Template talk:ROLevel: Difference between revisions
Hunchman801 (talk | contribs) No edit summary |
|||
| (17 intermediate revisions by 5 users not shown) | |||
| Line 1: | Line 1: | ||
I suggest to add "number of electoons", some levels have 3, while others have 6.--[[User:Sergiomonty|Sergiomonty]] 01:41, 19 November 2011 (UTC) | I suggest to add "number of electoons", some levels have 3, while others have 6.--[[User:Sergiomonty|Sergiomonty]] 01:41, 19 November 2011 (UTC) | ||
:That's one of the problems I've come across when starting to think about this template. From what I've seen, there's only three types of levels in Origins: six electoons, three electoons and none; is that right? We might also display each electoon in a different field, but what would the first two say? In cages? Not to mention that since cages contain more than one electoon, what should we call these? Medallion slots? That's a real mess. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 17:15, 19 November 2011 (UTC) | :That's one of the problems I've come across when starting to think about this template. From what I've seen, there's only three types of levels in Origins: six electoons, three electoons and none; is that right? We might also display each electoon in a different field, but what would the first two say? In cages? Not to mention that since cages contain more than one electoon, what should we call these? Medallion slots? That's a real mess. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 17:15, 19 November 2011 (UTC) | ||
:If all the time attacks are all different we should definitely keep those on, not entirely sure about the number of electoons though and that was why I was hesitant to do this myself. --[[User:Cairnie|Cairnie]] 18:06, 19 November 2011 (UTC) | |||
What if instead of making a list you put a small icon like this one? | |||
[[File:Sampleelectoons.png]] | |||
It's just an example--[[User:Sergiomonty|Sergiomonty]] 00:57, 20 November 2011 (UTC) | |||
:Using icons like this is something I also had in mind, but they can't replace the individual information contained in each field. Could you please upload the other two? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 20:25, 20 November 2011 (UTC) | |||
::It's the only image that I have, maybe if we ask Drolpiraat for better quality images... he's getting the artworks from the game --[[User:Sergiomonty|Sergiomonty]] 15:37, 21 November 2011 (UTC) | |||
:::I already did it. ;) —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 16:23, 21 November 2011 (UTC) | |||
I made some minor changes for the lums/time icons, the three last electoons usually require them. Ok, I think the template looks perfect! --[[User:Sergiomonty|Sergiomonty]] 18:30, 21 November 2011 (UTC) | |||
== Skull Coins == | |||
Since my suggestion seems to have been ignored in the RayWiki discussion thread, I am going to repeat it: this template should include an icon in order to tell the viewers how many Skull Coins exist in a level of RO (and RL too). It is an element of interest in the game since it is crucial to get Lums Medals and Gold Cups, respectively. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 16:58, 22 June 2014 (CEST) | |||
:You did not post your suggestion in the right section, which is probably why no one has replied (or even noticed it). | |||
:To be honest I don't know, I think it might be better to have that information inside the article. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 20:06, 22 June 2014 (CEST) | |||
::It was the RayWiki Discussion thread but you probably mean that the topic is merely for technical stuff. I could always write up the locations of each Skull Coin in a level but maybe the icon in the template with the existent number wouldn't harm either. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 15:20, 23 June 2014 (CEST) | |||
:::#The topic you posted in is '''not''' in the RayWiki forum and therefore is '''not''' the place to make such suggestions. | |||
:::#Do not edit templates if you don't know how to make them work. Or at least, revert your changes if it doesn't. | |||
:::#Why start about discussion about the matter if you're going to ignore other opinions and edit the template anyway before a consensus is reached? | |||
:::#Why did you upload a new, lower quality version of the skull coin image when we already have one? | |||
:::—[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 17:55, 24 June 2014 (CEST) | |||
== Number Inconsistencies == | |||
Hi. I'm wondering if there's a specific reason that the numbers are in different places everywhere on this template? For example, the number for the required electoons is to the right, the number for the required lums is to the left, and then the number for the required skull coins and relics is beneath? The skull coin and relic numbers have different heights due to this, and I'm just wondering was this particular layout chosen for a specific reason? I don't want to edit an entire layout without confirming beforehand. --[[File:Steo_sig.png|60px|link=User:Steo]] 02:46, 19 September 2025 (UTC) | |||
:I don't think there is a "number for the required electoons", only the number of each "electoon" to unlock (electoon #1, electoon #2 and so on). And then, for each of those, the requirement can be either a cage, a certain number of lums or a certain time. Same for the lums medal and the time attack. The skull coins and relics are a bit different, it's just how many there are in the level. If you have any ideas how to display this differently, don't hesitate to share it here! —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 07:32, 19 September 2025 (UTC) | |||
::It's clear that I was getting tired when I wrote the electoon part. I of course meant to say the electoon number, then the required lum counts to unlock each electoon are on the left. Maybe that makes sense given what you mentioned above. As for the others, how many there are in the level, I'm not entirely sure but I will see if I can think of anything. It's mostly just the different heights that had me wondering. --[[File:Steo_sig.png|60px|link=User:Steo]] 10:31, 19 September 2025 (UTC) | |||
:::The heights we could probably fix easily by adjusting the size of the icons, at least. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 10:45, 19 September 2025 (UTC) | |||
::::That would probably even do. I think that's the main thing that stood out to me. It's probably just that the skull coin is round, but the relic is taller. --[[File:Steo_sig.png|60px|link=User:Steo]] 13:34, 19 September 2025 (UTC) | |||
Latest revision as of 13:34, 19 September 2025
I suggest to add "number of electoons", some levels have 3, while others have 6.--Sergiomonty 01:41, 19 November 2011 (UTC)
- That's one of the problems I've come across when starting to think about this template. From what I've seen, there's only three types of levels in Origins: six electoons, three electoons and none; is that right? We might also display each electoon in a different field, but what would the first two say? In cages? Not to mention that since cages contain more than one electoon, what should we call these? Medallion slots? That's a real mess. —


