The Bible of Game Design: Difference between revisions
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Hunchman801 (talk | contribs) Created page with "{{Stub}} '''''The Bible of Game Design''''' (French: '''''La Bible de Game Design''''') is a book written by Michel Ancel and Frédéric Houde to present their project for ''Rayman'' for the Super Nintendo to Ubisoft.<ref>''L'Histoire de Rayman'', Chapter 2 - Rayman, un projet humain et technique</ref> It contains general information about the game, its level design, and numerous artworks. The book ''L'Histoire de Raym..." |
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The book ''[[L'Histoire de Rayman]]'', published in October 2014, features scans of 11 pages from ''The Bible of Game Design''. | The book ''[[L'Histoire de Rayman]]'', published in October 2014, features scans of 11 pages from ''The Bible of Game Design''. | ||
''The Bible of Game Design'' is included in ''[[Rayman 30th Anniversary Edition]]'', a compilation and remaster of [[Rayman 1|the original ''Rayman'' game]]. | |||
==References== | ==References== | ||
<references/> | <references/> | ||
[[fr:La Bible de Game Design]] | |||
[[Category:Rayman publications]] | [[Category:Rayman publications]] | ||
Latest revision as of 11:56, 19 February 2026
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The Bible of Game Design (French: La Bible de Game Design) is a book written by Michel Ancel and Frédéric Houde to present their project for Rayman for the Super Nintendo to Ubisoft.[1] It contains general information about the game, its level design, and numerous artworks.
The book L'Histoire de Rayman, published in October 2014, features scans of 11 pages from The Bible of Game Design.
The Bible of Game Design is included in Rayman 30th Anniversary Edition, a compilation and remaster of the original Rayman game.
References
- ↑ L'Histoire de Rayman, Chapter 2 - Rayman, un projet humain et technique