Antitoon: Difference between revisions
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'''Antitoons''' are the most common enemies in | '''Antitoons''' are the most common enemies in [[Rayman 1|the original ''Rayman'' game]]. Like [[Hunter]]s, they can be found each of the game's six lands. | ||
They are small bodies of dark energy which came to be after [[Mr Dark]] stole the [[Great Protoon]]. Their appearance is similar to that of an [[Electoon]], except that Antitoons are larger, dark-blue in colour and with light-blue (or white) ponytails. Antitoons are male, whereas Electoons are female. There are several types of Antitoons, each with a different behaviour. All of them are weak enemies which need only one hit from [[Rayman]]'s [[telescopic fist]] to be defeated. | They are small bodies of dark energy which came to be after [[Mr Dark]] stole the [[Great Protoon]]. Their appearance is similar to that of an [[Electoon]], except that Antitoons are larger, dark-blue in colour and with light-blue (or white) ponytails. Antitoons are male, whereas Electoons are female. There are several types of Antitoons, each with a different behaviour. All of them are weak enemies which need only one hit from [[Rayman]]'s [[telescopic fist]] to be defeated. | ||
[[Image: | [[Image:Antitoon.png|thumb|316px|left|An Antitoon]] | ||
[[Image: | [[Image:AntitoonSaut.png|thumb|316px|none|A jumping Antitoon]] | ||
Walking Antitoons are the most common of type. They freely wander on their platform, turning backwards when they face an obstacle. [[Rayman]] must simply avoid contact with them. Their small size makes them harder to hit, and [[Rayman]] often has to duck after [[Telescopic fist|punching]] so that his [[Telescopic fist|fist]] hits them on its way back to him. | Walking Antitoons are the most common of type. They freely wander on their platform, turning backwards when they face an obstacle. [[Rayman]] must simply avoid contact with them. Their small size makes them harder to hit, and [[Rayman]] often has to duck after [[Telescopic fist|punching]] so that his [[Telescopic fist|fist]] hits them on its way back to him. | ||
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Jumping Antitoons are static enemies who jump and try to bite Rayman when he passes above them. They are often placed so that they can take advantage of their position. | Jumping Antitoons are static enemies who jump and try to bite Rayman when he passes above them. They are often placed so that they can take advantage of their position. | ||
[[Image:AntitoonFonceur2.png|thumb|316px|none| | [[Image:AntitoonPaf.png|thumb|316px|left|The eyes of defeated Antitoons wander about until they fall]] | ||
[[Image:AntitoonFonceur.png|thumb|316px|left|An Antitoon preparing to charge through the air]] | |||
[[Image:AntitoonFonceur2.png|thumb|316px|none|Rayman must duck to avoid the charging Antitoon]] | |||
Charging Antitoons are static enemies who resemble their jumping counterparts, as they jump when [[Rayman]] is in sight, hover in the air for a moment with their mouths gaping, then through the air towards Rayman at a high speed. They can be [[telescopic fist|punched]] or ducked under. | Charging Antitoons are static enemies who resemble their jumping counterparts, as they jump when [[Rayman]] is in sight, hover in the air for a moment with their mouths gaping, then through the air towards Rayman at a high speed. They can be [[telescopic fist|punched]] or ducked under. | ||
Flying Antitoons use their ponytail like [[Rayman]]'s [[Helicopter|helicopter hair]] to move | Flying Antitoons use their ponytail like [[Rayman]]'s [[Helicopter|helicopter hair]] to move through the air. Rayman simply has to avoid contact with them. The fact that they are often found in groups makes this more dificult. | ||
[[Image:AntitoonsVolants.png|thumb|316px|left| | [[Image:AntitoonsVolants.png|thumb|316px|left|Antitoons flying with [[helicopter]] hair]] | ||
[[Image:AntitoonR2PS.jpg|thumb|320px|right|An Antitoon, as seen in [[the Fairy Glade]] in the PlayStation version of ''[[Rayman 2: The Great Escape|Rayman 2]]'']] | [[Image:AntitoonR2PS.jpg|thumb|320px|right|An Antitoon, as seen in [[the Fairy Glade]] in the PlayStation version of ''[[Rayman 2: The Great Escape|Rayman 2]]'']] | ||
[[Image:AntitoonsRouges.png|thumb|316px|none|Red Antitoons | [[Image:AntitoonsRouges.png|thumb|316px|none|Red Antitoons kill instantly upon contact, and must be avoided at all costs]] | ||
Antitoons with a mixed behaviour can also be found in the game, such as walking and then jumping ones, or flying and walking ones. | Antitoons with a mixed behaviour can also be found in the game, such as walking and then jumping ones, or flying and walking ones. | ||