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'''Antitoons''' are the most common enemies in ''[[Rayman 1|Rayman]]''. Like [[Hunter]]s, they can be found each of the game's six lands.
'''Antitoons''' are the most common enemies in [[Rayman 1|the original ''Rayman'' game]]. Like [[Hunter]]s, they can be found each of the game's six lands.


They are small bodies of dark energy which came to be after [[Mr Dark]] stole the [[Great Protoon]]. Their appearance is similar to that of an [[Electoon]], except that Antitoons are larger, dark-blue in colour and with light-blue (or white) ponytails. Antitoons are male, whereas Electoons are female. There are several types of Antitoons, each with a different behaviour. All of them are weak enemies which need only one hit from [[Rayman]]'s [[telescopic fist]] to be defeated.
They are small bodies of dark energy which came to be after [[Mr Dark]] stole the [[Great Protoon]]. Their appearance is similar to that of an [[Electoon]], except that Antitoons are larger, dark-blue in colour and with light-blue (or white) ponytails. Antitoons are male, whereas Electoons are female. There are several types of Antitoons, each with a different behaviour. All of them are weak enemies which need only one hit from [[Rayman]]'s [[telescopic fist]] to be defeated.


[[Image:AntitoonSaut.png|thumb|316px|left|A jumping Antitoon]]
[[Image:Antitoon.png|thumb|316px|left|An Antitoon]]


[[Image:AntitoonPaf.png|thumb|316px|none|The eyes of defeated Antitoons wander about until they fall...]]
[[Image:AntitoonSaut.png|thumb|316px|none|A jumping Antitoon]]


Walking Antitoons are the most common of type. They freely wander on their platform, turning backwards when they face an obstacle. [[Rayman]] must simply avoid contact with them. Their small size makes them harder to hit, and [[Rayman]] often has to duck after [[Telescopic fist|punching]] so that his [[Telescopic fist|fist]] hits them on its way back to him.
Walking Antitoons are the most common of type. They freely wander on their platform, turning backwards when they face an obstacle. [[Rayman]] must simply avoid contact with them. Their small size makes them harder to hit, and [[Rayman]] often has to duck after [[Telescopic fist|punching]] so that his [[Telescopic fist|fist]] hits them on its way back to him.
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Jumping Antitoons are static enemies who jump and try to bite Rayman when he passes above them. They are often placed so that they can take advantage of their position.
Jumping Antitoons are static enemies who jump and try to bite Rayman when he passes above them. They are often placed so that they can take advantage of their position.


[[Image:AntitoonFonceur.png|thumb|316px|left|A charging Antitoon]]


[[Image:AntitoonFonceur2.png|thumb|316px|none|Duck now!]]
[[Image:AntitoonPaf.png|thumb|316px|left|The eyes of defeated Antitoons wander about until they fall]]
 
[[Image:AntitoonFonceur.png|thumb|316px|left|An Antitoon preparing to charge through the air]]
 
[[Image:AntitoonFonceur2.png|thumb|316px|none|Rayman must duck to avoid the charging Antitoon]]


Charging Antitoons are static enemies who resemble their jumping counterparts, as they jump when [[Rayman]] is in sight, hover in the air for a moment with their mouths gaping, then through the air towards Rayman at a high speed. They can be [[telescopic fist|punched]] or ducked under.
Charging Antitoons are static enemies who resemble their jumping counterparts, as they jump when [[Rayman]] is in sight, hover in the air for a moment with their mouths gaping, then through the air towards Rayman at a high speed. They can be [[telescopic fist|punched]] or ducked under.


Flying Antitoons use their ponytail like [[Rayman]]'s [[Helicopter|helicopter hair]] to move in the air. Rayman simply has to avoid contact with them. The fact that they are often found in groups makes this more dificult.
Flying Antitoons use their ponytail like [[Rayman]]'s [[Helicopter|helicopter hair]] to move through the air. Rayman simply has to avoid contact with them. The fact that they are often found in groups makes this more dificult.


[[Image:AntitoonsVolants.png|thumb|316px|left|Flying Antitoons]]
[[Image:AntitoonsVolants.png|thumb|316px|left|Antitoons flying with [[helicopter]] hair]]


[[Image:AntitoonR2PS.jpg|thumb|320px|right|An Antitoon, as seen in [[the Fairy Glade]] in the PlayStation version of ''[[Rayman 2: The Great Escape|Rayman 2]]'']]
[[Image:AntitoonR2PS.jpg|thumb|320px|right|An Antitoon, as seen in [[the Fairy Glade]] in the PlayStation version of ''[[Rayman 2: The Great Escape|Rayman 2]]'']]


[[Image:AntitoonsRouges.png|thumb|316px|none|Red Antitoons can kill instantly, and should be avoided at all costs]]
[[Image:AntitoonsRouges.png|thumb|316px|none|Red Antitoons kill instantly upon contact, and must be avoided at all costs]]


Antitoons with a mixed behaviour can also be found in the game, such as walking and then jumping ones, or flying and walking ones.
Antitoons with a mixed behaviour can also be found in the game, such as walking and then jumping ones, or flying and walking ones.