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The Mamma of All Nightmares
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[[File:The Mamma of All Nightmares.jpg|320px|The Mamma of All Nightmares]]
[[File:Plunger Guard.jpg|thumb|250px|[[Rayman]] summoning a [[Plunger Guard]]]]
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'''[[The Mamma of All Nightmares]]''', titled '''Land of the Livid Dead''' on the world map, is the final level in ''[[Rayman Origins]]''. It consists of the fifth and final part of the [[Land of the Livid Dead (Rayman Origins)|Land of the Livid Dead]], the optional final world of the game. The level has the players in battle [[Big Mama]] – a monstrous, mutated [[nymph]]. Beating her unlocks in the PlayStation 3 and Xbox 360 versions the hidden trophy/achievement [[Nothing Lasts Forever]]. This part of the level is the fortieth and final overall that's included in the [[Back to Origins]] mode in ''[[Rayman Legends]]''.


'''[[The Mamma of All Nightmares|(Read more...)]]'''
The [[Plunger Guard]] is a technique used by [[Rayman]] in ''[[Rayman in the Phantom Show]]'', the third DLC of ''[[Mario + Rabbids Sparks of Hope]]''. It allows him to spawn two [[plum]]-shaped weapons which open in the middle, revealing a [[plunger]] gun inside.
 
[[Rayman]] can either leave the Plunger Guards where they are, or grab them and throw them in a different spot. Other heroes can move them too.
 
When an enemy moves within its range, the Plunger Guard fires two or three [[plunger]]s at them, depending on its upgrade level. Plunger Guards disappear from the battlefield after firing, or if newer Guards are summoned, as there can only be a maximum of five active ones.
 
'''[[Plunger Guard|(Read more...)]]'''

Latest revision as of 12:57, 17 September 2023

Rayman summoning a Plunger Guard

The Plunger Guard is a technique used by Rayman in Rayman in the Phantom Show, the third DLC of Mario + Rabbids Sparks of Hope. It allows him to spawn two plum-shaped weapons which open in the middle, revealing a plunger gun inside.

Rayman can either leave the Plunger Guards where they are, or grab them and throw them in a different spot. Other heroes can move them too.

When an enemy moves within its range, the Plunger Guard fires two or three plungers at them, depending on its upgrade level. Plunger Guards disappear from the battlefield after firing, or if newer Guards are summoned, as there can only be a maximum of five active ones.

(Read more...)