Hide and Seek: Difference between revisions
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'''Hide and Seek''' is an activity from ''[[Rayman Activity Centre]]'', which is accessible via the world map. In the game's introduction, [[Betilla the | '''Hide and Seek''' is an activity from ''[[Rayman Activity Centre]]'', which is accessible via the world map. In the game's introduction, [[Betilla]] the [[fairy]] is in the middle of a game of hide and seek with [[Rayman]] in [[the Dream Forest]] and goes to find him. However, what she thinks is [[Rayman]] is actually a pair of jungle [[bird]]s. Rayman then comes out of his hiding place, finding the whole incident amusing. [[Betilla]] then instructs the player to play. | ||
== Gameplay == | ==Gameplay== | ||
In this game, the player must listen to [[Betilla]]'s instructions to work out where [[Rayman]] is hiding and then reveal his hiding place by clicking on it. Each time, [[Rayman]] will pop out of his hideout in a different way. Every few turns, he will appear on the grass to dance. | |||
===Level 1=== | |||
On the easiest difficulty setting, [[Betilla]] gives direct instructions as to where [[Rayman]] is (for example, the [[mushroom]] on the riverbank). At the end of the level, a [[Livingstone]] emerges from a large red [[mushroom]], jumps off the platform into a patch of [[flower]]s, only to emerge dizzy from another [[flower]] on the other side of the clearing. They then do the same trick, this time using [[mushroom]]s. It is then revealed that there are actually multiple [[Livingstone]]s, one behind each hiding place. [[Betilla]] then makes them disappear. | |||
' | ===Level 2=== | ||
On the second level of difficulty, [[Betilla]]'s hints are more complex, requiring the player to know the difference between left and right (for example, the yellow [[flower]] to the left of the [[mushroom]]). At the end of the level, [[Betilla]] plays a game of hide and seek with Rayman and [[The Magician (Rayman 1)|the Magician]]. The first three times she counts to five, they have not hidden. The forth time, [[The Magician (Rayman 1)|the Magician]] casts a spell which makes both [[Rayman]] and himself to disappear. When [[Betilla]] goes to look for them, they reappear behind her, and [[Rayman]] starts to laugh. | |||
===Level 3=== | |||
The final level allows players to scroll, allowing them to explore the forest. This in makes there more hiding places. This time, [[Betilla]]'s hints are only activated by clicking on wrong hiding places and only suggest the position (whether they are further away, and in what direction) without telling the player what the hiding place looks like. Despite the fact that the level's opening instructions tell the player to look for [[Rayman]], [[Rayman]] himself does not appear in the hiding places. Instead, players will find other animals and sometimes objects such as tractors hiding instead. One of the players of the game is [[Bzzit]]. At the end of the level, [[Betilla]] goes to play hide and seek again, this time with [[The Magician (Rayman 1)|the Magician]] and a [[Livingstone]]. [[The Magician (Rayman 1)|The Magician]] makes the [[Livingstone]] disappear, leaving only his explorer hat behind, before hiding in his own magic hat. When [[Betilla]] sees the hats, she realises what has happened, and plays a trick on them back in return, turning the [[Livingstone]]'s hat into a [[piranha]] and [[The Magician (Rayman 1)|the Magician]]'s into a [[frog]]. However, it turns out that they were in fact hiding behind a nearby plant, where they reveal themselves with a burst of laughter. | |||
''' | ==Trivia== | ||
*On the second level's win animation, [[Rayman]] gradually performs the same dance he does at the end of [[Mr Dark's Dare]] in the Saturn version of [[Rayman 1|the original ''Rayman'' game]] whenever [[Betilla]] turns around after counting to five. | |||
*The jungle [[bird]]s that [[Betilla]] encounters in the opening cut-scene highly resemble the [[pick]]s from the first game. | |||
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[[Category:Places from Rayman Activity Centre]] | [[Category:Places from Rayman Activity Centre]] | ||