Moseying the Mountain: Difference between revisions
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'''Moseying the Mountain''' is the first level of the [[Mystical Pique]], the fifth world in ''[[Rayman Origins]]''. This is where the | '''Moseying the Mountain''' is the first level of the [[Mystical Pique]], the fifth world in ''[[Rayman Origins]]''. This is where the heroes meet the fifth and final [[nymph]], [[Helena Handbasket]]. Once the heroes save her from the jaw of a [[Antitoon|Darktoon]], she gives them the power to [[Wall run|run on walls]]. This level bars environments from both [[Jibberish Jungle]] and [[Mystical Pique]]. This is the first level from this world and sixteenth overall that's not included in the [[Back to Origins]] mode in ''[[Rayman Legends]]''. | ||
==Area 1== | ==Area 1== | ||
Upon entry, an [[Electoon]] cries for help. The secret area can simply be found by going left and jumping up to the platform | Upon entry, an [[Electoon]] cries for help. The [[Secret area 1|first secret area]] can simply be found by going left and jumping up to the platform which leads to the door. Once the [[Electoon]]s are saved, the heroes can begin to advance, while avoiding [[Darkroot]]s. The first [[Skull Coin]] of the level can be collected by properly timing a crush attack to a [[flower bulb]] from a vine, which is in between two [[Darkroot]]s. The exit can be found to the right of the [[Skull Coin|coin]]. | ||
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===Secret area 1=== | ===Secret area 1=== | ||
The | The heroes have to defeat the many [[Livingstone|Lividstones]] throughout the area while avoiding the [[Darkroot]]s. When all [[Livingstone|Lividstones]] are defeated, the [[cage]] can be broken. | ||
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==Area 2== | ==Area 2== | ||
This is where | This is where the heroes spot [[Helena Handbasket]] captured by a [[Antitoon|Darktoon]]. They will have to chase the [[Antitoon|Darktoon]] as it [[Running|runs]] away. Along the way, the [[Antitoon|Darktoon]] runs up walls, foreshadowing [[Wall run|the next permanent power]] [[Helena Handbasket|Helena]] will give to the heroes once she is saved. The second [[Skull Coin]] can be collected by crush attacking on the first [[flower bulb]] to the right. Sometimes during the chase, the heroes are required to take different paths, because the ones that the [[Antitoon|Darktoon]] take can only be taken if the heroes have the power to [[Wall run|running on walls]]. After ascending further, the heroes will need to [[Helicopter|fly]] higher with the help of an updraft. During that, the third [[Skull Coin]] can be retrieved by flying to it near the top. Eventually, the heroes catch up, and are able to destroy the [[Antitoon|Darktoon]], receiving the aforementioned power to [[Wall run|run on walls]] from [[Helena Handbasket|Helena]]. It will be useful for reaching a [[switch]] to open the door leading to the exit. | ||
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Moseying the Mountain 7.jpg|The [[Antitoon|Darktoon]] running up on a wall. | Moseying the Mountain 7.jpg|The [[Antitoon|Darktoon]] running up on a wall. | ||
Moseying the Mountain 8.jpg|The | Moseying the Mountain 8.jpg|The heroes may have to take a different way to chase the [[Antitoon|Darktoon]]. | ||
Moseying the Mountain 9.jpg|The | Moseying the Mountain 9.jpg|The heroes will have to keep chasing the [[Antitoon|Darktoon]] upwards. | ||
Moseying the Mountain 10.jpg|The [[Antitoon|Darktoon]] will continue to [[Wall run|run on walls]]. | Moseying the Mountain 10.jpg|The [[Antitoon|Darktoon]] will continue to [[Wall run|run on walls]]. | ||
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==Area 3== | ==Area 3== | ||
