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{{Template:ROLevel
'''Still Flowing''' is the sixth level of the [[Jibberish Jungle|Ticklish Temples]], a world from ''[[Rayman Origins]]''. The heroes must traverse a darkened jungle at night. This is the fourth level from this world, and sixth overall, that is included in the [[Back to Origins]] painting in ''[[Rayman Legends]]''.
 
==Original version==
{{ROLevel
| name = Still Flowing
| name = Still Flowing
| image = [[Image:Still Flowing 1.jpg|center|320px|''Still Flowing'']]
| image = [[File:Still Flowing 1.jpg|center|320px|Still Flowing]]
| preceded by = [[Climb Out]]
| preceded by = [[Climb Out]]
| followed by = [[Poor Little Daisy]]
| followed by = [[Poor Little Daisy]]
| world = [[Ticklish Temples]]
| world = [[Jibberish Jungle|Ticklish Temples]]
| type = [[File:RO-Medallion-SixSlots.png|center|''Six slots'']]
| medallion slot 1 = Cage
| medallion slot 1 = [[File:RO-Cage.png|50px|Cage]]
| medallion slot 2 = Cage
| medallion slot 2 = [[File:RO-Cage.png|50px|Cage]]
| medallion slot 3 = Cage
| medallion slot 3 = [[File:RO-Cage.png|50px|Cage]]
| medallion slot 4 = Lums
| medallion slot 4 = [[File:Icon1RO.png|15px|''1'']][[File:Icon5RO.png|15px|''5'']][[File:Icon0RO.png|15px|''0'']] [[File:RO-Lums.png|30px|Lums]]
| medallion slot 4 number = 150
| medallion slot 5 = [[File:Icon3RO.png|15px|''3'']][[File:Icon0RO.png|15px|''0'']][[File:Icon0RO.png|15px|''0'']] [[File:RO-Lums.png|30px|Lums]]
| medallion slot 5 = Lums
| medallion slot 6 = [[File:Icon1RO.png|15px|''1'']][[File:IconColonRO.png|6px|'':'']][[File:Icon2RO.png|15px|''2'']][[File:Icon0RO.png|15px|''0'']] [[File:RO-Clock.png|30px|Time]]
| medallion slot 5 number = 300
| medal = [[File:Icon3RO.png|15px|''3'']][[File:Icon5RO.png|15px|''5'']][[File:Icon0RO.png|15px|''0'']]
| medallion slot 6 = Time
| coin = [[File:Icon5RO.png|15px|''5'']]
| medallion slot 6 number = 1:20
| cup = [[File:Icon1RO.png|15px|''1'']][[File:IconColonRO.png|6px|'':'']][[File:Icon0RO.png|15px|''0'']][[File:Icon0RO.png|15px|''0'']]
| medal = 350
| relic = [[File:Icon3RO.png|15px|''3'']]
| cup = 1:00
| skull coins = 5
| relics = 3
| format numbers = true
}}
}}


'''Still Flowing''' is the sixth level of the [[Ticklish Temples]], a world in ''[[Rayman Origins]]''. The heroes cross through during the darkened night time of the jungle. This is the fourth level from this world and sixth overall that is included in the [[Back to Origins]] mode in ''[[Rayman Legends]]''.
===Area 1===
 
As the heroes advance through this area of the jungle, they can hear the sounds of many nocturnal creatures. Danger is present in this area, such as [[spiky flower]]s and [[Livingstone|Lividstones]]. The first [[Skull Coin]] can be acquired by bouncing on a [[bouncy flower]], then carefully [[Helicopter|gliding]] to avoid the [[spiky flower]]s. The exit is guarded by two [[Livingstone|Lividstones]].
==Original version==
==Area 1==
As the gang of heroes, led by [[Rayman]], advance in this part of the jungle, they hear many nighttime creatures make sounds. But the dangers is still located in this level, including [[spiky flower]]s and the usual suspects. The first [[Skull Coin]] can be acquired by timing a jump onto a [[flower bulb]]. The [[spiky flower]]s need to be avoided in that part. The exit is guarded by two [[Livingstone|Lividstones]].


