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'''Red walking shells''' are a variety of [[walking shell]] found in [[the Precipice]] in ''[[Rayman 2: The Great Escape]]'' and its remakes, as well as several levels in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance and N-GAGE version of ''Rayman 3'']]. Unlike regular [[shell]]s, these ones cannot be tamed and ridden. They are fired in special containers into [[Rayman]]'s path by the [[Robo-Pirate army|Robo-Pirates]]' [[Warship]]. When these containers land, they break open, and the red walking shell charges out of them towards Rayman. They cannot turn, but they can run over empty spaces. They can be destroyed by a [[shot]] from Rayman's magic fist. | '''Red walking shells''' are a variety of [[walking shell]] found in [[the Precipice]] in ''[[Rayman 2: The Great Escape]]'' and its remakes, as well as several levels in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance and N-GAGE version of ''Rayman 3'']]. Unlike regular [[shell]]s, these ones cannot be tamed and ridden. They are fired in special containers into [[Rayman]]'s path by the [[Robo-Pirate army|Robo-Pirates]]' [[Warship]]. When these containers land, they break open, and the red walking shell charges out of them towards Rayman. They cannot turn, but they can run over empty spaces. They can be destroyed by a [[shot]] from Rayman's magic fist. | ||
[[File:R3-GBA-RedWalkingShell-VertigoWastes.jpg|thumb|right|A Red walking shell, as seen in the [[Rayman 3 (Game Boy Advance)|portable version of ''Rayman 3''.]] | |||
In the Gameboy Advance adaptation of Rayman 3, red walking shells jump in the air and fly towards Rayman, not unlike [[Bzzit]] from [[Rayman 1]]. | In the Gameboy Advance adaptation of Rayman 3, red walking shells jump in the air and fly towards Rayman, not unlike [[Bzzit]] from [[Rayman 1]]. | ||