Anguish Lagoon: Difference between revisions
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'''Anguish Lagoon''' (French: '''''Le Lagon de l'Angoisse''''' – '''''The Lagoon of Anguish''''') is the second level of the [[Dream Forest]], the first world of [[Rayman 1|the original ''Rayman'' game]]. It consists of four parts the first time it is played; when it is replayed, it consists of only two parts, as the second part was a boss battle against [[Bzzit]], and Rayman received the power to [[hanging|hang]] from [[Betilla the Fairy]] in the fourth part. | '''Anguish Lagoon''' (French: '''''Le Lagon de l'Angoisse''''' – '''''The Lagoon of Anguish''''') is the second level of the [[Dream Forest]], the first world of [[Rayman 1|the original ''Rayman'' game]]. It consists of four parts the first time it is played; when it is replayed, it consists of only two parts, as the second part was a boss battle against [[Bzzit]], and Rayman received the power to [[hanging|hang]] from [[Betilla the Fairy]] in the fourth part. | ||
__NOTOC__ | __NOTOC__ | ||
==Part 1== | |||
[[image:BalancierPrune.png|right|thumb|316px|A [[plum]] on a rocker]] | [[image:BalancierPrune.png|right|thumb|316px|A [[plum]] on a rocker]] | ||
This small level contains five [[cage]]s, but only four will be possible to get the first time as [[Rayman]] will need to acquire the [[Grappling Fist]] later on to reach one of them. | This small level contains five [[cage]]s, but only four will be possible to get the first time as [[Rayman]] will need to acquire the [[Grappling Fist]] later on to reach one of them. | ||
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<tr><td>[[Image:MapJ2-1PS.jpg|510px|PS version]]</td></tr></table> | <tr><td>[[Image:MapJ2-1PS.jpg|510px|PS version]]</td></tr></table> | ||
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==Part 2== | |||
[[image:BziiitPC.png|right|thumb|316px|[[Bzzit]] is the first boss in the game]] | [[image:BziiitPC.png|right|thumb|316px|[[Bzzit]] is the first boss in the game]] | ||
[[Rayman]] must fall from the top of the level, where he will have to fight [[Bzzit]]. Once defeated, [[Bzzit]] starts crying, so [[Rayman]] comforts him and they quickly befriend each other. In all versions except the Atari Jaguar version, this phase will not be visited again once [[Bzzit]] is defeated, and the player will be taken straight to phase 3 when backtracking. | [[Rayman]] must fall from the top of the level, where he will have to fight [[Bzzit]]. Once defeated, [[Bzzit]] starts crying, so [[Rayman]] comforts him and they quickly befriend each other. In all versions except the Atari Jaguar version, this phase will not be visited again once [[Bzzit]] is defeated, and the player will be taken straight to phase 3 when backtracking. | ||
[[Image:MapJ2-2PC.jpg|PC version]] [[Image:MapJ2-2PS.jpg|PS version]] | [[Image:MapJ2-2PC.jpg|PC version]] [[Image:MapJ2-2PS.jpg|PS version]] | ||
{{clear}} | |||
==Part 3== | |||
[[image:DosBziiit.png|left|thumb|316px|Once beaten, [[Bzzit]] helps [[Rayman]] to pass through Anguish Lagoon]] | [[image:DosBziiit.png|left|thumb|316px|Once beaten, [[Bzzit]] helps [[Rayman]] to pass through Anguish Lagoon]] | ||
[[Rayman]] is now riding [[Bzzit]], who flies through this part of the Lagoon. While airborne, Rayman can use his fist to defend himself in most versions of the game, but in the Atari Jaguar version, [[Bzzit]] makes use of his proboscis to shoot balls of energy as a line of defence. | [[Rayman]] is now riding [[Bzzit]], who flies through this part of the Lagoon. While airborne, Rayman can use his fist to defend himself in most versions of the game, but in the Atari Jaguar version, [[Bzzit]] makes use of his proboscis to shoot balls of energy as a line of defence. | ||
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[[Image:MapJ2-3PS.jpg|700px|PS version]] | [[Image:MapJ2-3PS.jpg|700px|PS version]] | ||
{{clear}} | |||
==Part 4== | |||
[[Image:BetillaAccrochage.png|thumb|316px|right|[[Rayman]] is given his second power by [[Betilla the Fairy]]]] | [[Image:BetillaAccrochage.png|thumb|316px|right|[[Rayman]] is given his second power by [[Betilla the Fairy]]]] | ||
[[Betilla the Fairy|Betilla]] gives [[Rayman]] the power to [[Hanging|hang]] onto the edges of platforms. | [[Betilla the Fairy|Betilla]] gives [[Rayman]] the power to [[Hanging|hang]] onto the edges of platforms. | ||
{{clear}} | |||
==External links== | ==External links== | ||
* [http://www.youtube.com/watch?v=wDw8tdkVT8o Anguish Lagoon playthrough at YouTube (Sony PlayStation version)] | * [http://www.youtube.com/watch?v=wDw8tdkVT8o Anguish Lagoon playthrough at YouTube (Sony PlayStation version)] | ||
Revision as of 19:25, 11 April 2014
Anguish Lagoon (French: Le Lagon de l'Angoisse – The Lagoon of Anguish) is the second level of the Dream Forest, the first world of the original Rayman game. It consists of four parts the first time it is played; when it is replayed, it consists of only two parts, as the second part was a boss battle against Bzzit, and Rayman received the power to hang from Betilla the Fairy in the fourth part.
Part 1

This small level contains five cages, but only four will be possible to get the first time as Rayman will need to acquire the Grappling Fist later on to reach one of them.
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Part 2

Rayman must fall from the top of the level, where he will have to fight Bzzit. Once defeated, Bzzit starts crying, so Rayman comforts him and they quickly befriend each other. In all versions except the Atari Jaguar version, this phase will not be visited again once Bzzit is defeated, and the player will be taken straight to phase 3 when backtracking.
Part 3

Rayman is now riding Bzzit, who flies through this part of the Lagoon. While airborne, Rayman can use his fist to defend himself in most versions of the game, but in the Atari Jaguar version, Bzzit makes use of his proboscis to shoot balls of energy as a line of defence.
In the Atari Jaguar version, there is a string of Tings that form the numbers 1, 3, 6 and 4. This is actually a cheat code; if it is entered with the Jaguar's numeric pad during the introduction sequence featuring Rayman's "walking hands", the code will take the player to the Breakout minigame.
Part 4

Betilla gives Rayman the power to hang onto the edges of platforms.


