Gem (Rayman Adventures): Difference between revisions
Created page with "{{stub}} '''Gems''' are collectibles in Rayman Adventures which can be earned by completing levels, achievements, daily missions, scratching Lucky tic..." |
Hunchman801 (talk | contribs) m Code clean-up, formatting and standardization |
||
| (31 intermediate revisions by 6 users not shown) | |||
| Line 1: | Line 1: | ||
{{ | *''This article is about the gems from [[Rayman Adventures]]. For the gems in [[Rayman 3]], see [[Jewel]]. For the gems in [[Rayman Mini]], see [[Gem (Rayman Mini)]].'' | ||
'''Gems''' | |||
[[File:Gem icon.png|thumb|right|A gem, as seen in ''[[Rayman Adventures]]''.]] | |||
{{Quote|text=Look what I found just now! 100 gems! Did you know we can buy cool stuff with these gems?|sign=Vern|source=''[[Rayman Adventures]]''}} | |||
'''Gems''' were collectibles in ''[[Rayman Adventures]]''. They could be earned through gameplay or purchased with real money, and then used to buy various cosmetic and utility items, including [[List of heroes and costumes in UbiArt games|costumes]], [[Elixir (Rayman Adventures)|elixirs]], and [[beatbox]] slots. | |||
== Acquisition == | |||
Gems could be earned through gameplay or purchased with real money via the shop. | |||
* '''Level completion:''' Depending on the player's performance, completing a level could yield up to 20 gems. | |||
* '''Ads:''' The player could choose to watch an advertisement to receive 10 gems. | |||
* '''Marathons:''' In competitive events such as marathons, highly-ranked players were rewarded with gems. For example, in the Summer Marathon, the #1 ranked player received 100 gems, while players in the top 2% received 50 gems. | |||
* '''Missions and tickets:''' Completing [[daily missions]] awarded the player a [[lucky ticket]]. Scratching these [[Lucky ticket|tickets]] provided a chance to win varying amounts of gems. | |||
* '''Achievements:''' Most achievements awarded gems upon completion. However, specific achievements such as "Lum-a-holic" or "Seek, and Ye Shall Find" did not grant gems when completed for the first time. | |||
* '''Shop:''' Gems could be purchased in various "Special Packs" using real money, such as the Starter Pack or the Relentless Rescuer Pack (which contained 300 gems). | |||
* '''Sacred Tree rewards:''' Growing the [[Sacred Tree]] would sometimes be rewarded with bonuses that could include gems. | |||
* '''Adventure completion:''' Finishing an adventure within a given time limit would reward the player with 5 gems. | |||
<gallery widths="320px" heights="180px"> | |||
Earning gems.PNG|Gems were earned based on level performance. | |||
Gems in Adventures.PNG|The player earning 10 gems. | |||
Adventures-Summer-Marathon.png|Gem rewards for ranking in a marathon. | |||
Completed Daily Missions.PNG|A [[lucky ticket]] earned from daily missions. | |||
Relentless Rescuer Pack.png|The Relentless Rescuer Pack, which contained 300 gems. | |||
Egg Rescued Time Bonus.PNG|A 5-gem reward for rescuing an egg fast enough. | |||
</gallery> | |||
== Uses == | |||
Gems served as the primary currency for speeding up progress or unlocking content. | |||
=== Creatures and eggs === | |||
* '''Elixirs:''' Gems were used to buy [[Elixir (Rayman Adventures)|elixirs]], including the New Creature Elixir, Gold Elixir, and Silver Elixir. | |||
* '''Hatching:''' If the player did not have Time Elixirs, gems could be used to instantly hatch an [[Ancient Egg|egg]]. The cost depended on the remaining wait time. | |||
* '''Revealing rarity:''' For 100 gems, [[the Captain]] could reveal the rarity of an [[Ancient Egg|egg]] on the world map before the level was played. | |||
=== Level assistance === | |||
* '''Revives:''' Upon the first game over in a level, the player could pay 10 gems to be revived. A second game over increased the price to 20 gems, and a third one raised the cost to 50 gems. | |||
* '''Extensions:''' If an adventure ran out of time, 5 gems could be spent to extend the current adventure by one hour. | |||
* '''Food:''' If the player ran out of [[food]] for their creatures, they could purchase 10 units of food for 30 gems. | |||
=== Unlockables === | |||
* '''Costumes:''' Gems were required to purchase new skins for the heroes. Prices varied significantly, with some costing 150 gems, others 500, and exclusive costumes costing as much as 3,000 gems. | |||
* '''Beatbox tracks:''' Players could purchase extra [[beatbox]] slots to save musical tracks created with the [[Incrediball]]s in the [[Sacred Tree]]. | |||
<gallery widths="320px" heights="180px"> | |||
Adventures-Death-Screen.png|The option to revive for 10 gems. | |||
Egg and elixir.PNG|Using gems to instantly hatch an [[Ancient Egg|egg]]. | |||
Map new.PNG|The Captain offering to reveal an [[Ancient Egg|egg]]'s rarity for 100 gems. | |||
Food.PNG|Purchasing [[food]] with gems. | |||
Beatbox slots.PNG|The prices for unlocking additional [[beatbox]] tracks. | |||
Adventure expired.PNG|The option to extend an adventure for 5 gems. | |||
</gallery> | |||
== Early version == | |||
In an early build for the game, gems had a different appearance in the score recap menu. | |||
<gallery widths="340px" heights="200px"> | |||
Rayman Adventures Unused - Gem 1.png|Three early gems. | |||
Rayman Adventures Unused - Gem 2.png|Two early gems. | |||
Adventures 0.1.0 - Level Goals.png|Cups instead of [[food]] and gems. | |||
</gallery> | |||
{{Rayman Adventures}} | |||
[[pl:Klejnoty (Rayman Adventures)]] | |||
[[Category:Collectibles from Rayman Adventures]] | [[Category:Collectibles from Rayman Adventures]] | ||