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{{quote|text=[[Joe the Extra-Terrestrial]] gives [[Rayman]] this power to help him light up the dark regions of The [[Caves of Skops]].
The Firefly follows [[Rayman]]'s punching[[telescopic fist|fist]], so throw his fist out in front of him to light the route ahead.|sign=Manual|source=''[[Rayman 1|Rayman]]''}}
[[Image:JoeTheET.PNG|right|thumb|316px|[[Joe the Extra-Terrestrial|Joe]] offers [[Rayman]] a firefly to light up the dark]]
[[Image:JoeTheET.PNG|right|thumb|316px|[[Joe the Extra-Terrestrial|Joe]] offers [[Rayman]] a firefly to light up the dark]]



Revision as of 17:46, 22 April 2013

Joe the Extra-Terrestrial gives Rayman this power to help him light up the dark regions of The Caves of Skops.

The Firefly follows Rayman's punchingfist, so throw his fist out in front of him to light the route ahead.

—Manual, Rayman
Joe offers Rayman a firefly to light up the dark

The firefly is a female insect which appears in the original Rayman game.

As Rayman makes his way through the Caves of Skops, the fifth of the game's six worlds, he comes to Eat at Joe's, the snackshop owned by Joe the Extra-Terrestrial. Joe has become depressed because the neon lights above his snackshop have gone out. In order to turn them back on, Rayman must travel deep into the caverns and reactivate Joe's electrical system (including his flying saucers) by reinserting a plug which has become disconnected from its socket. To get there, Rayman must pass through a pitch-dark cave; in order to help Rayman find his way through the darkness, Joe gives him the firefly. Held in Rayman's fist, she creates a circle of steady light around. When he throws his fist, the firefly's circle of light travels with it, temporarily illuminating the path ahead. Once the dark stage is completed, the firefly disappears and is not seen again; however, if the player chooses to replay the Eat at Joe's level, Rayman's fist lights up, indicating that she stays in the area.