Talk:Resistance: Difference between revisions

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:::::::All right, it turns out that a big clown which has been hit with a fully-charged golden fist requires only one more standard golden-fist punch to be defeated. I'd forgotten that there was no way to get rid of a golden fist without dying, so it's not possible to hit a big clown with a fully-charged golden fist and then keep hitting him with standard punches to see how many hit points he has left (which is what I planned to do). We now know that a fully-charged golden fist does either 6 or 7 HP of damage. —[[User:Spiraldoor|Spiraldoor]] 20:07, 9 February 2011 (UTC)
:::::::All right, it turns out that a big clown which has been hit with a fully-charged golden fist requires only one more standard golden-fist punch to be defeated. I'd forgotten that there was no way to get rid of a golden fist without dying, so it's not possible to hit a big clown with a fully-charged golden fist and then keep hitting him with standard punches to see how many hit points he has left (which is what I planned to do). We now know that a fully-charged golden fist does either 6 or 7 HP of damage. —[[User:Spiraldoor|Spiraldoor]] 20:07, 9 February 2011 (UTC)
::::::::Great, we're almost there. On your last sentence: couldn't it be 5 as well (as implausible as it is)? A simple punch with a golden fist inflicts 3 hit points, and 5 + 3 = 8 damage are enough to defeat a big clown. I'm afraid there's only one way to find out: creating a map in Rayman Designer with a big clown and a golden fist close to each other (I don't think there is any such place in the original game), so that it is possible to hit the clown with regular fists first. —[[User:Hunchman801|Hunchman801]] 20:23, 9 February 2011 (UTC)
::::::::Great, we're almost there. On your last sentence: couldn't it be 5 as well (as implausible as it is)? A simple punch with a golden fist inflicts 3 hit points, and 5 + 3 = 8 damage are enough to defeat a big clown. I'm afraid there's only one way to find out: creating a map in Rayman Designer with a big clown and a golden fist close to each other (I don't think there is any such place in the original game), so that it is possible to hit the clown with regular fists first. —[[User:Hunchman801|Hunchman801]] 20:23, 9 February 2011 (UTC)
:::::::::Yes, that's right. For a moment there I thought my last investigation had ruled out the 5 HP possibility, but looking back, I'm not sure precisely how I arrived at that conclusion. All three clown types appear exclusively in the third part of Mr Dark's Dare, which is completely devoid of golden fists. We will need to use Rayman Designer to get definitive confirmation, but I don't have the game myself. —[[User:Spiraldoor|Spiraldoor]] 20:42, 9 February 2011 (UTC)
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