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The Glade of Dreams
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[[File:Rayman2 map.jpg|200px|The Glade of Dreams]]
[[File:Plunger Guard.jpg|thumb|250px|[[Rayman]] summoning a [[Plunger Guard]]]]
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'''The Glade of Dreams''', also known as '''the Crossroads of Dreams''', is the world in which the [[Rayman (series)|''Rayman'' series]] takes place. Surrounded by [[the Sea of Lums]], the Glade consists of a single large landmass with an [[Archipelago]] of small islands off its south-west shore. It is filled with diverse environments which range from the natural (forests, lakes, rivers, mountain ranges, caves, volcanoes) to the surreal (lands composed entirely of [[Band Land|music]], [[Picture City|art supplies]] or [[Candy Château|sweets]]). The Glade of Dreams was created by [[Polokus]], the Bubble Dreamer, whose power is so great that his slightest dream or desire becomes reality.


'''[[The Glade of Dreams|(Read more...)]]'''
The [[Plunger Guard]] is a technique used by [[Rayman]] in ''[[Rayman in the Phantom Show]]'', the third DLC of ''[[Mario + Rabbids Sparks of Hope]]''. It allows him to spawn two [[plum]]-shaped weapons which open in the middle, revealing a [[plunger]] gun inside.
 
[[Rayman]] can either leave the Plunger Guards where they are, or grab them and throw them in a different spot. Other heroes can move them too.
 
When an enemy moves within its range, the Plunger Guard fires two or three [[plunger]]s at them, depending on its upgrade level. Plunger Guards disappear from the battlefield after firing, or if newer Guards are summoned, as there can only be a maximum of five active ones.
 
'''[[Plunger Guard|(Read more...)]]'''

Latest revision as of 12:57, 17 September 2023

Rayman summoning a Plunger Guard

The Plunger Guard is a technique used by Rayman in Rayman in the Phantom Show, the third DLC of Mario + Rabbids Sparks of Hope. It allows him to spawn two plum-shaped weapons which open in the middle, revealing a plunger gun inside.

Rayman can either leave the Plunger Guards where they are, or grab them and throw them in a different spot. Other heroes can move them too.

When an enemy moves within its range, the Plunger Guard fires two or three plungers at them, depending on its upgrade level. Plunger Guards disappear from the battlefield after firing, or if newer Guards are summoned, as there can only be a maximum of five active ones.

(Read more...)