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[[Image:The Phantom Render.png|thumb|200px|The Phantom]]
[[File:Plunger Guard.jpg|thumb|250px|[[Rayman]] summoning a [[Plunger Guard]]]]
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The [[Phantom]] is a character who first appears in ''[[Mario + Rabbids Kingdom Battle]]''. He then returns in ''[[Rayman in the Phantom Show]]'', the third DLC of its sequel, ''[[Mario + Rabbids Sparks of Hope]]''.
The [[Plunger Guard]] is a technique used by [[Rayman]] in ''[[Rayman in the Phantom Show]]'', the third DLC of ''[[Mario + Rabbids Sparks of Hope]]''. It allows him to spawn two [[plum]]-shaped weapons which open in the middle, revealing a [[plunger]] gun inside.


The Phantom is a chubby [[Rabbid]] ghost that floats in the air, dressed in clothes reminiscent of the American Enlightenment era. He has a ghost-like underside that becomes see-through at times, showing a phonograph housed within. His voice is provided by Augustin Chemelle, delivering lines in a thick, stereotypical French accent.
[[Rayman]] can either leave the Plunger Guards where they are, or grab them and throw them in a different spot. Other heroes can move them too.


'''[[Phantom|(Read more...)]]'''
When an enemy moves within its range, the Plunger Guard fires two or three [[plunger]]s at them, depending on its upgrade level. Plunger Guards disappear from the battlefield after firing, or if newer Guards are summoned, as there can only be a maximum of five active ones.
 
'''[[Plunger Guard|(Read more...)]]'''

Latest revision as of 12:57, 17 September 2023

Rayman summoning a Plunger Guard

The Plunger Guard is a technique used by Rayman in Rayman in the Phantom Show, the third DLC of Mario + Rabbids Sparks of Hope. It allows him to spawn two plum-shaped weapons which open in the middle, revealing a plunger gun inside.

Rayman can either leave the Plunger Guards where they are, or grab them and throw them in a different spot. Other heroes can move them too.

When an enemy moves within its range, the Plunger Guard fires two or three plungers at them, depending on its upgrade level. Plunger Guards disappear from the battlefield after firing, or if newer Guards are summoned, as there can only be a maximum of five active ones.

(Read more...)