Rayman Legends (early production): Difference between revisions
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[[File:Legends early logo.png|thumb|right|The original logo for the game.]] | [[File:Legends early logo.png|320px|thumb|right|The original logo for the game.]] | ||
''[[Rayman Legends]]'' had a bunch of changes made during early production, most which has been seen through early leaks of the game. | ''[[Rayman Legends]]'' had a bunch of changes made during early production, most which has been seen through early leaks of the game. | ||
== | ==Early plot== | ||
[[ | {{Quote|[[Rayman]], [[Globox]], and the [[Teensie]]s are off wandering through an enchanted forest when they discover a mysterious tent filled with a series of captivating paintings. As they look more closely, they notice each painting seems to tell the story of a mythical world. While focusing on a painting that shows a medieval land, they are suddenly sucked into the painting, entering the world, and the adventure begins. The gang must run, jump and fight their way through each world to save the day and discover the secrets of every legendary painting.}} | ||
''[[Rayman Legends]]'' was first leaked on April 23, 2012 in a marketing survey with screenshots from two early trailers. The following day, the trailers were uploaded to YouTube, but both were quickly taken down at the request of [[Ubisoft]]. On 26 April | ==Leaks== | ||
''[[Rayman Legends]]'' was first leaked on April 23, 2012 in a marketing survey with screenshots from two early trailers. The following day, the trailers were uploaded to YouTube, but both were quickly taken down at the request of [[Ubisoft]]. On 26 April 2012, [[Ubisoft]] registered the domain names 'RaymanLegends.com' and 'Rayman-Legends.com', confirming the name of the game. | |||
On 27 April | On 27 April 2012, the first full-length trailer for the game was leaked to the public. [[Ubisoft]] initially attempted to suppress the videos, but after a few hours they released an official statement, confirming that ''[[Rayman Legends]]'' was being developed by [[Michel Ancel]] and [[Ubisoft Montpellier]]. | ||
<gallery widths="320px" heights="180px"> | |||
Rayman-Legends-beta-1.jpg|A [[Dragon (Olympus Maximus)|dragon]] and a [[Toad (Rayman Legends)|toad]] on stilts in one of the first leaked screenshots of ''[[Rayman Legends]]''. | |||
</gallery> | |||
===Gameplay=== | ===Gameplay=== | ||
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===Wii U functionality=== | ===Wii U functionality=== | ||
One of the leaked trailers show an early Wii U feature where the player can put a figure, such as a [[Rabbid]] figure, on the Wii U GamePad to affect the game in various ways. However, according to one of the developers, the demonstration of this function was just a joke due to the growing popularity of such toys. The [[Rabbid]]s as seen appearing in the game were later used in ''[[Rayman Adventures]]'' for its [[Event (Rayman Adventures)|events]]. | |||
One of the leaked trailers show an early Wii U feature where the player can put a figure, such as a [[Rabbid]] figure, on the Wii U GamePad to affect the game in various ways. | |||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
Early Wii U touch feature.png|[[Murfy]] did not originally appear in the game. | |||
Heart on Wii U.png|A [[heart]] figure being placed on the Wii U GamePad. | Heart on Wii U.png|A [[heart]] figure being placed on the Wii U GamePad. | ||
Heart effect in-game.png|The apparent effects of the [[heart]] figure on the game. | Heart effect in-game.png|The apparent effects of the [[heart]] figure on the game. | ||
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===Online features=== | ===Online features=== | ||
According to the leaked trailers, ''[[Rayman Legends]]'' was originally going to feature several more online features. One of these seems to have been a feature in which players could send challenges to each other to earn rubis, a form a currency not used in the final game. One of the locations the challenges could have taken place in is the Ghost's Pit, which is apparently the original name for [[the Neverending Pit]]. | According to the leaked trailers, ''[[Rayman Legends]]'' was originally going to feature several more online features. One of these seems to have been a feature in which players could send challenges to each other to earn rubis, a form a currency not used in the final game. One of the locations the challenges could have taken place in is the Ghost's Pit, which is apparently the original name for [[the Neverending Pit]]. | ||
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<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
