Rayman 2 Forever: Difference between revisions

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==Time Attack==
==Time Attack==
Time Attack makes a return in the sequel, and instead of collecting Tings before time runs out, you are tasked to collect [[Baby Globox]]es. The portals that you go into to get to the Time Attacks are like typical exit portals, although they spin left instead of right.
Time Attack makes a return in the sequel, and instead of collecting Tings before time runs out, you are tasked to collect [[Baby Globox]]es. The portals that you go into to get to the Time Attacks are like typical exit portals, although they spin left instead of right.
==Cut scenes==
<gallery>
Image:GBC2 2.PNG
Image:Gbc2 32.PNG
Image:GBC2 3.PNG
Image:Gbc2 31.PNG
Image:GBC2 4.PNG
Image:GBC2 5.PNG
Image:GBC2 6.PNG
Image:GBC2 7.PNG
Image:Gbc2 8.PNG
Image:Gbc2 9.PNG
Image:Gbc2 10.PNG
Image:Gbc2 11.PNG
Image:Gbc2 12.PNG
Image:Gbc2 13.PNG
Image:Gbc2 34.PNG
Image:Gbc2 35.PNG
</gallery>


{{stub}}   
{{stub}}   

Revision as of 19:47, 30 July 2008

Rayman 2 Forever
Published by Ubisoft
Developed by Ubisoft

Directed by {{{directed by}}}
Produced by {{{produced by}}}
Designed by {{{designed by}}}
Programmed by {{{programmed by}}}
Art by {{{art by}}}
Written by {{{written by}}}
Soundtrack by {{{soundtrack by}}}

Release date 2001
Genre 2D Platformer
Gameplay mode Single player
Languages {{{languages}}}
Platforms Gameboy Color
Ratings {{{ratings}}}
Distribution media {{{distribution media}}}
Game engine {{{game engine}}}

Rayman 2 Forever (known as Rayman 2 in the USA) is a remake of Rayman 2: The Great Escape that was released only on the Game Boy Color, and is the sequel to Rayman on the same handheld console. Unlike its predecessor, which had a plot similar to that of the original Rayman, this game follows the same plot as Rayman 2. All of the music is taken directly from the first Game Boy Color game, only with added beats. And instead of using a password system, Rayman 2 Forever has a save battery, and allows you to have three save files. The graphics also appear less advanced, most likely due to the fact that the game is longer and cartridge space limits would not allow for more complex visuals.

Lums

Also, playing a similar role to the Tings in the previous title, the Lums are what you find and collect through out the levels. Unlike Tings, Lums will only be picked up once, and will not reappear once you have found it. There are eight hundred Lums in all.

Cages

Cages are not as high priority as in the previous title. They are often put to easier-to-find places, and a typical level would only have one cage to be found. Also, to better mimic the console versions of the game, Teensies are now trapped in these cages instead of Electoons.

Time Attack

Time Attack makes a return in the sequel, and instead of collecting Tings before time runs out, you are tasked to collect Baby Globoxes. The portals that you go into to get to the Time Attacks are like typical exit portals, although they spin left instead of right.

Cut scenes