Go With The Flow: Difference between revisions

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Improvements and added links
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This one needed so many corrections.
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==Area 1==
==Area 1==
The heroes find [[the Magician]] on the left side, who instructs them about the uses of the crush attack. The adventure continues as [[Rayman]] and his friends use the multiple waterfalls to move quickly, while using the crush attack to break barriers that cross their way. The process continues until they find the first [[Skull Coin]]. To get it, one of the players must use the [[flower bulb]] to get impulsed to the area where it is floating; when the [[Skull Coin]] is finally obtained, the player must perform a walljump, avoiding the two [[spiky flower]]s. Right after that, the heroes can continue, crushing the breakable floor (and the [[Livingstone|Lividstone]] below) and moving to the next area.
The heroes find [[the Magician]] on the left side, who instructs them on how to use the crush attack. The adventure continues as the heroes run along some water currents, while using the crush attack to break the wooden barriers that block their way. The first [[Skull Coin]] can be found near the bottom of the area; the heroes must use the [[flower bulb]] to get impulsed to the area where it is floating, then quickly perform a walljump to avoid the [[spiky flower]]s. Afterwards, the heroes can crush attack the last wooden platform and the [[Livingstone|Lividstone]] below, then the grassy platform to the right will descend, revealing the exit.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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==Area 2==  
==Area 2==  
The next area has two [[Livingstone|Lividstones]] waiting for [[Rayman]] and the team. The heroes must defeat them and continue their journey through more waterfalls, avoiding the [[spiky flower]]s with the [[Swingman]]'s help and breaking the multiple breakable walls and floors on the way. The team finally falls into the water, but a [[spiky flower]] blocks their way. In order to get to the other side (as the heroes don't have the ability to [[Swimming|swim]] yet), they must hit the blue [[bulb]] to make the [[spiky flower]] disappear and advance to the next area.
The next area has two [[Livingstone|Lividstones]] waiting for the heroes. The heroes must defeat them and continue their journey through more water currents. They will need to avoid [[spiky flower]]s using the help of a [[Swingman]], then break some wooden barriers and platforms along their way. The heroes eventually fall into the water, but a [[spiky flower]] blocks their way. In order to get to the other side (as the heroes don't have the ability to [[Swimming|swim]] yet), they must hit the blue [[bulb]], in order to make the [[spiky flower]] disappear and advance to the exit.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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Go With The Flow - Origins 2.jpg|Wooden barricades and a [[Lum King]].
Go With The Flow - Origins 2.jpg|Wooden barricades and a [[Lum King]].
</gallery>
</gallery>
===Relic 1===
[[File:Go_With_The_Flow_first_relic.png|thumb|right|320px|The first [[relic]].]]
The first relic can be found in this area; it's underwater, directly below a [[spiky flower]].
{{clear}}


==Area 3==
==Area 3==
Similar to the second area, two enemies appear, but this time it is [[Antitoon|Darktoons]] instead of [[Livingstone|Lividstones]]. Next to them is another waterfall, which leads the players to a breakable door. The first [[Skull Coin]] in the area is visible after that; to get it, one of the players must perform a walljump correctly, avoiding the [[spiky flower]]s on the walls. next to it, an horizontal vine can be seen in the lowest area; dropping down from the vine will show the players the first secret area with a hidden [[Electoon]] [[cage]]. [[Rayman]] and his team will then advance straight forward, coming across a wooden door with a [[Livingstone|Lividstone]] right behind it, followed by a geyser, then moving upwards from two [[flower bulb]]s that lead to the exit.
Similar to the second area, two enemies appear, but this time it is [[Antitoon|Darktoons]] instead of [[Livingstone|Lividstones]]. Next to them is another water current, which leads the heroes to a wooden barrier. The second [[Skull Coin]] is visible after that; to collect it, the heroes must perform a walljump correctly, avoiding the [[spiky flower]]s on the walls. A horizontal vine can be seen in the lowest area; dropping down from the vine will reveal the first secret area with a hidden [[Electoon]] [[cage]]. As the heroes proceed, they approach a wooden barrier with a [[Livingstone|Lividstone]] right behind it. They will then approach a geyser, followed by some [[flower bulb]]s and another [[Livingstone|Lividstone]], where the heroes can then find the exit.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Go With The Flow - Origins 3.jpg|The third area of the level.
Go With The Flow - Origins 3.jpg|The third area of the level.
Go with the Flow 3.jpg|The [[Skull Coin]] requires a precise wall jump.
Go with the Flow 3.jpg|The second [[Skull Coin]], which requires a precise wall jump.
Go With The Flow - Origins 6.jpg|A geyser will give the players a boost.
Go With The Flow - Origins 6.jpg|A geyser will give the heroes a boost.
</gallery>
</gallery>