Social gaming challenge.png|A cut social feature where players could send each other challenges. | |||
Early olympus challenge.png|An early challenge taking place in [[Olympus Maximus]]. | Early olympus challenge.png|An early challenge taking place in [[Olympus Maximus]]. | ||
Early pit challenge.png|An early challenge taking place in [[the Neverending Pit]]. | Early pit challenge.png|An early challenge taking place in [[the Neverending Pit]]. | ||
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==E3 trailer== | ==E3 trailer== | ||
During E3 2012, an official trailer was revealed showing what would later become the level [[Once upon a Time]]. There are several differences throughout the level, and the final area was later used in [[How to Shoot your Dragon]] instead. One of the biggest differences is the first challenges room which features a new type of minigame known as Catch 'em All, a reference to | During E3 2012, an official trailer was revealed showing what would later become the level [[Once upon a Time]]. There are several differences throughout the level, and the final area was later used in [[How to Shoot your Dragon]] instead. One of the biggest differences is the first challenges room which features a new type of minigame known as Catch 'em All, a reference to Pokémon. This challenge would have seen one player controlling [[Murfy]] on the touchpad and moving over [[creature]]s to the other players before the time runs out. Leftovers of this mode have since been found in the PlayStation Vita version. Other differences include [[cage]]s containing two trapped [[Teensie]]s, different ways which [[Murfy]] could interact with the environment and unused music. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
| Line 52: | Line 57: | ||
</gallery> | </gallery> | ||
== | ==Kung Foot== | ||
'' | A prototype of the [[Kung Foot]] minigame was originally created for ''[[Rayman Origins]]'' as a celebration for the game's release. It became so successful among the developers that it was further developed and included in ''[[Rayman Legends]]''. | ||
[[ | Unlike the final version, it had movable goals and 2 [[Greenbottle]]s holding a sign to count the scores of the team they were representing. The arena was set in the [[Jibberish Jungle]], decorated with beer bottles, and when a goal was scored, some dancing stick figures with [[Michel Ancel]]'s face appeared in the foreground. | ||
< | <gallery widths="320px" heights="180px"> | ||
< | Kung Foot Prototype.png|A screenshot of the prototype | ||
</gallery> | |||
< | In ''[[Rayman Legends]]'', the mode was meant to be one out of several game modes available to play online, known as "adversarial" games. The other known ones are called Golden Potato mode and Skull Coin mode, although it is unknown how they would have functioned. | ||
==Game files== | |||
Unused content has been discovered within the game files. In the PlayStation Vita version, 10 unused maps for the Catch 'em All Mode were found. | |||
< | |||
</ | <gallery widths="320px" heights="180px"> | ||
Rayman Legends - Catch em All Map 1.png|30 seconds, 100 creatures | |||
Rayman Legends - Catch em All Map 2.png|30 seconds, 200 creatures | |||
Rayman Legends - Catch em All Map 3.png|30 seconds, 300 creatures | |||
Rayman Legends - Catch em All Map 4.png|40 seconds, 400 creatures | |||
Rayman Legends - Catch em All Map 5.png|40 seconds, 500 creatures | |||
Rayman Legends - Catch em All Map 6.png|60 seconds, 600 creatures | |||
Rayman Legends - Catch em All Map 7.png|60 seconds, 700 creatures | |||
Rayman Legends - Catch em All Map 8.png|80 seconds, 800 creatures | |||
Rayman Legends - Catch em All Map 9.png|60 seconds, 1000 creatures | |||
Rayman Legends - Catch em All Map 10.png|30 seconds, 10 creatures | |||
</gallery> | |||
In the localization file there is unused text which references a feature where players can send each other [[lucky ticket]]s. | |||
{{Quote | |||
|text= | |||
Do you wish to give a [[Lucky ticket|Lucky Ticket]] to [m:1]? | |||
|sign=Unknown | |||
|source=''[[Rayman Legends]]'' (files)}} | |||
{{Quote | |||
|text= | |||
Your gift has been successfully sent. | |||
|sign=Unknown | |||
|source=''[[Rayman Legends]]'' (files)}} | |||
There is also mention of a feature where the [[Polokus|Bubble Dreamer]] would place [[lucky ticket]]s back in paintings every day. | |||
{{Quote | |||
|text= | |||
It is a new day, my friend! I have placed [[lucky ticket]]s in all the paintings again! Go get them! | |||
|sign=[[Polokus|Bubble Dreamer]] | |||
|source=''[[Rayman Legends]]'' (files)}} | |||
Some unused text can be found for the 8-bit levels. | |||
{{Quote | |||
|text= | |||
You're about to launch the 8-bit world. Enjoy the trip back in time where glitches and bad graphics were considered cutting edge. | |||
