Scaleman's Keep: Difference between revisions
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* [[Hoodlum]] | * [[Hoodlum]] | ||
==External | ==External links== | ||
*[http://www.youtube.com/watch?v=RXjYx4Ujf2g Scaleman's Keep playthrough at YouTube] | |||
[http://www.youtube.com/watch?v=RXjYx4Ujf2g | |||
[[Category:Places]] | [[Category:Places]] | ||
[[Category:Places from Rayman 3]] | [[Category:Places from Rayman 3]] | ||
Revision as of 15:15, 8 January 2011
| Scaleman's Keep | |
|---|---|
| ← Creeping Chaos | The Mettleworks → |
| Pirate Stronghold | |
Scaleman's Keep is the twenty-third level in the Game Boy Advance version of Rayman 3, and the second level of the Pirate Stronghold world. In this level, Rayman faces off against Scaleman, a unique and powerful Hoodlum boss, who bears some resemblance to the Hoodoos found in Rayman 3.
Level
Phase 1
There are no cages or Yellow Lums to be found. Rayman battles against Scaleman.
Phase 2
Ly gives Rayman the Super Fist power, which is this game's equivalent to the Accumulation power from Rayman 2. He can now break down doors and do more damage to enemies.