Online Challenges: Difference between revisions

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=== [[File:Timed distance.png]] Timed distance ===
=== [[File:Timed distance.png]] Timed distance ===
The timed distance challenges within [[Land of the Livid Dead (UbiArt games)|the Land of the Livid Dead]] either has the player reaching 250 or 300 meters depending on if it's a normal or extreme challenge. The greatest advantage in these are either co-op boost glitching or break-boosting.
The timed distance challenges within [[Land of the Livid Dead (UbiArt games)|the Land of the Livid Dead]] either has the player reaching 250 or 300 meters depending on if it is a normal or extreme challenge. The greatest advantage in these are either co-op boost glitching or break-boosting.


=== [[File:Timed.png]] Timed [[Lum (UbiArt games)|Lum]] goal ===
=== [[File:Timed.png]] Timed [[Lum (UbiArt games)|Lum]] goal ===
The timed [[Lum (UbiArt games)|Lum]] collecting challenges within [[Land of the Livid Dead (UbiArt games)|the Land of the Livid Dead]] either has the player grabbing 150 or 200 [[Lum (UbiArt games)|Lums]] depending on if it's a normal or extreme challenge. Tricks like break-boosting will have to be used more precisely in these so no purple [[Lum (UbiArt games)|Lum]] chains are missed.
The timed [[Lum (UbiArt games)|Lum]] collecting challenges within [[Land of the Livid Dead (UbiArt games)|the Land of the Livid Dead]] either has the player grabbing 150 or 200 [[Lum (UbiArt games)|Lums]] depending on if it is a normal or extreme challenge. Tricks like break-boosting will have to be used more precisely in these so no purple [[Lum (UbiArt games)|Lum]] chains are missed.
[[File:LOLD Lum Time.jpg|320px|thumb|left]]
[[File:LOLD Lum Time.jpg|320px|thumb|left]]
{{Clear}}
{{Clear}}
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=== [[File:Timed distance.png]] Timed distance ===
=== [[File:Timed distance.png]] Timed distance ===
The timed distance challenges within [[the Neverending Pit]] either has the player reaching 250 or 300 meters depending on if it's a normal or extreme challenge. The trick here is to use the [[helicopter]] as few times as possible. Ground pounding or simply falling is needed for the lower times.
The timed distance challenges within [[the Neverending Pit]] either has the player reaching 250 or 300 meters depending on if it is a normal or extreme challenge. The trick here is to use the [[helicopter]] as few times as possible. Ground pounding or simply falling is needed for the lower times.
[[File:Pit timed distance.jpg|320px|thumb|left]]
[[File:Pit timed distance.jpg|320px|thumb|left]]
{{Clear}}
{{Clear}}
=== [[File:Timed.png]] Timed [[Lum (UbiArt games)|Lum]] goal ===
=== [[File:Timed.png]] Timed [[Lum (UbiArt games)|Lum]] goal ===
The timed [[Lum (UbiArt games)|Lum]] collecting challenges within [[the Neverending Pit]] either has the player grabbing 150 or 200 [[Lum (UbiArt games)|Lums]] depending on if it's a normal or extreme challenge. The main trick here is to not grab every [[Lum (UbiArt games)|Lum]] if they're slow to grab.
The timed [[Lum (UbiArt games)|Lum]] collecting challenges within [[the Neverending Pit]] either has the player grabbing 150 or 200 [[Lum (UbiArt games)|Lums]] depending on if it is a normal or extreme challenge. The main trick here is to not grab every [[Lum (UbiArt games)|Lum]] if they're slow to grab.
[[File:Legends LumChallenge NeverendingPit.jpg|320px|thumb|left]]
[[File:Legends LumChallenge NeverendingPit.jpg|320px|thumb|left]]
{{Clear}}
{{Clear}}
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=== [[File:Timed distance.png]] Timed distance ===
=== [[File:Timed distance.png]] Timed distance ===
The timed distance challenges within [[the Infinite Tower]] either has the player reaching 250 or 300 meters depending on if it's a normal or extreme challenge. Tricks here include ground pounding under a platform or obstacle to land on it, as the ground pound pushes the player slightly upwards before going down.
The timed distance challenges within [[the Infinite Tower]] either has the player reaching 250 or 300 meters depending on if it is a normal or extreme challenge. Tricks here include ground pounding under a platform or obstacle to land on it, as the ground pound pushes the player slightly upwards before going down.
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=== [[File:Timed.png]] Timed [[Lum (UbiArt games)|Lum]] goal ===
=== [[File:Timed.png]] Timed [[Lum (UbiArt games)|Lum]] goal ===
The timed [[Lum (UbiArt games)|Lum]] collecting challenges within [[the Neverending Pit]] either has the player grabbing 150 or 200 [[Lum (UbiArt games)|Lums]] depending on if it's a normal or extreme challenge. In the PlayStation Vita and Wii U versions the player can only control [[Murfy]], but this leads the players being able to grab [[Lum (UbiArt games)|Lum]]s in other ways, like by hitting bugs on the walls.
The timed [[Lum (UbiArt games)|Lum]] collecting challenges within [[the Neverending Pit]] either has the player grabbing 150 or 200 [[Lum (UbiArt games)|Lums]] depending on if it is a normal or extreme challenge. In the PlayStation Vita and Wii U versions the player can only control [[Murfy]], but this leads the players being able to grab [[Lum (UbiArt games)|Lum]]s in other ways, like by hitting bugs on the walls.


== The Dojo ==
== The Dojo ==
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=== [[File:Timed.png]] Timed [[Lum (UbiArt games)|Lum]] goal ===
=== [[File:Timed.png]] Timed [[Lum (UbiArt games)|Lum]] goal ===
The timed [[Lum (UbiArt games)|Lum]] collecting challenges within [[the Dojo]] either has the player grabbing 200 or 300 [[Lum (UbiArt games)|Lums]] depending on if it's a normal or extreme challenge. [[Globox]] is recommended to use as his hit range is bigger. This can also allow him to hit through walls if done correctly.
The timed [[Lum (UbiArt games)|Lum]] collecting challenges within [[the Dojo]] either has the player grabbing 200 or 300 [[Lum (UbiArt games)|Lums]] depending on if it is a normal or extreme challenge. [[Globox]] is recommended to use as his hit range is bigger. This can also allow him to hit through walls if done correctly.
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