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[[File:TheLandoftheLividDeadPC.jpg|200px|The Land of the Livid Dead]]
[[File:Plunger Guard.jpg|thumb|250px|[[Rayman]] summoning a [[Plunger Guard]]]]
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'''The Land of the Livid Dead''', also known as '''the Moor of Mad Spirits''', is the fourth level in ''[[Rayman 3: Hoodlum Havoc]]'', following [[the Bog of Murk]] and preceding [[the Desert of the Knaaren]].


The idyllic but bleak landscape is reminiscent of a Celtic ruin, and the rocky hills are filled with ancient stone monoliths, small passages and sunken structures. The climate appears to be very mild and cloudy, though it rains in the later sections. This land is beside either a sea or ocean. The stone walls are covered with engravings made by the [[Griskin]] [[Teensie]]s a long time ago, before they were turned to ghosts by the [[Great Spirit Palmito]].
The [[Plunger Guard]] is a technique used by [[Rayman]] in ''[[Rayman in the Phantom Show]]'', the third DLC of ''[[Mario + Rabbids Sparks of Hope]]''. It allows him to spawn two [[plum]]-shaped weapons which open in the middle, revealing a [[plunger]] gun inside.


[[Rayman]] must go to the Land to take [[Globox]] to the second [[Teensie doctor]], [[Roméo Patti]]. The office is accessed through an underwater tunnel guarded by [[Céloche]], a giant robot. [[Roméo Patti]] being unable to help [[Globox]], he forwards him to [[Gonzo]], in [[the Desert of the Knaaren]].
[[Rayman]] can either leave the Plunger Guards where they are, or grab them and throw them in a different spot. Other heroes can move them too.


'''[[The Land of the Livid Dead (Rayman 3)|(Read more...)]]'''
When an enemy moves within its range, the Plunger Guard fires two or three [[plunger]]s at them, depending on its upgrade level. Plunger Guards disappear from the battlefield after firing, or if newer Guards are summoned, as there can only be a maximum of five active ones.
 
'''[[Plunger Guard|(Read more...)]]'''

Latest revision as of 12:57, 17 September 2023

Rayman summoning a Plunger Guard

The Plunger Guard is a technique used by Rayman in Rayman in the Phantom Show, the third DLC of Mario + Rabbids Sparks of Hope. It allows him to spawn two plum-shaped weapons which open in the middle, revealing a plunger gun inside.

Rayman can either leave the Plunger Guards where they are, or grab them and throw them in a different spot. Other heroes can move them too.

When an enemy moves within its range, the Plunger Guard fires two or three plungers at them, depending on its upgrade level. Plunger Guards disappear from the battlefield after firing, or if newer Guards are summoned, as there can only be a maximum of five active ones.

(Read more...)