Don't Shoot the DJ: Difference between revisions

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'''Don't Shoot the DJ''' is the third level of the [[Grumbling Grottos]], a world in ''[[Rayman Origins]]''.  This level takes place high above the clouds at night.  Shortly into this level, [[Rayman]] rides on the [[mosquito]], and they must face small yellow birds, big spiky birds, and yellow birds that shoot fireballs.  Later, there are also enemies that resemble the [[Giant Eel]], but are smaller, purple, and can’t be defeated.  There are bats, as well, that they must avoid by staying in the light.  After a while, there are also [[Helmet Bird|Helmet Birds]], [[Blowing Bird|Blowing Birds]], and red eels that can be defeated.  After a bit, it turns to day, and there are many more eels and more bats, as well.  After this, Rayman can get off the mosquito, go through a door, and break an [[Electoon]] [[cage]] to end the level.
'''Don't Shoot the DJ''' is the third level of the [[Grumbling Grottos]], a world in ''[[Rayman Origins]]''.  This level takes place high above the clouds at night.  Shortly into this level, [[Rayman]] rides on the [[mosquito]], and they must face small yellow birds, big spiky birds, and yellow birds that shoot fireballs.  Later, there are also enemies that resemble the [[Murray]]s, but are smaller, purple, and can’t be defeated.  There are bats, as well, that they must avoid by staying in the light.  After a while, there are also [[Helmet Bird|Helmet Birds]], [[Blowing Bird|Blowing Birds]], and red eels that can be defeated.  After a bit, it turns to day, and there are many more eels and more bats, as well.  After this, Rayman can get off the mosquito, go through a door, and break an [[Electoon]] [[cage]] to end the level.





Revision as of 13:57, 16 September 2013

Don't Shoot the DJ is the third level of the Grumbling Grottos, a world in Rayman Origins. This level takes place high above the clouds at night. Shortly into this level, Rayman rides on the mosquito, and they must face small yellow birds, big spiky birds, and yellow birds that shoot fireballs. Later, there are also enemies that resemble the Murrays, but are smaller, purple, and can’t be defeated. There are bats, as well, that they must avoid by staying in the light. After a while, there are also Helmet Birds, Blowing Birds, and red eels that can be defeated. After a bit, it turns to day, and there are many more eels and more bats, as well. After this, Rayman can get off the mosquito, go through a door, and break an Electoon cage to end the level.


External links

Template:GrumblingGrottos