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{{Template:ROLevel
{{ROLevel
| name = Moseying the Mountain
| name = Moseying the Mountain
| image = [[Image:28 moseying the mountain.jpg|center|320px|''Moseying the Mountain'']]
| image = [[File:28 moseying the mountain.jpg|center|320px|Moseying the Mountain]]
| preceded by = [[Fire When Wetty]]
| preceded by = [[Fire When Wetty]]
| followed by = [[Mystical Munkeys]]
| followed by = [[Mystical Munkeys]]
| world = [[Mystical Pique]]
| world = [[Mystical Pique]]
| type = [[File:RO-Medallion-SixSlots.png|center|''Six slots'']]
| medallion slot 1 = Cage
| medallion slot 1 = [[File:RO-Cage.png|50px|Cage]]
| medallion slot 2 = Cage
| medallion slot 2 = [[File:RO-Cage.png|50px|Cage]]
| medallion slot 3 = Cage
| medallion slot 3 = [[File:RO-Cage.png|50px|Cage]]
| medallion slot 4 = Lums
| medallion slot 4 = [[File:Icon1RO.png|15px|''1'']][[File:Icon5RO.png|15px|''5'']][[File:Icon0RO.png|15px|''0'']] [[File:RO-Lums.png|30px|Lums]]
| medallion slot 4 number = 150
| medallion slot 5 = [[File:Icon3RO.png|15px|''3'']][[File:Icon0RO.png|15px|''0'']][[File:Icon0RO.png|15px|''0'']] [[File:RO-Lums.png|30px|Lums]]
| medallion slot 5 = Lums
| medallion slot 6 = [[File:Icon1RO.png|15px|''1'']][[File:IconColonRO.png|6px|'':'']][[File:Icon2RO.png|15px|''2'']][[File:Icon5RO.png|15px|''5'']] [[File:RO-Clock.png|30px|Time]]
| medallion slot 5 number = 300
| medal = [[File:Icon3RO.png|15px|''3'']][[File:Icon5RO.png|15px|''5'']][[File:Icon0RO.png|15px|''0'']]
| medallion slot 6 = Time
| coin = [[File:Icon6RO.png|15px|''6'']]
| medallion slot 6 number = 1:25
| cup = [[File:Icon1RO.png|15px|''1'']][[File:IconColonRO.png|6px|'':'']][[File:Icon0RO.png|15px|''0'']][[File:Icon6RO.png|15px|''6'']]
| medal = 350
| relic = [[File:Icon3RO.png|15px|''3'']]
| cup = 1:06
| skull coins = 6
| relics = 3
| format numbers = true
}}
}}


'''Moseying the Mountain''' is the first level of the [[Mystical Pique]], the fifth world in ''[[Rayman Origins]]''. This is where the heroes meet the fifth and final [[nymph]], [[Helena Handbasket]]. Once the heroes save her from the jaw of a [[Antitoon|Darktoon]], she gives them the power to [[Wall run|run on walls]]. This level bars environments from both [[Jibberish Jungle]] and [[Mystical Pique]]. This is the first level from this world and sixteenth overall that's not included in the [[Back to Origins]] mode in ''[[Rayman Legends]]''.  
'''Moseying the Mountain''' is the first level of [[Mystical Pique]], the fifth world in ''[[Rayman Origins]]''. This is where the heroes meet the fifth and final [[nymph]], [[Helena Handbasket]]. Once they save her from the jaw of a [[Antitoon|Darktoon]], she gives them the power to [[Wall run|run on walls]]. This level contains environments from both the [[Jibberish Jungle]] and [[Mystical Pique]]. The PlayStation Vita version of ''[[Rayman Origins]]'' features a [[Ghost Mode]] of this level. It is not included in the [[Back to Origins]] painting in ''[[Rayman Legends]]''.


