Bullet: Difference between revisions
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{{Enemy | {{Enemy | ||
| Name = Bullet | | Name = Bullet | ||
| image = [[ | | image = [[File:Bullet R1.png|100px|class=sprite|Bullet]] | ||
| alignment = Bad | | alignment = Bad | ||
| appears in = ''[[Rayman 1|Rayman]]'', ''[[Rayman | | appears in = ''[[Rayman 1|Rayman]]'', ''[[Maths and English with Rayman]]'', ''[[Rayman Designer]]'', [[Rayman Raving Rabbids (Game Boy Advance)|''Rayman Raving Rabbids'' (Game Boy Advance)]] | ||
| resistance = [[ | | resistance = [[File:LifebarInf.png|Invicible]] | ||
| attacks = Contact | | attacks = Contact | ||
}} | }} | ||
'''Bullets''', also known as ''' | '''Bullets''', also known as '''balls''', are items that appear in [[Rayman 1|the original ''Rayman'' game]], ''[[Maths and English with Rayman]]'', ''[[Rayman Designer]]'', and [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']]. They are green bullets with a mechanical hand that comes out of the top to repeatedly swing a wooden hammer. | ||
==In ''[[Rayman 1|Rayman]]'' and its spin-offs== | ==In ''[[Rayman 1|Rayman]]'' and its spin-offs== | ||
In [[Rayman 1|the original ''Rayman'' game]], a bullet appears when a [[ | In [[Rayman 1|the original ''Rayman'' game]], a bullet appears when a [[hunter]] shoots his gun from spotting [[Rayman]]. They can't be defeated, so [[Rayman]] has to either jump or duck to avoid getting hit. The speed of the bullets are relatively slow, but their range is wide; [[Rayman]] is likely to get hurt if he doesn't react to them. | ||
< | In [[Rayman (Atari Jaguar)|the Atari Jaguar version]], when a bullet is shot, the hammer doesn't appear until after a couple seconds. This is the only version where that happens. | ||
< | |||
< | <div><ul> | ||
</ | <li style="display: inline-block;"> [[File:Chasseur.gif|316px|thumb|class=sprite|A bullet being shot from a [[hunter]]'s gun in [[Rayman 1|the original ''Rayman'' game]].]] </li> | ||
</ | <li style="display: inline-block;"> [[File:Bullet Closed Jaguar.png|320px|thumb|class=sprite|A bullet shortly before it opens up its hammer in [[Rayman (Atari Jaguar)|the Atari Jaguar version]].]] </li> | ||
</ul></div> | |||
{{clear}} | {{clear}} | ||
===In ''[[Rayman Designer]]''=== | ===In ''[[Rayman Designer]]''=== | ||
Along with the [[ | Along with the [[hunter]]s, the bullets return as an enemy [[Event (Rayman Designer)|event]] in ''[[Rayman Designer]]''. They are known in the game as '''Balls'''. There is a new [[hunter]] in the game that shoots a bullet that goes up, then comes down, making it more difficult for [[Rayman]] to avoid it. This new bullet is not separate as an enemy [[Event (Rayman Designer)|event]]; only the horizontal one can be chosen. Bullets are also slower than they were in [[Rayman 1|the original ''Rayman'' game]]. | ||
==In [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']]== | |||
[[File:Hunter RRR GBA.png|frame|class=sprite|A bullet, as seen in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']].]] | |||
The bullets, like the [[hunter]]s, return in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']]. They behave the same way as they do in [[Rayman 1|the original ''Rayman'' game]]. | |||
[[ | |||
[[ | |||
{{clear}} | {{clear}} | ||
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==See also== | ==See also== | ||
*[[Hunter]] | *[[Hunter]] | ||
*[[Live missile]] | |||
{{R1enemies|collapsed=Y}} | {{R1enemies|collapsed=Y}} | ||
[[fr:Balle]] | |||
[[ru:Пуля]] | |||
[[zh:机械弹]] | |||
[[Category:Enemies from Rayman 1]] | [[Category:Enemies from Rayman 1]] | ||
[[Category:Enemies from the Game Boy Advance version of Rayman Raving Rabbids]] | [[Category:Enemies from the Game Boy Advance version of Rayman Raving Rabbids]] | ||
[[Category:Events from Rayman Designer]] | [[Category:Events from Rayman Designer]] | ||