Switch: Difference between revisions
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[[File:R2Switch.jpg|thumb|260px|Rayman comes across a switch in [[the Fairy Glade]], at an early point in ''[[Rayman 2: The Great Escape|Rayman 2]]''.]] | |||
''‘A very handy binary tool. It can be used to do just about anything, except – perhaps – turn the lights down low. It’s far too smart. You need a dimmer switch to do that.’'' —''[[Rayman 3: Hoodlum Havoc|Rayman 3]], official description | |||
'''Switches''' are electrical components which trigger various mechanisms, permanently or temporarily. | '''Switches''' are electrical components which trigger various mechanisms, permanently or temporarily. | ||
In [[Rayman 1|the original ''Rayman'' game]], switches form | In [[Rayman 1|the original ''Rayman'' game]], switches form an important part of [[Joe the Extra-Terrestrial]]'s underground [[flying saucer]] network. These switches change the direction of the flying saucers which move along the wires on which they are found. They resemble levers and any failure by [[Rayman]] to [[telescopic fist|punch]] them quickly enough will often result in him being caught into a trap. They are found only in [[the Caves of Skops]]. | ||
In ''[[Rayman 2: The Great Escape]]'' and its remakes, switches created by [[Robo-Pirate army|the Robo-Pirates]] are commonly found in their fortresses, ships and other installations. These switches are quite large, with a red lever and a bulb on the top which lights up when the switch has been hit. The switches in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']] are the same, though much smaller. | In ''[[Rayman 2: The Great Escape]]'' and its remakes, switches created by [[Robo-Pirate army|the Robo-Pirates]] are commonly found in their fortresses, ships and other installations. These switches are quite large, with a red lever and a bulb on the top which lights up when the switch has been hit. The switches in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']] are the same, though much smaller. | ||
In ''[[Rayman M]]'', switches are square-shaped and bear images of [[ | In ''[[Rayman M]]'', switches are square-shaped and bear images of [[Robo-Pirate]] heads, [[spider]]s and [[piranha]]s, and come in two colours: red and green. | ||
In ''[[Rayman 3: Hoodlum Havoc]]'', swtiches come in different forms; for example, some are activated by the pressure of [[Rayman]]'s feet when he stands on them, and some are activated by being [[telescopic fist|punched]], much like the switches in the previous games. They also appear in [[Rayman 3 (Game Boy Advance)|the sidescrolling Game Boy Advance version]], in which they are used to open gates. | |||
[[Category:Objects]] | [[Category:Objects]] | ||
[[fr:Interrupteur]] | [[fr:Interrupteur]] | ||
Revision as of 21:41, 14 January 2011

‘A very handy binary tool. It can be used to do just about anything, except – perhaps – turn the lights down low. It’s far too smart. You need a dimmer switch to do that.’ —Rayman 3, official description
Switches are electrical components which trigger various mechanisms, permanently or temporarily.
In the original Rayman game, switches form an important part of Joe the Extra-Terrestrial's underground flying saucer network. These switches change the direction of the flying saucers which move along the wires on which they are found. They resemble levers and any failure by Rayman to punch them quickly enough will often result in him being caught into a trap. They are found only in the Caves of Skops.
In Rayman 2: The Great Escape and its remakes, switches created by the Robo-Pirates are commonly found in their fortresses, ships and other installations. These switches are quite large, with a red lever and a bulb on the top which lights up when the switch has been hit. The switches in the Game Boy Advance version of Rayman 3 are the same, though much smaller.
In Rayman M, switches are square-shaped and bear images of Robo-Pirate heads, spiders and piranhas, and come in two colours: red and green.
In Rayman 3: Hoodlum Havoc, swtiches come in different forms; for example, some are activated by the pressure of Rayman's feet when he stands on them, and some are activated by being punched, much like the switches in the previous games. They also appear in the sidescrolling Game Boy Advance version, in which they are used to open gates.