Talk:Clark: Difference between revisions
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:Then should we create a separate page for the control device? Perhaps we should edit the Clark page to put a picture of the enemy template and change the name specified in the enemy template 'Controlled Clark' or something like that? As for the resistance, I played through that level in the N64 version, making sure to use only one shot at a time, and it took exactly six hits to destroy the device. I was also surprised by its weakness, but that may be because we're used to bombarding it with as many shots as we can when Clark is down and we don't necessarily take note of how many actually hit the device. I think it's much more resistant in the PlayStation version and I'll check when I have time. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 12:11, 15 June 2011 (UTC) | :Then should we create a separate page for the control device? Perhaps we should edit the Clark page to put a picture of the enemy template and change the name specified in the enemy template 'Controlled Clark' or something like that? As for the resistance, I played through that level in the N64 version, making sure to use only one shot at a time, and it took exactly six hits to destroy the device. I was also surprised by its weakness, but that may be because we're used to bombarding it with as many shots as we can when Clark is down and we don't necessarily take note of how many actually hit the device. I think it's much more resistant in the PlayStation version and I'll check when I have time. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 12:11, 15 June 2011 (UTC) | ||
::I don't think a new page is needed for the control device, but we do have to modify the enemy template. The main problem is that the enemy itself is considered to be 'Controlled Clark', but the resistance does not refer to the enemy, as it is that of the device. Here are my suggestions: | ::I don't think a new page is needed for the control device, but we do have to modify the enemy template. The main problem is that the enemy itself is considered to be 'Controlled Clark', but the resistance does not refer to the enemy, as it is that of the device. Here are my suggestions: | ||
:*Refer to the enemy as 'Controlled Clark' and specify in the resistance field that it is that of the control device. | ::*Refer to the enemy as 'Controlled Clark' and specify in the resistance field that it is that of the control device. | ||
:*Refer to the enemy as 'Control device' (or whatever) and rewrite the attacks in the style of 'Force Clark to...'. | ::*Refer to the enemy as 'Control device' (or whatever) and rewrite the attacks in the style of 'Force Clark to...'. | ||
:The more I think about it, the more the second option seems like the way to go to me. How about a small vote, as usual? :) —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 12:44, 15 June 2011 (UTC) | ::The more I think about it, the more the second option seems like the way to go to me. How about a small vote, as usual? :) —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 12:44, 15 June 2011 (UTC) | ||