==Area 1==
==Area 1==
Upon entry, an [[Electoon]] cries for help. The [[#Secret area 1|first secret area]] can simply be found by going left and jumping up to the platform which leads to the door. Once the [[Electoon]]s are saved, the heroes can begin to advance, while avoiding [[Darkroot]]s. The first [[Skull Coin]] of the level can be collected by properly timing a crush attack to a [[flower bulb]] from a vine, which is in between two [[Darkroot]]s. The exit can be found to the right of the [[Skull Coin|coin]].
Upon entry, an [[Electoon]] can be heard crying for help. The [[#Secret area 1|first secret area]] can be found by going to the left and jumping up to the platform, which leads to the entrance. Once the [[Electoon]]s are saved, the heroes can begin to advance, while carefully avoiding [[Darkroot]]s. The first [[Skull Coin]] of the level can be collected by properly timing a [[crush attack]] on a [[bouncy flower]] from a vine, which is located between two [[Darkroot]]s. The exit can be found to the right of the [[Skull Coin|coin]].


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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Moseying the Mountain 4.jpg|[[Livingstone|Lividstones]] appear in the first environment.
Moseying the Mountain 4.jpg|[[Livingstone|Lividstones]] appear in the first environment.
</gallery>
</gallery>
===Relic 1===
[[File:Moseying the Mountain first relic.png|thumb|320px|The first [[relic]] can be found just above the vine which [[Rayman]] is holding onto.]]
The first [[relic]] can be found in this area, directly above the [[Skull Coin]].
{{clear}}


===Secret area 1===
===Secret area 1===
The heroes have to defeat the many [[Livingstone|Lividstones]] throughout the area while avoiding the [[Darkroot]]s. When all [[Livingstone|Lividstones]] are defeated, the [[cage]] can be broken.
The heroes will need to defeat the numerous [[Livingstone|Lividstones]] throughout the area while avoiding the [[Darkroot]]s. Once all the [[Livingstone|Lividstones]] have been defeated, the [[cage]] can be broken.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Moseying the Mountain 1.jpg|The first secret area.
Moseying the Mountain 1.jpg|The first secret area.
Moseying the Mountain 2.jpg|Many [[Livingstone|Lividstones]] are scattered in the area.
Moseying the Mountain 2.jpg|Many [[Livingstone|Lividstones]] are scattered throughout the area.
</gallery>
</gallery>


==Area 2==
==Area 2==
This is where the heroes spot [[Helena Handbasket]] captured by a [[Antitoon|Darktoon]]. They will have to chase the [[Antitoon|Darktoon]] as it [[Running|runs]] away. Along the way, the [[Antitoon|Darktoon]] runs up walls, foreshadowing [[Wall run|the next permanent power]] [[Helena Handbasket|Helena]] will give to the heroes once she is saved. The second [[Skull Coin]] can be collected by crush attacking on the first [[flower bulb]] to the right. Sometimes during the chase, the heroes are required to take different paths, because the ones that the [[Antitoon|Darktoon]] take can only be taken if the heroes have the power to [[Wall run|running on walls]]. After ascending further, the heroes will need to [[Helicopter|fly]] higher with the help of an updraft. During that, the third [[Skull Coin]] can be retrieved by flying to it near the top. Eventually, the heroes catch up, and are able to destroy the [[Antitoon|Darktoon]], receiving the aforementioned power to [[Wall run|run on walls]] from [[Helena Handbasket|Helena]]. It will be useful for reaching a [[switch]] to open the door leading to the exit.
This is where the heroes spot [[Helena Handbasket]], who is being held captive by a [[Antitoon|Darktoon]]. The heroes will need to chase the [[Antitoon|Darktoon]] as it runs away from them. Along the way, the [[Antitoon|Darktoon]] will run up walls, foreshadowing [[Wall run|the next permanent power]] [[Helena Handbasket|Helena]] will grant the heroes once she has been saved. The second [[Skull Coin]] can be collected by quickly using a [[crush attack]] on the first [[bouncy flower]] to the right in order to reach the [[Skull Coin|coin]] before the [[Darkroot]]s block it. Occasionally during the chase, the heroes will need to take alternative paths, as the route that the [[Antitoon|Darktoon]] takes can only be traversed if the heroes have the power to [[wall run]]. After ascending further, the heroes will need to [[Helicopter|fly]] higher with the help of an updraft. While ascending, the third [[Skull Coin]] can be retrieved by [[Helicopter|gliding]] towards it as they approach the top. Eventually, the heroes manage to catch up with the [[Antitoon|Darktoon]], where they are able to defeat him, receiving the aforementioned power to [[Wall run|run on walls]] from [[Helena Handbasket|Helena]]. The new power will prove useful to the heroes, as they will need to reach a [[switch]] above them in order to open the door which leads to the exit.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Moseying the Mountain 5.jpg|The second area.
Moseying the Mountain 5.jpg|The second area.
Moseying the Mountain 6.jpg|[[Helena Handbasket]] wanting out of the jaw.
Moseying the Mountain 6.jpg|[[Helena Handbasket]] wanting to get out of the [[Antitoon|Darktoon]]'s jaw.
Moseying the Mountain 7.jpg|The [[Antitoon|Darktoon]] running up on a wall.
Moseying the Mountain 7.jpg|The [[Antitoon|Darktoon]] [[Wall run|running up on a wall]].
 
