Super Rabbidzz: Difference between revisions

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==Gameplay==
==Gameplay==
In this minigame, a [[Rabbid]] in a Superman costume (previously known as [[Clark the Superbunny]] in ''[[Rayman Raving Rabbids]]'') is falling off a cliff, and the aim is to touch him with the stylus and drag him away from falling trash bags.  For each bag that passes him, the player receives ten points, but if a bag does hit him, the player briefly loses control of him, making it more likely to lose.  In Adventure mode, the game ends either when the bar at the top screen fills up entirely, or when the Superbunny reaches the lowest point of the cliff.   
In this minigame, a [[Rabbid]] in a Superman costume (either [[Clark the Superbunny]] in ''[[Rayman Raving Rabbids]]'' or another [[super rabbid]]) is falling off a cliff, and the aim is to touch him with the stylus and drag him away from falling trash bags.  For each bag that passes him, the player receives ten points, but if a bag does hit him, the player briefly loses control of him, making it more likely to lose.  In Adventure mode, the game ends either when the bar at the top screen fills up entirely, or when the Superbunny reaches the lowest point of the cliff.   


==Score mode==
==Score mode==

Revision as of 20:40, 11 January 2019

This Rabbid must avoid the falling trash bags.

Super Rabbidzz is a minigame in the DS version of Rayman Raving Rabbids 2. It is found as the fourth minigame in the Latina region of the world map.

Gameplay

In this minigame, a Rabbid in a Superman costume (either Clark the Superbunny in Rayman Raving Rabbids or another super rabbid) is falling off a cliff, and the aim is to touch him with the stylus and drag him away from falling trash bags. For each bag that passes him, the player receives ten points, but if a bag does hit him, the player briefly loses control of him, making it more likely to lose. In Adventure mode, the game ends either when the bar at the top screen fills up entirely, or when the Superbunny reaches the lowest point of the cliff.

Score mode

In Score mode, the aim this time is to score points for as long as possible. There is no end point of the cliff, so if the Rabbid is hit too close to the bottom of the gorge, the game is lost.

Scores to beat

  • Gold: 1,800
  • Silver: 1,400
  • Bronze: 1,000