|sign=Unknown | |||
|source=''[[Rayman Legends Challenges App]]'' (files)}} | |||
{{Quote | |||
|text= | |||
You're entering a 8-bit painting. Enjoy the trip back in time where glitches and big pixels were considered cutting edge. | |||
|sign=Unknown | |||
|source=''[[Rayman Legends]]'' (files)}} | |||
Along with the text for the different types of leaderboards there is mention of the amount of rescued [[Teensie]]s and unlocked [[List of heroes and costumes in UbiArt games|costumes]]. In the ''[[Rayman Legends Challenges App]]'' text there are a lot of minor text differences. Here are some of the more notable ones: | |||
*"Free 60 [[Teensie]]s to earn 20 points" changed to "Free 50 [[Teensie]]s to earn 20 points" in the final version | |||
*[[Dashing Thru the Snow]] kept its original name in the [[Rayman Legends Challenges App|challenges app]] | |||
*[[Raymesis]] was named Dark Rayman and has this description: | |||
{{Quote | |||
|text= | |||
This is [[Rayman]]'s evil clone. A nemesis created by [[Mr Dark|Mister Dark]] to destroy [[Rayman]]. I don't think this guy has many friends in the [[Glade of Dreams]]... | |||
|sign=Character description | |||
|source=''[[Rayman Legends Challenges App]]'' (files)}} | |||
The game configuration file has values for several unused features in the game. It defines that there can be a maximum of 8 players when playing online and 4 when playing locally. In the final game only the local multiplayer is supported. There are also values for how much health different pets can give you. A normal pet gives 1, a protector 2 and a protector king 3. This concept was later used in ''[[Rayman Adventures]]'' with the [[Incrediball]]s. | |||
The game's files contain sprites for the [[Green Teensy]] from ''[[Rayman Origins]]'' updated to fit the game's art style. Despite his presence in early gameplay footage, as well as in the final game's intro cutscene and the [[Shooting Me Softly]] painting, he was not made playable in the final game for unknown reasons, making him the only [[Teensie|Teensy]] from ''[[Rayman Origins]]'' with this distinction. His sprites would later be used for his playable appearance in ''[[Rayman Fiesta Run]]''. | |||
In the game there exists leftover code for what is referred to as a "plug" system. This would have the player able to jump on certain object to then control and play as them. The duck transformation was originally going to implement this system. Additional controllable objects mentioned are a toad, a lizard and something named "El Crapo", most likely created for testing purposes only. | |||
==Drak's Nightmare== | |||
{{Main|Drak's Nightmare}} | |||
[[Drak's Nightmare]] is a scrapped environmental theme. Assets from here were later reused in ''[[Rayman Adventures]]''. | |||
<gallery widths="320px" heights="180px"> | |||
Chateau-dracula-02.jpg|[[Rayman]] inside the castle in [[Drak's Nightmare]] | |||
Chateau-dracula-03.jpg|[[Rayman]] outside the castle in [[Drak's Nightmare]] | |||
Chateau-dracula-04.jpg|[[Rayman]] inside the castle in [[Drak's Nightmare]] | |||
Chateau-dracula-05.jpg|[[Rayman]] inside the castle in [[Drak's Nightmare]] | |||
Chateau Dracula rooftops.jpg|[[Globox]] flying through the rooftops | |||
Chateau-dracula-07.jpg|[[Rayman]] encountering an unknown enemy | |||
Chateau-dracula-06.jpg|Concept art for [[Drak's Nightmare]] | |||
Chateau dracula coupe unnouveaudepart3.jpg|More concept art for [[Drak's Nightmare]] | |||
</gallery> | |||
==Crouching Huns== | |||
{{Main|Crouching Huns}} | |||
[[Crouching Huns]] is a scrapped environmental theme. Assets from here were later reused for the [[Kung Foot]] minigame. | |||
<gallery widths="320px" heights="180px"> | |||
Dujeu-sebastien-horde-sauvage.jpg|A nomad horde | |||
Dujeu-sebastien-casttle-base.jpg|A castle on wheels | |||
12 Rayman Legends jb dugait.jpg|A Hunnic building (on the right) | |||
13 Rayman Legends jb dugait.jpg|Various yurt-inspired objects and buildings | |||
Kung Foot 1.jpg|The loading screen for the [[Kung Foot]] minigame, showing the Hunnic steppe | |||
Kung Foot 6.jpg|Gameplay of the [[Kung Foot]] minigame, showing repurposed assets from the Crouching Huns world | |||
</gallery> | |||
==External links== | ==External links== | ||
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*[http://www.shacknews.com/article/99305/wii-u-retrospective-rayman-legends Wii U production interview] | *[http://www.shacknews.com/article/99305/wii-u-retrospective-rayman-legends Wii U production interview] | ||
{{Rayman Legends|collapsed=Y}} | |||
{{Rayman series}} | {{Rayman series}} | ||
{{Early production}} | {{Early production}} | ||
[[pl:Rayman Legends (wczesna produkcja)]] | |||
[[Category:Early production]] | [[Category:Early production]] | ||