Moseying the Mountain 8.jpg|The heroes may need to take an alternative path to chase the [[Antitoon|Darktoon]].
Moseying the Mountain 8.jpg|The heroes may have to take a different way to chase the [[Antitoon|Darktoon]].
Moseying the Mountain 9.jpg|The heroes will need to keep pursuing the [[Antitoon|Darktoon]] as it climbs higher.
Moseying the Mountain 9.jpg|The heroes will have to keep chasing the [[Antitoon|Darktoon]] upwards.
Moseying the Mountain 10.jpg|The [[Antitoon|Darktoon]] will continue to [[Wall run|run on walls]].
Moseying the Mountain 10.jpg|The [[Antitoon|Darktoon]] will continue to [[Wall run|run on walls]].
 
Moseying the Mountain 11.jpg|The [[Helicopter|glide]] power must be used to ascend using the air current.
Moseying the Mountain 11.jpg|The [[Helicopter|glide]] power needs to be used while on the air current.
Moseying the Mountain 12.jpg|The [[Antitoon|Darktoon]] can be defeated here.
Moseying the Mountain 12.jpg|The [[Antitoon|Darktoon]] can be destroyed here.
Moseying the Mountain 13.jpg|[[Helena Handbasket]] will grant the heroes a new power.
Moseying the Mountain 13.jpg|[[Helena Handbasket]] will grant the next new power.
Moseying the Mountain 14.jpg|The new power allows the heroes to [[Wall run|run on walls]].
 
Moseying the Mountain 15.jpg|The power will be used throughout the rest of the level.
Moseying the Mountain 14.jpg|The new power is to [[Wall run|run on walls]].
Moseying the Mountain 15.jpg|The power will be used throughout the remaining part of the level.
</gallery>
</gallery>


==Area 3==
==Area 3==
In this area, there are several members of [[Globox's species]] named the [[Red Wizard]]s trapped between two closed doors. The heroes need to reach another [[switch]] to open the doors for them to be freed. After they are saved, the [[Red Wizard]]s begin to [[Wall run|run up a wall]] to five magical platforms, and the heroes must follow them to the platforms. The heroes need to perform a ritual with the [[Red Wizard]]s in order to open the door. If done correctly, the door will open and the heroes can advance.
In this area, there are several members of [[Globox's species]] named the [[Red Wizard]]s trapped between two closed doors. The heroes will need to reach another [[switch]] in order to open the doors and free them. After they have been saved, the heroes will need to follow the [[Red Wizard]]s as they [[Wall run|run up a wall]], where they will arrive at five magical platforms. The heroes will need to perform a ritual with the [[Red Wizard]]s in order to open the door; they will need to get up and down in sync with the [[Red Wizard|Wizards]], and each correct move is worth one [[Lum (UbiArt games)|Lum]]. After the heroes successfully perform the ritual, the door will open, and they can proceed to the next area.
 
