Talk:Resistance: Difference between revisions
Hunchman801 (talk | contribs) →Revolution: new section |
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I seriously count on you guys to share your views on this dodgy problem! Thank you =) —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 23:56, 26 March 2011 (UTC) | I seriously count on you guys to share your views on this dodgy problem! Thank you =) —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 23:56, 26 March 2011 (UTC) | ||
:It sounds to me as if Revolution's resistance system is not even internally consistent, so reconciling it with that of the original version will be a difficult task. It seems that the resistance values up until the point where Rayman's magic fist is upgraded to blue can be accepted at face value, but some other system will have to be found for calculating enemies' resistance to the more powerful shots. Do the resistances of Rayman's enemies increase at the same rate as the strength of his magic fist (eg – when Rayman's magic fist doubles in strength, do his enemies also double in resistance)? Or is their progression more complicated (either greater or lesser)? If we can find exactly how much their resistances increase relative to the strength of Rayman's fist, perhaps we could come up with some coherent system of measurement? —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 13:10, 27 March 2011 (UTC) | |||