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Grolem 13
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[[File:Grolem13.jpg|300px|Grolem 13]]
[[File:Plunger Guard.jpg|thumb|250px|[[Rayman]] summoning a [[Plunger Guard]]]]
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'''[[Grolem 13]]''' ('''''Bigum Aerum Tornadus Recyclus''''') is a boss character exclusive to ''[[Rayman Revolution]]'', located at the end of [[the Iron Mountains]]. He is the fourth and last Guardian of the [[Four Masks of Polokus]] in ''Rayman Revolution''. He fires icicles, tornadoes and thunderclouds. Rayman must use his [[magic fist]] to reflect Grolem 13's electrical clouds back at him, causing them to build up voltage and create a bolt of lightning, which strikes him on his weak head. The battle with Grolem 13 replaces the phase of [[the Iron Mountains]] in which Rayman pilots a [[Warship]] to rescue [[baby Globox]]es; this section becomes [[the Pirate Mines|its own level]]. Unlike the previous Guardians, Grolem 13 has his own unique theme music. The pillar containing his [[Four Masks of Polokus|Mask]] is also noticeably different from the previous three.


'''[[Grolem 13|(Read more...)]]'''
The [[Plunger Guard]] is a technique used by [[Rayman]] in ''[[Rayman in the Phantom Show]]'', the third DLC of ''[[Mario + Rabbids Sparks of Hope]]''. It allows him to spawn two [[plum]]-shaped weapons which open in the middle, revealing a [[plunger]] gun inside.
 
[[Rayman]] can either leave the Plunger Guards where they are, or grab them and throw them in a different spot. Other heroes can move them too.
 
When an enemy moves within its range, the Plunger Guard fires two or three [[plunger]]s at them, depending on its upgrade level. Plunger Guards disappear from the battlefield after firing, or if newer Guards are summoned, as there can only be a maximum of five active ones.
 
'''[[Plunger Guard|(Read more...)]]'''

Latest revision as of 12:57, 17 September 2023

Rayman summoning a Plunger Guard

The Plunger Guard is a technique used by Rayman in Rayman in the Phantom Show, the third DLC of Mario + Rabbids Sparks of Hope. It allows him to spawn two plum-shaped weapons which open in the middle, revealing a plunger gun inside.

Rayman can either leave the Plunger Guards where they are, or grab them and throw them in a different spot. Other heroes can move them too.

When an enemy moves within its range, the Plunger Guard fires two or three plungers at them, depending on its upgrade level. Plunger Guards disappear from the battlefield after firing, or if newer Guards are summoned, as there can only be a maximum of five active ones.

(Read more...)