17:15, 19 November 2011 (UTC) - If all the time attacks are all different we should definitely keep those on, not entirely sure about the number of electoons though and that was why I was hesitant to do this myself. --Cairnie 18:06, 19 November 2011 (UTC)
What if instead of making a list you put a small icon like this one?
It's just an example--Sergiomonty 00:57, 20 November 2011 (UTC)
- Using icons like this is something I also had in mind, but they can't replace the individual information contained in each field. Could you please upload the other two? —


20:25, 20 November 2011 (UTC)
- It's the only image that I have, maybe if we ask Drolpiraat for better quality images... he's getting the artworks from the game --Sergiomonty 15:37, 21 November 2011 (UTC)
I made some minor changes for the lums/time icons, the three last electoons usually require them. Ok, I think the template looks perfect! --Sergiomonty 18:30, 21 November 2011 (UTC)
Skull Coins
Since my suggestion seems to have been ignored in the RayWiki discussion thread, I am going to repeat it: this template should include an icon in order to tell the viewers how many Skull Coins exist in a level of RO (and RL too). It is an element of interest in the game since it is crucial to get Lums Medals and Gold Cups, respectively. --
Haruka
16:58, 22 June 2014 (CEST)
- You did not post your suggestion in the right section, which is probably why no one has replied (or even noticed it).
- To be honest I don't know, I think it might be better to have that information inside the article. —


20:06, 22 June 2014 (CEST)
- It was the RayWiki Discussion thread but you probably mean that the topic is merely for technical stuff. I could always write up the locations of each Skull Coin in a level but maybe the icon in the template with the existent number wouldn't harm either. --
Haruka
15:20, 23 June 2014 (CEST)
- The topic you posted in is not in the RayWiki forum and therefore is not the place to make such suggestions.
- Do not edit templates if you don't know how to make them work. Or at least, revert your changes if it doesn't.
- Why start about discussion about the matter if you're going to ignore other opinions and edit the template anyway before a consensus is reached?
- Why did you upload a new, lower quality version of the skull coin image when we already have one?
- —


17:55, 24 June 2014 (CEST)
- It was the RayWiki Discussion thread but you probably mean that the topic is merely for technical stuff. I could always write up the locations of each Skull Coin in a level but maybe the icon in the template with the existent number wouldn't harm either. --
Number Inconsistencies
Hi. I'm wondering if there's a specific reason that the numbers are in different places everywhere on this template? For example, the number for the required electoons is to the right, the number for the required lums is to the left, and then the number for the required skull coins and relics is beneath? The skull coin and relic numbers have different heights due to this, and I'm just wondering was this particular layout chosen for a specific reason? I don't want to edit an entire layout without confirming beforehand. --
02:46, 19 September 2025 (UTC)
- I don't think there is a "number for the required electoons", only the number of each "electoon" to unlock (electoon #1, electoon #2 and so on). And then, for each of those, the requirement can be either a cage, a certain number of lums or a certain time. Same for the lums medal and the time attack. The skull coins and relics are a bit different, it's just how many there are in the level. If you have any ideas how to display this differently, don't hesitate to share it here! —


07:32, 19 September 2025 (UTC)
- It's clear that I was getting tired when I wrote the electoon part. I of course meant to say the electoon number, then the required lum counts to unlock each electoon are on the left. Maybe that makes sense given what you mentioned above. As for the others, how many there are in the level, I'm not entirely sure but I will see if I can think of anything. It's mostly just the different heights that had me wondering. --
10:31, 19 September 2025 (UTC)
- It's clear that I was getting tired when I wrote the electoon part. I of course meant to say the electoon number, then the required lum counts to unlock each electoon are on the left. Maybe that makes sense given what you mentioned above. As for the others, how many there are in the level, I'm not entirely sure but I will see if I can think of anything. It's mostly just the different heights that had me wondering. --