A [[List of glitches in UbiArt games#Moseying the Mountain|glitch]] may be triggered in this section, resulting in the heroes being unable to move.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Moseying the Mountain 16.jpg|The [[Red Wizard]]s need to be freed to continue.
Moseying the Mountain 16.jpg|The [[Red Wizard]]s will need to be freed to continue.
Moseying the Mountain 17.jpg|The [[Red Wizard|Wizards]] will guide the heroes to the door.
Moseying the Mountain 17.jpg|The [[Red Wizard]]s will lead the heroes to the door.
Moseying the Mountain 18.jpg|The heroes will have to follow them.
Moseying the Mountain 18.jpg|The heroes will need to follow the [[Red Wizard]]s.
Moseying the Mountain 19.jpg|A magic ritual needs to be performed in order to open the door.
Moseying the Mountain 20.jpg|The beginning of the ritual.
Moseying the Mountain 21.jpg|The heroes will need to get up and down in sync with the [[Red Wizard]]s.
Moseying the Mountain 22.jpg|The ritual needs to be in tune.
Moseying the Mountain 23.jpg|The door will eventually open.
</gallery>


Moseying the Mountain 19.jpg|A magic ritual needs to be performed to open the door.
===Relic 2===
Moseying the Mountain 20.jpg|The beginning part of the ritual.
[[File:Moseying the Mountain second relic.png|thumb|320px|The second [[relic]] can be found just below [[Rayman]], camouflaged in the snow.]]
Moseying the Mountain 21.jpg|The heroes need to move up and down in sync with the [[Red Wizard]]s.


Moseying the Mountain 22.jpg|The ritual has to be in tune.
The second [[relic]] can be found in this area, just after the heroes pass the area where they meet the [[Red Wizard]]s.
Moseying the Mountain 23.jpg|The door will eventually open.
 
</gallery>
{{Clear}}


==Area 4==
==Area 4==
The heroes enter a strange area, filled with spikes and meditating [[Fakir]]s. Throughout, the heroes will need to use their newly acquired power to [[Wall run|run on walls]] in order to avoid the spikes and [[Darkroot]]s. The fourth [[Skull Coin]] is located above a zip-line and a couple [[Darkroot]]s. There are a couple of [[Red Wizard]]s with [[Antitoon|Darktoons]] attached to their heads. It is not required to destroy them to move on to the exit nearby.
The heroes enter a cave, filled with spikes and where meditating [[fakir]]s are found. Throughout the area, the heroes will need to use their newly acquired power to [[Wall run|run on walls]] in order to avoid the spikes and [[Darkroot]]s. The fourth [[Skull Coin]] is located above a zip-line and a couple of [[Darkroot]]s. There are a couple of [[Red Wizard]]s with [[Antitoon|Darktoons]] attached to their heads, though defeating them is not a requirement. The exit can be found nearby.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Moseying the Mountain 24.jpg|Meditating [[Fakir]]s with long beards.
Moseying the Mountain 24.jpg|Meditating [[fakir]]s with long beards.
Moseying the Mountain 25.jpg|The [[Wall run|running on walls]] power can be used here.
Moseying the Mountain 25.jpg|The power to [[Wall run|run on walls]] can be used here.
</gallery>
</gallery>


==Area 5==
==Area 5==
Once again, the heroes have to [[Wall run|run on walls]], but while destroying the ice blocks in their way. After that, the [[#Secret area 2|second secret area]] can be found by using a meditating [[Fakir]]'s long beard and a wall to go upwards to the door. After completion, the heroes can move on to a platform filled with [[Antitoon|Darktoons]], one attached to a [[Red Wizard]]. The fifth [[Skull Coin]] is hiding just above the platform. The heroes will then have to [[Running|run]] on a loopy platform; a wall platform will rise up, and more [[Antitoon|Darktoons]] will appear by the exit. The sixth [[Skull Coin|coin]] can be collected right above the exit, by [[Wall run|running up a wall]] which leads to it.
Once again, the heroes need to [[Wall run|run on walls]], but while destroying the ice blocks which block their way. Afterwards, the [[#Secret area 2|second secret area]] can be found by using a meditating [[fakir]]'s long beard, then [[Wall run|running up a wall]] to reach the entrance. After freeing the [[Electoon]]s, the heroes can proceed to reach a platform filled with [[Antitoon|Darktoons]], one attached to a [[Red Wizard]]; the fifth [[Skull Coin]] can be found hiding just above the platform. The heroes will then need to [[Running|run]] on a wheel. A platform will rise up, and more [[Antitoon|Darktoons]] will appear near the exit. The sixth [[Skull Coin]] can be collected right above the exit, by [[Wall run|running up a wall]] which leads to it.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Moseying the Mountain 26.jpg|Huge blocks of ice will have to be destroyed along the way.
Moseying the Mountain 26.jpg|Large ice blocks will need to be destroyed along the way.
Moseying the Mountain 28.jpg|[[Antitoon|Darktoons]] underneath.
Moseying the Mountain 28.jpg|[[Antitoon|Darktoons]] beneath the heroes.
Moseying the Mountain 29.jpg|This loop-d-loop can be used to make the rocky platform rise up.
Moseying the Mountain 29.jpg|This wheel can be used to make the rocky platform rise up.
</gallery>
</gallery>
===Relic 3===
[[File:Moseying the Mountain third relic.png|thumb|320px|The third relic can be found behind the [[fakir]], just to his right.]]
The third [[relic]] can be found in this area; it is located in the background behind a [[fakir]].
{{Clear}}


