Bunnies Can't Fly: Difference between revisions
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[[File:CantFly.jpg|thumb|260px|Rayman prepares to toss a Superbunny high in the sky]] | [[File:CantFly.jpg|thumb|260px|Rayman prepares to toss a Superbunny high in the sky]] | ||
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In this game, Rayman and [[Clark (Rabbid)|Clark]] are on a railcar. The player has to pump the railcar and move it backwards as quickly as possible, until it hits the edge of the rail, tossing Clark high into the air. The aim of the game is to toss him as far out as possible. | In this game, Rayman and [[Clark (Rabbid)|Clark]] are on a railcar. The player has to pump the railcar and move it backwards as quickly as possible, until it hits the edge of the rail, tossing Clark high into the air. The aim of the game is to toss him as far out as possible. | ||
==Part 2== | ==Part 2== | ||
The second part is the same as the first, only Clark has a rocket on his back that gives him an extra boost so he flies farther. | The second part is the same as the first, only Clark has a rocket on his back that gives him an extra boost so he flies farther. | ||
==Score mode== | ==Score mode== | ||
... | In score mode, the player must fly 170 metres in part 1 and 270 metres in part 2 in order to achieve a perfect (1,000) score. | ||
==Trivia== | |||
[[File:Rayman 4 prototype 12.jpg|thumb|320px|An image from an earlier version of the game featuring a regular [[Rabbid]] in the place of a [[Super rabbid|Superbunny]]]] | |||
*A normal [[Rabbid]] was scheduled for the minigame, but, he was replaced by [[Clark (Rabbid)|Clark]]. | |||
{{Rayman Raving Rabbids minigames}} | |||
[[pl:Króliczki nie latają]] | |||
[[Category:Minigames from Rayman Raving Rabbids]] | [[Category:Minigames from Rayman Raving Rabbids]] | ||
[[Category:Articles requiring expansion]] | |||
Latest revision as of 13:45, 23 March 2026
This article is a stub, please share your knowledge by expanding it!

Bunnies Can't Fly is a minigame in the console version of Rayman Raving Rabbids.
Gameplay
In this game, Rayman and Clark are on a railcar. The player has to pump the railcar and move it backwards as quickly as possible, until it hits the edge of the rail, tossing Clark high into the air. The aim of the game is to toss him as far out as possible.
Part 2
The second part is the same as the first, only Clark has a rocket on his back that gives him an extra boost so he flies farther.
Score mode
In score mode, the player must fly 170 metres in part 1 and 270 metres in part 2 in order to achieve a perfect (1,000) score.
Trivia