===Secret area 1===
===Secret area 1===
A group of [[Livingstone|Lividstones]] can be seen standing on [[nenuphar]]s above the rapids, and on the right area, there's a group of dangerous [[spiky flower]]s covering the path with the exception of a small space below. In order to defeat them, the players can either use a green [[bulb]] to make the [[Livingstone|Lividstones]] fall into the water and get bubblized by the [[spiky flower]]s, or kick the first [[Livingstone|Lividstone]], causing a chain reaction to make it hit the others. [[Rayman]] and the team can then advance and crouch to pass the wall of [[spiky flower]]s without being harmed, and finally reach the [[Electoon]] [[cage]]. If done wrong, one of the team members can go back by hitting the blue [[bulb]], located in the other side of the [[spiky flower]]s.
A group of [[Livingstone|Lividstones]] can be seen standing on [[nenuphar]]s above the water current, and in the right area, there's a group of dangerous [[spiky flower]]s covering the path, with the exception of a small space below. In order to defeat the [[Livingstone|Lividstones]], the heroes can either use a green [[bulb]] to make the [[Livingstone|Lividstones]] fall into the water and get bubblized by the [[spiky flower]]s, or they can kick the first [[Livingstone|Lividstone]], causing a chain reaction as he hits the others. The heroes can then advance, crouching to pass the wall of [[spiky flower]]s without being harmed, and finally reach the [[Electoon]] [[cage]]. If done wrong, one of the heroes can go back by hitting the blue [[bulb]], located on the other side of the [[spiky flower]]s.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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==Area 4==
==Area 4==
At the start of the area, there is an upper gauntlet with a [[Skull Coin]], below there is a wooden door with a [[Livingstone|Lividstone]] behind it. There is a [[flower bulb]] behind it that the players need to bounce on. Doing a walljump on the wooden door is key to reach the [[Skull Coin]] in the higher cave. Then the team needs to cross the short waterfall to reach a [[flower bulb]], bouncing up to a wooden door. Once broken, the waterfall will take the heroes to another [[flower bulb]] that will bounce them to the exit over a stationary [[Antitoon|spiky Darktoon]].
At the start of the area, there is an upper gauntlet where the third [[Skull Coin]] can be found, below it is a wooden barrier with a [[Livingstone|Lividstone]] behind it; in order to collect the [[Skull Coin|coin]], the heroes will need to wall jump to the above platform, then hit some blue [[bulb]]s in mid air, to avoid [[spiky flower]]s and land on the [[flower bulb]]s. Then the heroes need to cross a water current to reach a [[flower bulb]], where they will bounce up to find a wooden barrier. Once broken, the water current will take the heroes to another [[flower bulb]], which will lead them to bounce over a stationary [[Antitoon|spiky Darktoon]] and find the exit.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Go With The Flow - Origins 7.jpg|The fourth area.
Go With The Flow - Origins 7.jpg|The fourth area.
Go With The Flow - Origins 8.jpg|One of the [[Skull Coin]]s of the level.
Go With The Flow - Origins 8.jpg|The third [[Skull Coin]] of the level.
</gallery>
</gallery>