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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</gallery>
</gallery>


==Area 2==
====Relic 1====
The trees can be used to the heroes advantage. The [[wall run]] needs to be used in order to get through. The second [[Skull Coin]] can be collected by [[running]] on a tree next to a group of [[Lum (UbiArt games)|Lums]], which are next to the [[Skull Coin|coin]]. The exit can be found nearby.
The first [[relic]] can be found at the beginning of this area, camouflaged behind some leaves in the first abyss the heroes will encounter.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Still Flowing 3.jpg|A [[Lividstone]] on a breakable platform.
Still Flowing first relic.png|The first [[relic]] is located in the abyss below [[Rayman]], camouflaged behind some leaves.
Still Flowing 4.jpg|Many of the trees in this level have small passages which the heroes can go through.
</gallery>
</gallery>


==Area 3==
===Area 2===
[[File:Still Flowing 5.jpg|320px|thumb|right|The alternative, but harder, path to the left leads to a [[Skull Coin]].]]
The heroes can use the trees in this area to their advantage; the [[wall run]] ability is required to proceed. The second [[Skull Coin]] can be collected by [[running]] up a tree next to a group of [[Lum (UbiArt games)|Lums]], which are next to the [[Skull Coin|coin]]. The exit can be found nearby, guarded by a [[Livingstone|Lividstone]].
The heroes have to activate the [[Helicopter|hover]] power to traverse slowly through the [[spiky flower]]s. The [[#Secret area 1|first secret area]] can be found on a platform near the end of two water currents. The third [[Skull Coin]] can also be found to the far left on the bottom current; a different path will need to be taken in order to collect it. The exit can be found to the right of the water currents.


{{Clear}}
<gallery widths="320px" heights="180px">
Still Flowing 3.jpg|A [[Livingstone|Lividstone]] on a breakable platform.
Still Flowing 4.jpg|Many of the trees in this level have small passages through which the heroes can travel.
</gallery>


===Secret area 1===
====Relic 2====
[[File:Still Flowing 6.jpg|320px|thumb|left|The first secret area.]]
The second [[relic]] can be found in this area, located in the center of a tree trunk.
The heroes need to defeat the [[Livingstone|Lividstones]] located on two platforms next to [[spiky flower]]s. Once they [[Livingstone|Lividstones]] are defeated, the [[cage]] at the top can be broken open.


{{Clear}}
<gallery widths="320px" heights="180px">
Still Flowing second relic.png|The second [[relic]], as seen inside the tree trunk
</gallery>


==Area 4==
===Area 3===
[[File:Still Flowing 7.jpg|320px|thumb|right|A body of water can be seen here.]]
The heroes will need to [[Helicopter|hover]] to traverse slowly through the [[spiky flower]]s. The [[#Secret area 1|first secret area]] can be found on a platform near the end of two water currents. The third [[Skull Coin]] can also be found to the far left on the bottom current; a different path will need to be taken to collect it. Attacking the [[bouncy flower]] on the right and then [[Helicopter|hovering]] is the easiest way to reach it. The exit can be found to the right of the water currents.
After defeating some nearby [[Livingstone|Lividstones]], the heroes can drop down into a body of water and [[Swimming|swim]] to the fourth [[Skull Coin]], which is guarded by [[spiky fish]]. The heroes can now climb back up and advance to the exit.


{{Clear}}
<gallery widths="320px" heights="180px">
Still Flowing 5.jpg|The alternative, but more difficult path on the left leads to a [[Skull Coin]].
</gallery>
 
====Secret area 1====
The heroes will need to defeat the [[Livingstone|Lividstones]] located on two platforms next to some [[spiky flower]]s. Once the [[Livingstone|Lividstones]] have been defeated, the [[cage]] at the top can be broken.


==Area 5==
<gallery widths="320px" heights="180px">
[[File:Still Flowing 8.jpg|320px|thumb|left|The [[nenuphar]]s which move to the left have groups of [[Lum (UbiArt games)|Lums]] on them.]]
Still Flowing 6.jpg|The first secret area
The heroes will continue on to a large body of water with continuous [[nenuphar]]s and flower bulbs appear. The fifth [[Skull Coin]] can be collected by swimming down and left close to a [[Spiky fish|spiky fish]] and [[Spiky flower|spiky flowers]]. The [[#Secret area 2|second secret area]] can be found by swimming against the current in the water down to where the door is. After completion, the heroes can swim back up to land and proceed to the exit.
</gallery>


{{Clear}}
===Area 4===
After defeating some nearby [[Livingstone|Lividstones]], the heroes can drop down into a body of water and [[Swimming|swim]], where they can find the fourth [[Skull Coin]], guarded by [[spiky fish]]. The heroes can then climb back up and advance to the nearby exit.


