Exit signs, also known as wooden arrows and end of level signs, are special wooden signs that appear primarily in the original Rayman game and its spin-offs. These signs allow Rayman to progress from one area to the next, or to return to the world map. In Rayman 2, they are replaced by the Spiral Doors.
- 1 In Rayman and its spin-offs
- 2 In the cancelled 2D version of Rayman 2
- 3 In the handheld versions of Rayman 3
- 4 In Rayman: Hoodlums' Revenge
- 5 In the Nintendo versions of Rayman Raving Rabbids
- 6 In Rayman Origins
- 7 Cameos
- 8 See also
In Rayman and its spin-offs
The 'normal' exit to any level is at the end of it. Exits are indicated by an exit sign - logical, eh? You can also exit the first stage of a level by going back out through the entrance door; if you do this, however, you will lose all of the items (Tings, special powers, etc.) that you picked up in this stage.—Manual, Rayman
End of level exit The first type of exit sign bears an exclamation mark on its front. One is usually found at the end of each phase of each level. Touching one of these end-of-level exit signs will transport Rayman to the next phase, or, if he is already in the last phase of a given level, it will transport him to the world map and allow him to access the next level. In Rayman Designer, all blue Tings have to be collected in the level for the exit sign to appear. Upon reaching it, Rayman will do a victory dance if he got a new record time in the level. In the spin-offs of the original Rayman game, there are exit signs facing to the left. These are more rare, but act the same as the exit signs facing to the right.
Start of level exit
The second type of exit sign is larger and roughly triangular. These signs have ‘rewind’ arrows on their fronts. They are usually found near the start of the first phase of each level. Touching one of these start-of-level exit signs will send Rayman back to the world map. Their main purpose is to allow players who have changed their minds or accidentally entered the wrong level to return.
Unused level exit
A third type of sign was originally intended for inclusion in the game, but was removed for unknown reasons. This type looked similar to the first, except that the exclamation mark was replaced by a G clef. This type of sign has only been discovered through the hacking of Rayman Designer. It does not seem to have any particular connection to Band Land, as it is loaded into the system's memory no matter which world the player is in.
In this version, there are two types of the sign that appear.
The first type is located at the of a level, and will move Rayman to the next level, much like in the original game. However, these signs have a different appearance, they are held downwards by a fairy-like creature.
The second type of sign is supported by the same creature, who bounces on the spot, it holds a panel above its head which points upwards. These signs will take Rayman to a bonus level. There is at least one of these signs hidden in each world.
An exit sign in the Game Boy Color version of Rayman.
Exit signs were going to appear in the 2D version of Rayman 2 with the same role, but the game was cancelled.
In the handheld versions of Rayman 3
When you are in a level, walk up to the Wooden Arrows to go back in the Level Selection Map. If you are in the Level Selection Map, use it to go back in the World Map.—Manual, Rayman 3 (Game Boy Advance)
In this game, exit signs appear at the beginning of each hub and at the start of most levels. They have a painted arrow sign, much like the end of level exit signs in the original Rayman game, but are of a different shape.
There are panels much akin to the ones seen in the Game Boy Advance version of Rayman 3. There are three types which exhibit their own functions. At the beginning of every level, there is an exit sign which allows Rayman to return to the hub, akin to the start of level signs seen in the original Rayman game. There are no signs used at the end of a level however, instead, a lightpost will move Rayman onto the next level.
Exit signs are present at the end of most levels, and are covered with weeds. Unlike the signs seen in many other Rayman titles, these do not take Rayman to the next level when touched, and merely just indicate that a nearby passage leads to the level's exit.
In the Nintendo versions of Rayman Raving Rabbids
Exit signs appear at the beginning and the end of each level. They all allow Rayman to return to the main hub. The appearance of exit signs in this game depends on their location. In the Child world, they appear as giant slates. In the Dream Forest, they are wooden, and appear similar to the signs of the first game. In the Organic Cave, they seem to be made of flesh, and are covered with a sticky substance. In the Sweets world, they are made of wood and have a parasol slice of lemon over them. In the Dark world, they are carved onto stone slabs.
An exit sign seen at the beginning of a level in the Child world.
An exit sign seen at the end of a level in the Child world.
An exit sign seen at the beginning of a level in the Dream Forest.
An exit sign seen at the end of a level in the Dream Forest.
An exit sign seen at the beginning of a level in the Organic Cave.
An exit sign seen at the end of a level in the Organic Cave.
An exit sign seen at the beginning of a level in the Sweets world.
An exit sign seen at the end of a level in the Sweets world.
An exit sign seen at the beginning of a level in the Dark world.
An exit sign seen at the end of a level in the Dark world.
In the Nintendo DS version of Rayman Raving Rabbids, exit signs are used to represent the exit of a level part, but not the end of the entire level (which is always represented by an elevator). Exit signs are mainly used on the levels alternative paths.
It is possible that exit signs were going to have some role in Rayman Origins, as two unused levels which can be found in the PC version's files of the final game each have an exit sign in them. Although they are not functional, and serve no useful purpose.
An exit sign, as seen in one of the unused levels from Rayman Origins.
Another exit sign, as seen in one of the unused levels from Rayman Origins.
An exit sign appears briefly in Rayman Revolution. It can be seen on the edge of the clearing in which Rayman rescues Bzzit from the Robo-Pirates. Touching it does nothing – it is no more than an Easter egg reference to the original Rayman game.
In Rayman 3, at the end of the 2D Madness minigame, Rayman drops down into a room containing several props and cameras from the original game. Amongst them is a prop of an exit sign. In the Game Boy Advance version of Rayman 3, they are known as wooden arrows, and fulfil the same purpose as they did in the original Rayman game.
An exit sign can be seen in 2D Madness.