Template:Featured: Difference between revisions

From RayWiki, the Rayman wiki
Jump to navigation Jump to search
Goodbye horrible blurry Mr Skops
No edit summary
 
(36 intermediate revisions by 3 users not shown)
Line 1: Line 1:
<div style="float:left;margin-right:0.9em">
<div style="float:left;margin-right:0.9em">
[[File:MrSkopsArtwork.png|class=sprite|Mr Skops]]
[[File:Plunger Guard.jpg|thumb|250px|[[Rayman]] summoning a [[Plunger Guard]]]]
</div>
</div>
'''Mr Skops''', also known as '''Skops the Scorpion''', is a giant, dark-pink scorpion with a single massive claw, and yellow spikes on his body. He is the fifth major boss in [[Rayman 1|the original ''Rayman'' game]], and is encountered only once in [[Mr Skops' Stalactites]], the third and final level of [[the Caves of Skops]].


Mr. Skops forms part of the first (head and claw) boss hybrid fought at the end of [[Mr Dark's Dare]] in ''[[Rayman 1|Rayman]]''.
The [[Plunger Guard]] is a technique used by [[Rayman]] in ''[[Rayman in the Phantom Show]]'', the third DLC of ''[[Mario + Rabbids Sparks of Hope]]''. It allows him to spawn two [[plum]]-shaped weapons which open in the middle, revealing a [[plunger]] gun inside.


'''[[Mr Skops|(Read more...)]]'''
[[Rayman]] can either leave the Plunger Guards where they are, or grab them and throw them in a different spot. Other heroes can move them too.
 
When an enemy moves within its range, the Plunger Guard fires two or three [[plunger]]s at them, depending on its upgrade level. Plunger Guards disappear from the battlefield after firing, or if newer Guards are summoned, as there can only be a maximum of five active ones.
 
'''[[Plunger Guard|(Read more...)]]'''

Latest revision as of 12:57, 17 September 2023

Rayman summoning a Plunger Guard

The Plunger Guard is a technique used by Rayman in Rayman in the Phantom Show, the third DLC of Mario + Rabbids Sparks of Hope. It allows him to spawn two plum-shaped weapons which open in the middle, revealing a plunger gun inside.

Rayman can either leave the Plunger Guards where they are, or grab them and throw them in a different spot. Other heroes can move them too.

When an enemy moves within its range, the Plunger Guard fires two or three plungers at them, depending on its upgrade level. Plunger Guards disappear from the battlefield after firing, or if newer Guards are summoned, as there can only be a maximum of five active ones.

(Read more...)