===Secret area 2===
===Secret area 2===
[[File:Moseying the Mountain 27.jpg|320px|thumb|right|The second secret area.]]
[[File:Moseying the Mountain 27.jpg|thumb|320px|The second secret area.]]
All the heroes have to do is reach a [[flower bomb]] and destroy it to make a large rotating platform move, squashing the [[Livingstone|Lividstones]] underneath. Once completed, the [[cage]] can be broken.
 
All the heroes need to do is reach an [[explosive bulb]] and attack it to make a large rotating platform move, squashing the [[Livingstone|Lividstones]] underneath. Once completed, the [[cage]] can be broken.


{{Clear}}
{{Clear}}


==Area 6==
==Area 6==
[[File:Moseying the Mountain 30.jpg|320px|thumb|left|The final area of the level.]]
[[File:Moseying the Mountain 30.jpg|thumb|320px|The final area of the level.]]
The heroes have to destroy the bouncing [[Psychlops]] first, then [[Running|run]] on a loop-d-loop to make it rotate, causing a vine to move towards the heroes. Using the vine will help reach the [[Livingstone|Lividstones]], which will also need to be defeated in order to break the [[Electoon]] [[cage]] and complete the level. Then the heroes pose on the [[The Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected throughout the level.
 
The heroes will need to defeat the bouncing [[Psychlops]] first, then [[Running|run]] on a wheel to make it rotate, causing a vine to move towards the heroes. Using the vine will help them reach the [[Livingstone|Lividstones]], which will also need to be defeated in order to break the [[Electoon]] [[cage]] and complete the level. Once they have been defeated, the heroes will pose on the [[The Photographer|photoboard]] as [[The Magician (Rayman Origins)|the Magician]] counts the total number of [[Lum (UbiArt games)|Lums]] collected throughout the level.


{{Clear}}
{{Clear}}
==Names in other languages==
{{Names
|en=Moseying the Mountain
|cs=Courání po horách
|nl=Bergwandeling
|fr=Balade en montagne
|de=Barfuß zu Berge
|hu=Nyüzsgő-hegy
|it=A zonzo per la montagna
|ja=やまを ぶらぶら
|pl=Wędrówka przez góry
|pt=Escalando a montanha
|ru=Слоняясь по горе
|es=Montaña serpenteante
}}


==External links==
==External links==
* [http://www.youtube.com/watch?v=7lf5mtNkQL8 Moseying the Mountain playthrough at YouTube (PC version) (Saving the nymph only)]
* [https://www.youtube.com/watch?v=yqQUhlVJJS8 Moseying the Mountain playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)]
* [http://www.youtube.com/watch?v=ICvrK4HEaM4 Moseying the Mountain playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)]
* [https://www.youtube.com/watch?v=Tx3Uc0mr-Iw Moseying the Mountain playthrough at YouTube (PC version) (Speed Trophy)]
* [http://www.youtube.com/watch?v=i-hKFdvSTMk Moseying the Mountain playthrough at YouTube (PC version) (Speed Trophy)]


{{RaymanOriginslocations}}
{{RaymanOriginslocations}}


[[fr:Balade en montagne]]
[[fr:Balade en montagne]]
[[hu:Nyüzsgő-hegy]]
[[pl:Wędrówka przez góry]]
[[pl:Wędrówka przez góry]]


[[Category:Places from Rayman Origins]]
[[Category:Places from Rayman Origins]]