Template:Featured: Difference between revisions

From RayWiki, the Rayman wiki
Jump to navigation Jump to search
Cairnie (talk | contribs)
mNo edit summary
No edit summary
 
(56 intermediate revisions by 3 users not shown)
Line 1: Line 1:
<div style="float:left;margin-right:0.9em">
<div style="float:left;margin-right:0.9em">
[[File:R3HH-FairyCouncil.jpg|120px|The Fairy Council]]
[[File:Plunger Guard.jpg|thumb|250px|[[Rayman]] summoning a [[Plunger Guard]]]]
</div>
</div>
'''The Fairy Council''' is a location first seen in ''[[Rayman 3: Hoodlum Havoc]]'', although it was originally mentioned in ''[[Rayman 2: The Great Escape]]''. It plays a similar role in the game to that of [[the Woods of Light]] in ''Rayman 2''. The Fairy Council acts a tutorial level in which [[Murfy]] reprises his role as [[Rayman]]'s guide and introduces the player to the game's controls. [[The Heart of the World]], which was also previously mentioned in ''Rayman 2'' (and seen in the form of its constituent [[Yellow Lum]]s), is located here. It is finally seen at the end of the level. '''[[The Fairy Council|(Read more...)]]'''
 
The [[Plunger Guard]] is a technique used by [[Rayman]] in ''[[Rayman in the Phantom Show]]'', the third DLC of ''[[Mario + Rabbids Sparks of Hope]]''. It allows him to spawn two [[plum]]-shaped weapons which open in the middle, revealing a [[plunger]] gun inside.
 
[[Rayman]] can either leave the Plunger Guards where they are, or grab them and throw them in a different spot. Other heroes can move them too.
 
When an enemy moves within its range, the Plunger Guard fires two or three [[plunger]]s at them, depending on its upgrade level. Plunger Guards disappear from the battlefield after firing, or if newer Guards are summoned, as there can only be a maximum of five active ones.
 
'''[[Plunger Guard|(Read more...)]]'''

Latest revision as of 12:57, 17 September 2023

Rayman summoning a Plunger Guard

The Plunger Guard is a technique used by Rayman in Rayman in the Phantom Show, the third DLC of Mario + Rabbids Sparks of Hope. It allows him to spawn two plum-shaped weapons which open in the middle, revealing a plunger gun inside.

Rayman can either leave the Plunger Guards where they are, or grab them and throw them in a different spot. Other heroes can move them too.

When an enemy moves within its range, the Plunger Guard fires two or three plungers at them, depending on its upgrade level. Plunger Guards disappear from the battlefield after firing, or if newer Guards are summoned, as there can only be a maximum of five active ones.

(Read more...)