===Secret area 2===
<gallery widths="320px" heights="180px">
[[File:Still Flowing 9.jpg|320px|thumb|right|The second secret area.]]
Still Flowing 7.jpg|A body of water can be seen here.
All the heroes have to do is reach the [[Livingstone|Lividstone]] above and destroy it. One of the two [[explosive bulb]]s will then need to be hit in order to reach the [[Electoon]] [[cage]].
</gallery>


{{Clear}}
===Area 5===
The heroes will need to pass a large body of water, where [[Water lily|water lilies]] and [[bouncy flower]]s continuously move horizontally. The fifth [[Skull Coin]] can be collected by [[swimming]] down to the left, close to a [[spiky fish]] and [[spiky flower]]s. The [[#Secret area 2|second secret area]] can be found by [[swimming]] against the current in the water, where a trench can be found at the bottom. After completion, the heroes can [[Swimming|swim]] back up to land and proceed to the exit.


==Area 6==
<gallery widths="320px" heights="180px">
[[File:Still Flowing 10.jpg|320px|thumb|left|The final area with the third [[cage]].]]
Still Flowing 8.jpg|The [[Water lily|water lilies]] which move to the left have groups of [[Lum (UbiArt games)|Lums]] on them.
The heroes need to go through an opening to reach and destroy the [[Livingstone|Lividstones]] on wooden barricades. Once done, the heroes can go back to the [[cage]] and break it to end the level. The heroes will pose on the [[The Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected throughout the level.
</gallery>


{{Clear}}
====Secret area 2====
The heroes must reach the [[Livingstone|Lividstone]] above and defeat it. One of the two [[explosive bulb]]s will then need to be hit to reach the [[Electoon]] [[cage]].


{{Template:RLLevel
<gallery widths="320px" heights="180px">
Still Flowing 9.jpg|The second secret area
</gallery>
 
====Relic 3====
The third [[relic]] can be found in this area, located in the background near the exit.
 
<gallery widths="320px" heights="180px">
Still Flowing third relic.png|The third [[relic]] is located in the background behind a [[spiky flower]].
</gallery>
 
===Area 6===
The heroes will need to go through an opening to reach and defeat some [[Livingstone|Lividstones]], which are standing on wooden barricades. Once they have all been defeated, the heroes can return to the [[cage]] and break it, ending the level. The heroes will pose on the [[The Photographer|photoboard]] as [[The Magician (Rayman Origins)|the Magician]] counts the total amount of [[Lum (UbiArt games)|Lums]] that were collected throughout the level.
 
<gallery widths="320px" heights="180px">
Still Flowing 10.jpg|The final area with the third [[cage]]
</gallery>
 
==Back to Origins==
{{RLLevel
| name = Still Flowing
| name = Still Flowing
| image = [[Image:Still Flowing - Back to Origins.png|center|320px|''Still Flowing'']]
| image = [[File:Still Flowing - Back to Origins.png|center|320px|Still Flowing]]
| difficulty = [[File:DifficultySkull.png|32px|''Skull'']][[File:DifficultySkull.png|32px|''Skull'']]
| difficulty = 2
| preceded by = [[Climb Out#Back to Origins|Climb Out]]
| preceded by = [[Climb Out#Back to Origins|Climb Out]]
| followed by = [[Hunter Gatherer#Back to Origins|Hunter Gatherer]]
| followed by = [[Hunter Gatherer#Back to Origins|Hunter Gatherer]]
| world = [[Jibberish Jungle]]
| world = [[Jibberish Jungle]]
| teensies = [[File:Icon1RO.png|15px|''1'']][[File:Icon0RO.png|15px|''0'']]
| teensies = 10
| bronze cup = [[File:Icon1RO.png|15px|''1'']][[File:Icon5RO.png|15px|''5'']][[File:Icon0RO.png|15px|''0'']] [[File:RO-Lums.png|30px|Lums]]
| bronze cup = 150
| silver cup = [[File:Icon3RO.png|15px|''3'']][[File:Icon0RO.png|15px|''0'']][[File:Icon0RO.png|15px|''0'']] [[File:RO-Lums.png|30px|Lums]]
| silver cup = 300
| lucky ticket = [[File:Icon4RO.png|15px|''4'']][[File:Icon5RO.png|15px|''5'']][[File:Icon0RO.png|15px|''0'']] [[File:RO-Lums.png|30px|Lums]]
| lucky ticket = 450
| gold cup = [[File:Icon6RO.png|15px|''6'']][[File:Icon0RO.png|15px|''0'']][[File:Icon0RO.png|15px|''0'']] [[File:RO-Lums.png|30px|Lums]]
| gold cup = 600
| format numbers = true
}}
}}


