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[[Image:SpaceMamaPirate.png|316px|class=sprite|Space Mama]]
[[File:Plunger Guard.jpg|thumb|250px|[[Rayman]] summoning a [[Plunger Guard]]]]
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[[Space Mama]], also known as '''Pirate Mama''' or simply '''Mama''', is the large, blonde-haired woman who serves as the fourth boss in [[Rayman 1|the original ''Rayman'' game]]. She is the boss of [[Picture City]] the fourth of the game's six worlds, and she is fought in the levels [[Eraser Plains]] and [[Space Mama's Crater]]. She was at one point in her life captured by an ancestor of [[Count Razoff]] (most likely his father Zaroff), in order to perpetuate [[Shoedsackovskaïa family|his family]]'s great hunting tradition.
The [[Plunger Guard]] is a technique used by [[Rayman]] in ''[[Rayman in the Phantom Show]]'', the third DLC of ''[[Mario + Rabbids Sparks of Hope]]''. It allows him to spawn two [[plum]]-shaped weapons which open in the middle, revealing a [[plunger]] gun inside.


Space Mama forms part of the second (her first form's head and rolling pin) and the final (her second form's torso) transformations of [[Mr Dark]] fought at the end of [[Mr Dark's Dare]] in [[Rayman 1|the original game]].
[[Rayman]] can either leave the Plunger Guards where they are, or grab them and throw them in a different spot. Other heroes can move them too.


'''[[Space Mama|(Read more...)]]'''
When an enemy moves within its range, the Plunger Guard fires two or three [[plunger]]s at them, depending on its upgrade level. Plunger Guards disappear from the battlefield after firing, or if newer Guards are summoned, as there can only be a maximum of five active ones.
 
'''[[Plunger Guard|(Read more...)]]'''

Latest revision as of 12:57, 17 September 2023

Rayman summoning a Plunger Guard

The Plunger Guard is a technique used by Rayman in Rayman in the Phantom Show, the third DLC of Mario + Rabbids Sparks of Hope. It allows him to spawn two plum-shaped weapons which open in the middle, revealing a plunger gun inside.

Rayman can either leave the Plunger Guards where they are, or grab them and throw them in a different spot. Other heroes can move them too.

When an enemy moves within its range, the Plunger Guard fires two or three plungers at them, depending on its upgrade level. Plunger Guards disappear from the battlefield after firing, or if newer Guards are summoned, as there can only be a maximum of five active ones.

(Read more...)