Grim Keeper: Difference between revisions

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' ''Grim Keepers are the [[Hoodlum]] Army's heavy-forces solution for securing captured areas. Deployed to guard critical points with extreme prejudice, these unpredictable living walls keep an army of tiny creatures called [[Grim]]s behind their massive shield arms. Trained to explode on contact, Grims will hunt down and dispatch intruders. Grim Keepers also keep a jug of [[plum juice]] handy - to drink away the shellshock after losing precious Grims in combat.'' '
''`Grim Keepers are the [[Hoodlum]] Army's heavy-forces solution for securing captured areas. Deployed to guard critical points with extreme prejudice, these unpredictable living walls keep an army of tiny creatures called [[Grim]]s behind their massive shield arms. Trained to explode on contact, Grims will hunt down and dispatch intruders. Grim Keepers also keep a jug of [[plum juice]] handy - to drink away the shellshock after losing precious Grims in combat.`''
 
 


A '''''Grim Keeper''''' is a rare Hoodlum in Rayman 3.
A '''''Grim Keeper''''' is a rare Hoodlum in Rayman 3.
==Description==
==Description==
Grim Keepers are noticeably larger than other hoodlums. Seeming to care almost exclusively for their own protection, Grim Keepers carry a large, impenetrable shield which they carry around in front of them making them difficult to hit.
Grim Keepers are noticeably larger than other Hoodlums. Seeming to care almost exclusively for their own protection, Grim Keepers carry a large, impenetrable shield which they carry around in front of them making them difficult to hit.
Underneath their robes, the Grim Keepers keep an indefinite number of Grims; hence their name. As the Grim Keepers themselves are unarmed, these Grims are their only means of offense. Every now and then they pull up their robe to allow a single Grim to run free at Rayman.
Underneath their robes, the Grim Keepers keep an indefinite number of Grims; hence their name. As the Grim Keepers themselves are unarmed, these Grims are their only means of offense. Every now and then they pull up their robe to allow a single Grim to run free at Rayman.
There are only two Grim Keepers in Rayman 3.
There are only two Grim Keepers in Rayman 3.

Revision as of 11:21, 2 January 2011

Grim Keeper
Other names {{{other names}}}
Alignment Bad

Appears in Rayman 3: Hoodlum Havoc
Location {{{location}}}
Portrayed by {{{portrayed by}}}

Sex {{{sex}}}
Species Hoodlum
Status Enemy

Relatives {{{relatives}}}

Unlock criteria {{{Unlock criteria}}}

`Grim Keepers are the Hoodlum Army's heavy-forces solution for securing captured areas. Deployed to guard critical points with extreme prejudice, these unpredictable living walls keep an army of tiny creatures called Grims behind their massive shield arms. Trained to explode on contact, Grims will hunt down and dispatch intruders. Grim Keepers also keep a jug of plum juice handy - to drink away the shellshock after losing precious Grims in combat.`


A Grim Keeper is a rare Hoodlum in Rayman 3.

Description

Grim Keepers are noticeably larger than other Hoodlums. Seeming to care almost exclusively for their own protection, Grim Keepers carry a large, impenetrable shield which they carry around in front of them making them difficult to hit. Underneath their robes, the Grim Keepers keep an indefinite number of Grims; hence their name. As the Grim Keepers themselves are unarmed, these Grims are their only means of offense. Every now and then they pull up their robe to allow a single Grim to run free at Rayman. There are only two Grim Keepers in Rayman 3.

Trivia

  • One of the Grim Keepers is playable in the minigame Racket Jump, in which the player competes with another Grim Keeper is a game of tennis. Instead of rackets they use their shields, while the ball is in fact a Molotov cocktail supplied by a Grim.
  • In an early piece of artwork, a Grim Keeper was shown swinging a mace above its head. Whether this was its original weapon or not remains unclear.