Rayman 60 Levels: Difference between revisions

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==External links==
==External links==
[http://www.youtube.com/view_play_list?p=DDC5E101B6300CE2 Complete list of the gameplay videos of ''Rayman 60 Niveaux Inédits'' for PC/MS-DOS @ YouTube]
[http://www.youtube.com/view_play_list?p=DDC5E101B6300CE2 Complete list of the gameplay videos of ''Rayman 60 Niveaux Inédits'' for PC/MS-DOS @ YouTube]


[[Category:Games]]
[[Category:Games]]
[[Category:Platformer Games]]
[[Category:Platform games]]
[[Category:Rayman Games]]
[[Category:Rayman games]]
[[Category:Sidescroller Games]]
[[Category:Sidescroller games]]

Revision as of 17:34, 3 January 2011

Rayman 60 Niveaux Inédits
Published by {{{published by}}}
Developed by Ubisoft

Directed by {{{directed by}}}
Produced by Ludimedia
Designed by {{{designed by}}}
Programmed by {{{programmed by}}}
Art by {{{art by}}}
Written by {{{written by}}}
Soundtrack by {{{soundtrack by}}}

Release date 1998
Genre 2D Side-Scrolling platformer
Gameplay mode Single player
Languages {{{languages}}}
Platforms MS-DOS and Windows 95/98/ME
Ratings {{{ratings}}}
Distribution media {{{distribution media}}}
Game engine {{{game engine}}}

Rayman 60 Niveaux Inédits (in English, Rayman 60 Inedit Levels) is one of the games included in Rayman 100 Niveaux game, an expansion of the original Rayman game originally released in 1998 for MS-DOS, Windows 95/98 and exclusive in French territory. The game was re-released in 3rd September of 1999 in Rayman Collector, the most complete pack of Rayman games from the first generation, also in France and French language only. Since this game was never released in other countries but France, the in-game language is available in French only.

Gameplay

Rayman 60 Niveaux Inédits includes 60 levels (10 for each world), all of which were created by Ubisoft with Rayman Designer's Mapper and Event Editor. Each level is assigned a difficulty level: Very Easy, Easy, Medium Easy, Medium, Medium Hard, Hard and Very Hard. The main goal is to finish every level by reaching the exit sign, as in the original Rayman game. Unlike in Rayman Designer and Rayman By His Fans, the player doesn't need to collect all the Tings in a given level in order to make the exit sign appear.

Missing Tings

The main difference from Rayman 60 Niveaux Inédits compared with Rayman Designer and Rayman By His Fans is the player not being forced to collect all the Tings in order to make the exit sign appear. Even if it is missing any the player can finish the level by touching the exit sign that is already visible in the end of the map.

However, there are levels in the game that have missing Tings. The reasons are unknown, but it is presumed that they are placed in unreachable coordinates from the maps. It isn't also known if this issue is related with the fact of the player not being forced to collect every Ting to finish the levels.

There are missing Tings in these following maps:

  • Jungle World - Map 10 (3 Tings are missing, one of them can be seen but to catch it the player must comit suicide)
  • Musique World - Map 1 (1 Ting is missing)

The "Caverne World - Map 10"'s Glitch

This is the major glitch present in the game that happens in this specific map. The player cannot "truly complete" this level since at a certain area Rayman does automatically the Exit Sign animation without any presence of the object. The reasons for this glitch happening are unknown.

See also

External links

Complete list of the gameplay videos of Rayman 60 Niveaux Inédits for PC/MS-DOS @ YouTube