Zaq: Difference between revisions
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[[File:ZaqConceptArt-Monde-aqua04.jpg|thumb|right|320px|Official concept art of the Zaq]] | [[File:ZaqConceptArt-Monde-aqua04.jpg|thumb|right|320px|Official concept art of the Zaq]] | ||
The '''Zaqs''' are small jellyfish-like creatures which were planned to appear in ''[[Rayman 3: Hoodlum Havoc|Rayman 3]]'', but were cut from the final version. They appear as a transparent set of wizard's robes and hat, with two eyes visible. These creatures inhabit an | The '''Zaqs''' are small jellyfish-like creatures which were planned to appear in ''[[Rayman 3: Hoodlum Havoc|Rayman 3]]'', but were cut from the final version. They appear as a transparent set of wizard's robes and hat, with two eyes visible. These creatures inhabit an [[aquatic world]], which was exploited by the [[Hoodlum]]s, who had set up a giant washing-machine in a lagoon. [[Rayman]] would have had to rescue the Zaqs from the Hoodlums, who had captured them in order to fill them with washing-up powder and used them to wash their laundry. The [[aquatic world]] and Zaqs were removed from the game due to time constraints, as the level ‘lacked rhythm’ when compared to the others. | ||
[[Image:Zaqs.jpg|thumb|675px|left|Official artwork of the Zaqs]] | [[Image:Zaqs.jpg|thumb|675px|left|Official artwork of the Zaqs]] | ||
[[Image:Zaq.jpg|thumb|right|320px|Official artwork of the Zaq]] | [[Image:Zaq.jpg|thumb|right|320px|Official artwork of the Zaq]] | ||
Revision as of 18:22, 10 October 2014

The Zaqs are small jellyfish-like creatures which were planned to appear in Rayman 3, but were cut from the final version. They appear as a transparent set of wizard's robes and hat, with two eyes visible. These creatures inhabit an aquatic world, which was exploited by the Hoodlums, who had set up a giant washing-machine in a lagoon. Rayman would have had to rescue the Zaqs from the Hoodlums, who had captured them in order to fill them with washing-up powder and used them to wash their laundry. The aquatic world and Zaqs were removed from the game due to time constraints, as the level ‘lacked rhythm’ when compared to the others.

