Talk:Bzzit: Difference between revisions

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:Has a solution been found for taking screenshots in Project Tempest? All the ones I took of the Breakout minigame ended up at the wrong resolution and there was no way I could find to solve this. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 14:48, 13 May 2011 (UTC)
:Has a solution been found for taking screenshots in Project Tempest? All the ones I took of the Breakout minigame ended up at the wrong resolution and there was no way I could find to solve this. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 14:48, 13 May 2011 (UTC)
::I took a couple snapshots and ended up with 324 px-wide images after resizing them. In spite of the original image not being neat, using the nearest neighbour algorithm allowed me to circumvent this problem. Only Stacey was able to get perfect images in the end though. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 16:55, 13 May 2011 (UTC)
::I took a couple snapshots and ended up with 324 px-wide images after resizing them. In spite of the original image not being neat, using the nearest neighbour algorithm allowed me to circumvent this problem. Only Stacey was able to get perfect images in the end though. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 16:55, 13 May 2011 (UTC)
:The only idea I have is taking a natural Windows printscreen, but that might harm the resolution quality. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 18:41, 13 May 2011 (UTC)

Revision as of 18:41, 13 May 2011

Jaguar version

Could anyone please upload a couple screenshots of the Bzzit-riding section in the Jaguar version, where it can shoot from its proboscis? Thank you! — 13:08, 13 May 2011 (UTC)

Has a solution been found for taking screenshots in Project Tempest? All the ones I took of the Breakout minigame ended up at the wrong resolution and there was no way I could find to solve this. —Spiraldoor 14:48, 13 May 2011 (UTC)
I took a couple snapshots and ended up with 324 px-wide images after resizing them. In spite of the original image not being neat, using the nearest neighbour algorithm allowed me to circumvent this problem. Only Stacey was able to get perfect images in the end though. — 16:55, 13 May 2011 (UTC)
The only idea I have is taking a natural Windows printscreen, but that might harm the resolution quality. --Haruka 18:41, 13 May 2011 (UTC)