==Area 5==
==Area 5==
[[File:Go With The Flow - Origins 10.jpg|320px|thumb|right|The fifth area of the level.]]
[[File:Go With The Flow - Origins 10.jpg|320px|thumb|right|The fifth area of the level.]]
There are two [[flower bulb]]s on the ground. Bouncing on the one on the right will help in reaching the [[Swingman]]. Bouncing on the second will help take the players in contact with a wall that leads to the second secret area. After rescuing the [[Electoon]]s, the players can swing on the [[Swingman]] to reach the upper areas. A [[Skull Coin]] is on the right of the second [[Swingman]]. The players can reach it by jumping on the [[flower bulb]]. They have to then bounce on the far right [[flower bulb]] to go back, avoiding the [[spiky flower]]s. When the players reach the upper floor near the exit, another [[Skull Coin]] can be found inside of a [[bulb-o-lum]].
There are two [[flower bulb]]s on the ground. Bouncing on the one on the right will help in reaching the [[Swingman]]; the second secret area can be found to the right. After rescuing the [[Electoon]]s, the heroes can use the [[Swingman|swingmen]] and [[flower bulb]]s to climb. The fourth [[Skull Coin]] is on the right of the second [[Swingman]]; the heroes can reach it by jumping on the [[flower bulb]]. They will have to then bounce on the far right [[flower bulb]] to go back, avoiding the [[spiky flower]]s. When the heroes reach the top, the fifth [[Skull Coin]] can be found in a [[bulb-o-lum]] to the left of the [[swingman]]; the exit can be found to the right.


{{Clear}}
{{Clear}}
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===Secret area 2===
===Secret area 2===
[[File:Go With The Flow - Origins 9.jpg|320px|thumb|left|The second secret area.]]
[[File:Go With The Flow - Origins 9.jpg|320px|thumb|left|The second secret area.]]
There are two geysers that the players must use to get to the [[Livingstone|Lividstones]], which are standing on high [[nenuphar|nenuphars]]. When all six of them are defeated, The [[cage]] that is located on the far right of the area can be broken open.
There are two geysers that the heroes must use to reach the [[Livingstone|Lividstones]], which are standing on [[nenuphar|nenuphars]] above. When all six of them are defeated, the [[cage]] located on the far right of the area can be broken.


{{Clear}}
{{Clear}}


==Area 6==
==Area 6==
After breaking the [[heart]] inside of a bottle, the players will need to start sliding down on the waterfall while bouncing on the [[flower bulb]]s and eventually reaching the [[champibumper]] that will take the players back to the background. One of the two [[relic]]s are hidden behind the small green bushes at the start of the area.
After breaking a bottle containing a [[heart]], the heroes will cross a water current and bounce on some [[flower bulb]]s, eventually reaching a [[champibumper]] that will launch them into the background.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Go With The Flow - Origins 11.jpg|The sixth area of the level.
Go With The Flow - Origins 11.jpg|The sixth area of the level.
Go With The Flow - Origins 12.jpg|The [[champibumper]] will take the players to the background.
Go With The Flow - Origins 12.jpg|The [[champibumper]] will take the heroes to the background.
RO_JJ10.jpg|The ending part of the sixth area.
RO_JJ10.jpg|The ending part of the sixth area.
</gallery>
</gallery>
===Relic 2===
[[File:Go_With_The_Flow_second_relic.png|thumb|right|320px|The second [[relic]].]]
This [[relic]] can be found behind some small green bushes, just as the heroes enter this area.
{{clear}}


==Area 7==
==Area 7==
[[File:Go with the Flow 6.jpg|320px|thumb|right|The seventh and final area.]]
There are only two [[Livingstone|Lividstones]] to defeat. The one on the ground can be destroyed in two ways, the heroes can either jump on top of a [[Spiky platform (Rayman Origins)|spiky platform]] making it descend, instantly killing the [[Livingstone|Lividstone]], or they can defeat him manually; the other [[Livingstone|Lividstone]] is standing on a [[nenuphar]] above. Defeating both will allow the [[cage]] to be broken, ending the level; the heroes pose on a [[The Photographer|photoboard]], as [[the Magician]] waits to see how many [[Lum (UbiArt games)|Lums]] the heroes have collected throughout the level.
There are only two [[Livingstone|Lividstones]] to defeat. The one on the ground can be destroyed in two ways, the player can either jump on top of a [[Spiky platform (Rayman Origins)|spiky platform]] that will drop down and instantly kill the [[Livingstone|Lividstone]], or the player can defeat it manually. The other is standing on a [[nenuphar]]. Defeating both will allow the [[cage]] to be broken, ending the level to where the heroes pose on a [[The Photographer|photoboard]], as [[the Magician]] waits to see how many [[Lum (UbiArt games)|Lums]] the heroes collected.
[[File:Go with the Flow 6.jpg|320px|thumb|left|The seventh and final area.]]


{{Clear}}
{{Clear}}