In this area, there are several members of [[Globox's species]] named the [[Red Wizard]]s trapped between two closed doors. The heroes need to reach another [[switch]] to open the doors for them to be freed. After they are saved, the [[Red Wizard]]s begin to [[Wall run|run up a wall]] to five magical platforms, and the | In this area, there are several members of [[Globox's species]] named the [[Red Wizard]]s trapped between two closed doors. The heroes need to reach another [[switch]] to open the doors for them to be freed. After they are saved, the [[Red Wizard]]s begin to [[Wall run|run up a wall]] to five magical platforms, and the heroes must follow them to the platforms. The heroes need to perform a ritual with the [[Red Wizard]]s in order to open the door. If done correctly, the door will open and the heroes can advance. | ||
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Moseying the Mountain 16.jpg|The [[Red Wizard]]s need to be freed to continue. | Moseying the Mountain 16.jpg|The [[Red Wizard]]s need to be freed to continue. | ||
Moseying the Mountain 17.jpg|The [[Red Wizard|Wizards]] will guide the | Moseying the Mountain 17.jpg|The [[Red Wizard|Wizards]] will guide the heroes to the door. | ||
Moseying the Mountain 18.jpg|The | Moseying the Mountain 18.jpg|The heroes will have to follow them. | ||
Moseying the Mountain 19.jpg|A magic ritual needs to be performed to open the door. | Moseying the Mountain 19.jpg|A magic ritual needs to be performed to open the door. | ||
Moseying the Mountain 20.jpg|The beginning part of the ritual. | Moseying the Mountain 20.jpg|The beginning part of the ritual. | ||
Moseying the Mountain 21.jpg|The | Moseying the Mountain 21.jpg|The heroes need to move up and down in sync with the [[Red Wizard]]s. | ||
Moseying the Mountain 22.jpg|The ritual has to be in tune. | Moseying the Mountain 22.jpg|The ritual has to be in tune. | ||
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==Area 4== | ==Area 4== | ||
The | The heroes enter a strange area, filled with spikes and meditating [[Fakir]]s. Throughout, the heroes will need to use their newly acquired power to [[Wall run|run on walls]] in order to avoid the spikes and [[Darkroot]]s. The fourth [[Skull Coin]] is located above a zip-line and a couple [[Darkroot]]s. There are a couple of [[Red Wizard]]s with [[Antitoon|Darktoons]] attached to their heads. It is not required to destroy them to move on to the exit nearby. | ||
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==Area 5== | ==Area 5== | ||
Once again, the | Once again, the heroes have to [[Wall run|run on walls]], but while destroying the ice blocks in their way. After that, the [[#Secret area 2|second secret area]] can be found by using a meditating [[Fakir]]'s long beard and a wall to go upwards to the door. After completion, the heroes can move on to a platform filled with [[Antitoon|Darktoons]], one attached to a [[Red Wizard]]. The fifth [[Skull Coin]] is hiding just above the platform. The heroes will then have to [[Running|run]] on a loopy platform; a wall platform will rise up, and more [[Antitoon|Darktoons]] will appear by the exit. The sixth [[Skull Coin|coin]] can be collected right above the exit, by [[Wall run|running up a wall]] which leads to it. | ||
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===Secret area 2=== | ===Secret area 2=== | ||
[[File:Moseying the Mountain 27.jpg|320px|thumb|right|The second secret area.]] | [[File:Moseying the Mountain 27.jpg|320px|thumb|right|The second secret area.]] | ||
All the | All the heroes have to do is reach a [[flower bomb]] and destroy it to make a large rotating platform move, squashing the [[Livingstone|Lividstones]] underneath. Once completed, the [[cage]] can be broken. | ||
{{Clear}} | {{Clear}} | ||
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==Area 6== | ==Area 6== | ||
[[File:Moseying the Mountain 30.jpg|320px|thumb|left|The final area of the level.]] | [[File:Moseying the Mountain 30.jpg|320px|thumb|left|The final area of the level.]] | ||
The | The heroes have to destroy the bouncing [[Psychlops]] first, then [[Running|run]] on a loop-d-loop to make it rotate, causing a vine to move towards the heroes. Using the vine will help reach the [[Livingstone|Lividstones]], which will also need to be defeated in order to break the [[Electoon]] [[cage]] and complete the level. Then the heroes pose on the [[The Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected throughout the level. | ||
{{Clear}} | {{Clear}} | ||