Rayman 3 (GBA): Difference between revisions
No edit summary |
No edit summary |
||
| Line 32: | Line 32: | ||
* Hoodlum Hideout | * Hoodlum Hideout | ||
This is one of the only two levels with the Hoodlums in. Here, you swing on the crowns a lot of the time. The enemies here are the | This is one of the only two levels with the Hoodlums in. Here, you swing on the crowns a lot of the time. The enemies here are the Grim Keeper, Hoodstormers, and Slapdashes. | ||
* Mega Havoc 1 | * Mega Havoc 1 | ||
Revision as of 22:39, 30 October 2008
| Rayman 3 | ||
|---|---|---|
| Published by | Ubisoft | |
| Developed by | Ludi Factory | |
| Release date | 2003 | |
| Genre | 2D Platformer | |
| Gameplay mode | Single player/Multi-player | |
| Platforms | Game Boy Advance, Nokia N-Gage, Mobile | |
Rayman 3 (GBA) is a portable version of the console game of the same name which was released for the Game Boy Advance in 2003. It is the first handheld Rayman game to feature multi-player modes which made use of the Game Boy Advance/GameCube link cable, to link to the GameCube version. It is a 2D side-scrolling game with elements from Rayman, Rayman 2, and Rayman 3, though it is mostly centered around the story of Rayman 2. There are also versions of this game for some mobile phones, and it was ported to the Nokia N-Gage. It had not received the "Hoodlum Havoc" subtitle due to Hoodlums only being present as enemies in two levels of the game (Hoodlum Hideout and Creeping Chaos).
GameCube Link
Players which have both Rayman 3 on the Game Boy Advance and the Nintendo GameCube can link the two games together using the special Game Boy Advance/GameCube link cable. Both of these have content only playable through this method. On the GameCube, there are unlockable minigames where Rayman is driving Kart and Globox is building Rayman's path. There is a second minigame similar to this, except two link cables, two Rayman 3 GBA cartridges, and two GameCube controllers are required. This one is basically the same, though there is a second team consisting of Reflux and Gumsi. On the Game Boy Advance, when the link is detected (due to data having to be transferred from the GameCube game to play), shorter bonus stages are available to play. A new bonus stage becomes available for every 100 lums collected (out of 1000).
Levels

Forgotten Forests
- Wanderwood Forest
This is the first level where you meet Murphy and he tells you about the Lums and Cages. At the end of the level Ly gives you the ability to shoot both your fists one after the other. The only enemies here are the Piranhas.
- Shining Glade
Similar to Wanderwood Forest, except here you learn to ride throught the water on barrels, and you learn how to use the kegs to smash open doors. The enemies here are Piranhas, Puffer Balls and the normal Robo-Pirates which are Red Henchmen 800s.
- Swamps of Begoniax
The Swamps of Begoniax is very similar to the Marshes of Awakening from Rayman 2. You ride on Sssssam the Snake like a waterski, collecting Lums, steering past Pirate Bombs and jumping over sandbanks. There are no enemies here.
- Garish Gears
The first boss level. It like the machine you must destroy to free Ly in Rayman 2. You basically pick up the kegs and throw them at the machine, destroying the bombs it launches at you. When you beat him, Ly gives the power to swing on the floating crowns.
- Hoodlum Hideout
This is one of the only two levels with the Hoodlums in. Here, you swing on the crowns a lot of the time. The enemies here are the Grim Keeper, Hoodstormers, and Slapdashes.
- Mega Havoc 1
Haunted Dreams
- Magma Mayhem
You ride on a strange bouncy vehicle here. You must collect the Lums and avoid touching any obstacles or the sides of the track, or you take a hit. The only problem is it's very hard to steer, so you have to be very careful. There are no enemies on this level.
- Vertigo Wastes
Very much like the Echoing Caves from Rayman 2. On the first part, you must find and tuern on all four switches scattered throughout the place. On the second part, you learn to fly the kegs, avoiding any objects that get in your way. The only enemies here are the silver Robo-Pirates.
- Void of Bones
You have to climb across ladders made of bones, jump across floating skulls and use the magic spheres to open doors on this level. The Zombie Chickens and the Shadow Caterpillars are the enemies on this level.
- Jano's Nest
Fighting Jano, the Guardian of the Cave of Bad Dreams, is the same as fighting him in Rayman 2. You avoid his fireballs and shoot the skulls he launches at you so you can use them as platforms to get across to him. When he's defeated, Ly gives you the ability to climb between two walls.
- Prickly Passage
This is where you learn to ride the Walking Shells. You have to jump across large gaps and duck under the swinging spiky balls. There are no enemies on this level.
- Ly's Punch Challenges 1
- Swamps of Begoniax II
The same as part 1, except harder.
- Mega Havoc 2
Magmacosm
- River of Fire
- The Underlands
- Boulder Brink
- Den of Rocky
- Wretched Ruins
- Wicked Flow
- Mega Havoc 3
Pirate Stronghold
- Creeping Chaos
- Scaleman's Keep
- The Mettleworks
- Magma Mayhem II
- Razor Slide
- Mega Havoc 4
- Lum Challange
- Ly's Punch Challenges 2
- Heart of the Ancients
Items
Yellow Lums: You have to collect all of these in every level. Some are hidden, and some are in you pathway. Getting all of the Lums in one world gives you access to the Mega Havoc level of that world.
Red Lums: These refill one space of your health bar if you collect one.
Blue Lums: Blue Lums let you use your helicopter hair to fly. Most of them only allow you to do it for a short time, but at one point in the game you find one that lets you fly for as long as you want until you reach the end of that part.
Green Lums: These work as checkpoints. If you colelect a Green Lum, you respawn back at the place you got it if you die.
Silver Lums: Whenever you collect one of these you gain an extra life. They don't appear in the game very often, though.
Cages: Cages are hidden throughout the levels, and imprisoned within them are some of the inhabitants. Hit the cage two times to free them.
Lightposts: These are green lights on a post. They always at the end of a part of a level, and whenever you go to one, you proceed to the next part of the level.
Pirate Bombs: Walking Missiles: Flying Missiles: Skulls:
Enemies
This article is a stub, please share your knowledge by expanding it!