original ''Rayman'' game]].


==In [[Rayman Raving Rabbids (Game Boy Advance)|''Rayman Raving Rabbids'' (Game Boy Advance)]]==
==In [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']]==
[[Image:Hunter_RRR_GBA.png|frame|class=sprite|A bullet, as seen in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']].]]
[[File:Hunter RRR GBA.png|frame|class=sprite|A bullet, as seen in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']].]]
The bullets, like the [[Hunter]]s, return in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']]. They behave the same way as they do in [[Rayman 1|the original ''Rayman'' game]].
 
The bullets, like the [[hunter]]s, return in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']]. They behave the same way as they do in [[Rayman 1|the original ''Rayman'' game]].


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==See also==
==See also==
*[[Hunter]]
*[[Hunter]]
*[[Live missile]]
{{R1enemies|collapsed=Y}}


{{R1enemies}}
[[fr:Balle]]
[[ru:Пуля]]
[[zh:机械弹]]


[[Category:Enemies from Rayman 1]]
[[Category:Enemies from Rayman 1]]
[[Category:Enemies from the Game Boy Advance version of Rayman Raving Rabbids]]
[[Category:Enemies from the Game Boy Advance version of Rayman Raving Rabbids]]
[[Category:Events from Rayman Designer]]
[[Category:Events from Rayman Designer]]