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Incrediball
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[[Image:RaymanAdventures Screen2.jpg|320px|Incrediball]]
[[File:Plunger Guard.jpg|thumb|250px|[[Rayman]] summoning a [[Plunger Guard]]]]
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The '''[[Incrediball]]s''' are a range of [[creature]]s that heavily feature in ''[[Rayman Adventures]]''.
The [[Plunger Guard]] is a technique used by [[Rayman]] in ''[[Rayman in the Phantom Show]]'', the third DLC of ''[[Mario + Rabbids Sparks of Hope]]''. It allows him to spawn two [[plum]]-shaped weapons which open in the middle, revealing a [[plunger]] gun inside.


The Incrediballs originate from the [[Sacred Tree]] and hatch from [[Ancient Egg]]s. There are various species of Incrediball, who can be equipped in levels to perform various helper actions to improve a player's performance. Once they've been used they'll become exhausted and will need to be fed with [[food]] to be used again. Originally, restarting a level would not exhaust them. This was however changed in [[List of updates in Rayman Adventures|version 2.2.0]] along with [[food]] now refilling over time.
[[Rayman]] can either leave the Plunger Guards where they are, or grab them and throw them in a different spot. Other heroes can move them too.


There are, as of now, {{NumberOfIncrediballs}} different Incrediballs, spread between various families. The members of a same family share a similar appearance as well as an identical role, which can be either inhaler, seeker or protector.
When an enemy moves within its range, the Plunger Guard fires two or three [[plunger]]s at them, depending on its upgrade level. Plunger Guards disappear from the battlefield after firing, or if newer Guards are summoned, as there can only be a maximum of five active ones.


 
'''[[Plunger Guard|(Read more...)]]'''
'''[[Incrediball|(Read more...)]]'''

Latest revision as of 12:57, 17 September 2023

Rayman summoning a Plunger Guard

The Plunger Guard is a technique used by Rayman in Rayman in the Phantom Show, the third DLC of Mario + Rabbids Sparks of Hope. It allows him to spawn two plum-shaped weapons which open in the middle, revealing a plunger gun inside.

Rayman can either leave the Plunger Guards where they are, or grab them and throw them in a different spot. Other heroes can move them too.

When an enemy moves within its range, the Plunger Guard fires two or three plungers at them, depending on its upgrade level. Plunger Guards disappear from the battlefield after firing, or if newer Guards are summoned, as there can only be a maximum of five active ones.

(Read more...)