==[[Back to Origins]]==
In the [[Back to Origins]] version, there are not many differences from the original version, save for some notable elements from ''[[Rayman Legends]]'' replacing some of the elements from the original game.
In the [[Back to Origins]] version, there aren't many differences between the original version; except of the notable elements from ''[[Rayman Legends]]'' replacing some of the elements from the game.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Still Flowing - Back to Origins 1.jpg|The start of the level.
Still Flowing - Back to Origins 1.jpg|The start of the level.
Still Flowing - Back to Origins 2.jpg|One of the [[Skull Coin]]s in the level.
Still Flowing - Back to Origins 2.jpg|One of the [[Skull Coin]]s in the level.
Still Flowing - Back to Origins 3.jpg|[[Wall run|Wall running]] is available as a power from the start.
Still Flowing - Back to Origins 3.jpg|[[Wall run]]ning is available as a power from the start.
 
Still Flowing - Back to Origins 4.jpg|A trapped [[Teensie]].
Still Flowing - Back to Origins 4.jpg|A trapped [[Teensie]].
Still Flowing - Back to Origins 5.jpg|The first secret area.
Still Flowing - Back to Origins 5.jpg|The first secret area.
Still Flowing - Back to Origins 6.jpg|[[Rayman]] above a body of water.
Still Flowing - Back to Origins 6.jpg|[[Rayman]] above a body of water.
Still Flowing - Back to Origins 7.jpg|The second secret area.
Still Flowing - Back to Origins 7.jpg|The second secret area.
Still Flowing - Back to Origins 8.jpg|[[Swimming]] is available as a power from the start.
Still Flowing - Back to Origins 8.jpg|[[Swimming]] is available as a power from the start.
Still Flowing - Back to Origins 9.jpg|The final area.
Still Flowing - Back to Origins 9.jpg|The final area.
</gallery>
</gallery>
==Trivia==
* This level has the same music as [[Outta My Way]] and [[Punching Plateaus]].
==Names in other languages==
{{Names
|en=Still Flowing
|ar=ما زالت تتدفق
|zh_hans=如影随形
|cs=Jedeme dál
|da=Evigt flydende
|nl=Het blijft maar stromen
|fi=Vieläkin virtaa
|fr=En avant toute
|de=Im Fluss
|hu=Még mindig sodrásban
|it=Il flusso continua
|ja=どこまでも...
|ja_S=''[[Rayman Origins]]''
|ja_2=「流れる川の先には」
|ja_2_S=''[[Rayman Legends]]''
|no=Fortsatt flyt
|pl=Ciągle płynie
|pt=Seguir a correnteza
|pt_S=''[[Rayman Origins]]''
|pt_2=Segue o fluxo!
|pt_2_S=''[[Rayman Legends]]''
|ru=Все течет и течет
|es=Seguir la corriente
|sv=Det flyter på
}}


==External links==
==External links==
* [http://www.youtube.com/watch?v=ftrZyLvKJws Still Flowing playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)]
* [https://www.youtube.com/watch?v=VjtTDZWVLvg Still Flowing playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)]
* [http://www.youtube.com/watch?v=6QIqXLZ1MHo Still Flowing playthrough at YouTube (PC version) (Speed Trophy)]
* [https://www.youtube.com/watch?v=n-O9IG4xm-c Still Flowing playthrough at YouTube (PC version) (Speed Trophy)]
* [https://www.youtube.com/watch?v=oLjno2Xx19c Still Flowing's ''Rayman Legends'' playthrough at YouTube (PC version)]


{{RaymanOriginslocations}}
{{RaymanOriginslocations}}
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[[fr:En avant toute]]
[[fr:En avant toute]]
[[hu:Még mindig sodrásban]]
[[it:Il flusso continua]]
[[pl:Ciągle płynie]]
[[pl:Ciągle płynie]]
[[es:Seguir la corriente]]


[[Category:Places from Rayman Origins]]
[[Category:Places from Rayman Origins]]
[[Category:Places from Rayman Legends]]