Killdoor: Difference between revisions

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'''Killdoors''' are objects in ''[[Rayman Designer]]'' which trigger the disappearance of certain events, usually ones blocking [[Rayman|Rayman's]] path. There are two types of killdoors available; normal killdoors and [[ting]] killdoors.
'''Killdoors''' are objects in ''[[Rayman Junior]]'' and ''[[Rayman Designer]]'' which trigger the disappearance of certain events, usually ones blocking [[Rayman]]'s path. There are two types of killdoors available; normal killdoors and Ting killdoors.


== In ''[[Rayman Designer]]'' and its spin-offs==
== In ''[[Rayman Designer]]'' and its spin-offs==
=== Normal killdoor ===
=== Normal killdoor ===
Normal killdoors are not visible by the player and trigger the disappearance of one or multiple events when Rayman comes within its range. They are usually set to trigger the disappearance events blocking [[Rayman|Rayman's]] path.
Normal killdoors are not visible by the player and trigger the disappearance of one or multiple events when [[Rayman]] comes within its range. They are usually set to trigger the disappearance events blocking [[Rayman]]'s path.


In ''[[Rayman Designer]]'' there are several types of normal killdoors available. There is the super killdoors, killdoors size 1, killdoors size 2, killdoors size 3 and killdoors size 4. The super killdoors saves its action upon the player dying, while the others reset. The size determines the range of the killdoors. Size 2 has a 50% larger range than size 1, size 3 has a 100% larger range than size 1 and size 4 has the same range as a [[ting]].
In ''[[Rayman Designer]]'', there are several types of normal killdoors available. There is the super killdoors, killdoors size 1, killdoors size 2, killdoors size 3 and killdoors size 4. The super killdoors saves its action upon the player dying, while the others reset. The size determines the range of the killdoors. Size 2 has a 50% larger range than size 1, size 3 has a 100% larger range than size 1 and size 4 has the same range as a [[Ting]].


[[File:Designer Ting Colours.png|thumb|right|The different [[ting]] colors.]]
[[File:Designer Ting Colours.png|thumb|right|The different [[Ting]] colours.]]
=== Ting killdoor ===
=== Ting killdoor ===
Ting killdoors are activated once all [[ting|tings]] of a specified color, except for the normal blue, have been collected.
Ting killdoors are activated once all [[Ting]]s of a specified colour, except for the normal blue, have been collected.


== See also ==
== See also ==

Revision as of 04:46, 29 June 2017

Killdoors are objects in Rayman Junior and Rayman Designer which trigger the disappearance of certain events, usually ones blocking Rayman's path. There are two types of killdoors available; normal killdoors and Ting killdoors.

In Rayman Designer and its spin-offs

Normal killdoor

Normal killdoors are not visible by the player and trigger the disappearance of one or multiple events when Rayman comes within its range. They are usually set to trigger the disappearance events blocking Rayman's path.

In Rayman Designer, there are several types of normal killdoors available. There is the super killdoors, killdoors size 1, killdoors size 2, killdoors size 3 and killdoors size 4. The super killdoors saves its action upon the player dying, while the others reset. The size determines the range of the killdoors. Size 2 has a 50% larger range than size 1, size 3 has a 100% larger range than size 1 and size 4 has the same range as a Ting.

The different Ting colours.

Ting killdoor

Ting killdoors are activated once all Tings of a specified colour, except for the normal blue, have been collected.

See also