Still Flowing: Difference between revisions
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'''Still Flowing''' is the sixth level of the [[Ticklish Temples]], a world | '''Still Flowing''' is the sixth level of the [[Ticklish Temples]], a world from ''[[Rayman Origins]]''. The heroes will need to get through a darkened jungle at night. This is the fourth level from this world, and sixth overall that is included in the [[Back to Origins]] painting in ''[[Rayman Legends]]''. | ||
==Original version== | ==Original version== | ||
==Area 1== | ==Area 1== | ||
As the | As the heroes advance through this area of the jungle, they can hear the sound of many nighttime creatures. Danger is present in this area, such as [[spiky flower]]s and [[Livingstone|Lividstone]]s. The first [[Skull Coin]] can be acquired by bouncing on a [[flower bulb]], then carefully [[helicopter|gliding]] in order to avoid the [[spiky flower]]s. The exit will be guarded by two [[Livingstone|Lividstone]]s. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
Still Flowing 2.jpg|A [[Lum King]] in a [[bubble]]. | Still Flowing 2.jpg|A [[Lum King]] in a [[bubble]]. | ||
</gallery> | </gallery> | ||
===[[Relic]] 1=== | |||
[[File:Still Flowing first relic.png|thumb|right|320px|The first [[relic]] is located in the abyss below [[Rayman]], camouflaged behind some leaves.]] | |||
The first [[relic]] can be found at the beginning of this area, camouflaging behind some leaves in the first abyss the heroes will encounter. | |||
{{clear}} | |||
==Area 2== | ==Area 2== | ||
The trees | The heroes can use the trees in this area to their advantage; the [[wall run]] ability needs to be used in order to proceed. The second [[Skull Coin]] can be collected by [[running]] up a tree next to a group of [[Lum (UbiArt games)|Lums]], which are next to the [[Skull Coin|coin]]. The exit can be found nearby, guarded by a [[Livingstone|Lividstone]]. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
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Still Flowing 4.jpg|Many of the trees in this level have small passages which the heroes can go through. | Still Flowing 4.jpg|Many of the trees in this level have small passages which the heroes can go through. | ||
</gallery> | </gallery> | ||
===[[Relic]] 2=== | |||
[[File:Still Flowing second relic.png|thumb|right|320px|The second [[relic]], as seen inside the tree trunk.]] | |||
The second [[relic]] can be found in this area, located in the centre of a tree trunk. | |||
{{clear}} | |||
==Area 3== | ==Area 3== | ||
[[File:Still Flowing 5.jpg|320px|thumb| | [[File:Still Flowing 5.jpg|320px|thumb|left|The alternative, but more difficult path on the left leads to a [[Skull Coin]].]] | ||
The heroes | The heroes will need to [[Helicopter|hover]] in order to traverse slowly through the [[spiky flower]]s. The [[#Secret area 1|first secret area]] can be found on a platform near the end of two water currents. The third [[Skull Coin]] can also be found to the far left on the bottom current; a different path will need to be taken in order to collect it, crush attacking the [[flower bulb]] on the right then [[Helicopter|hovering]] is the easiest way to reach it. The exit can be found to the right of the water currents. | ||
{{Clear}} | {{Clear}} | ||
===Secret area 1=== | ===Secret area 1=== | ||
[[File:Still Flowing 6.jpg|320px|thumb| | [[File:Still Flowing 6.jpg|320px|thumb|right|The first secret area.]] | ||
The heroes need to defeat the [[Livingstone| | The heroes will need to defeat the [[Livingstone|Lividstone]]s located on two platforms next to some [[spiky flower]]s. Once the [[Livingstone|Lividstone]]s have been defeated, the [[cage]] at the top can be broken. | ||
{{Clear}} | {{Clear}} | ||
==Area 4== | ==Area 4== | ||
[[File:Still Flowing 7.jpg|320px|thumb| | [[File:Still Flowing 7.jpg|320px|thumb|left|A body of water can be seen here.]] | ||
After defeating some nearby [[Livingstone| | After defeating some nearby [[Livingstone|Lividstone]]s, the heroes can drop down into a body of water and [[Swimming|swim]], where they can find the fourth [[Skull Coin]], guarded by [[spiky fish]]. The heroes can now climb back up and advance to the nearby exit. | ||
{{Clear}} | {{Clear}} | ||
==Area 5== | ==Area 5== | ||
[[File:Still Flowing 8.jpg|320px|thumb| | [[File:Still Flowing 8.jpg|320px|thumb|right|The [[nenuphar]]s which move to the left have groups of [[Lum (UbiArt games)|Lums]] on them.]] | ||
The heroes will | The heroes will need to pass a large body of water, where [[nenuphar]]s and flower bulbs will continuously move horizontally. The fifth [[Skull Coin]] can be collected by swimming down to the left, close to a [[spiky fish]] and [[spiky flower]]s. The [[#Secret area 2|second secret area]] can be found by [[swim]]ing against the current in the water, where they can find a trench at the bottom. After completion, the heroes can swim back up to land and proceed to the exit. | ||
{{Clear}} | {{Clear}} | ||
===Secret area 2=== | ===Secret area 2=== | ||
[[File:Still Flowing 9.jpg|320px|thumb| | [[File:Still Flowing 9.jpg|320px|thumb|left|The second secret area.]] | ||
The heroes will need to reach the [[Livingstone|Lividstone]] above and defeat him. One of the two [[explosive bulb]]s will then need to be hit in order to reach the [[Electoon]] [[cage]]. | |||
{{Clear}} | |||
===[[Relic]] 3=== | |||
[[File:Still Flowing third relic.png|thumb|right|320px|The third [[relic]] is located in the background behind a [[spiky flower]].]] | |||
The third [[relic]] can be found in this area, located in the background near the exit. | |||
{{Clear}} | {{Clear}} | ||
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==Area 6== | ==Area 6== | ||
[[File:Still Flowing 10.jpg|320px|thumb|left|The final area with the third [[cage]].]] | [[File:Still Flowing 10.jpg|320px|thumb|left|The final area with the third [[cage]].]] | ||
The heroes need to go through an opening to reach and | The heroes will need to go through an opening in order to reach and defeat some [[Livingstone|Lividstone]]s, which are standing on wooden barricades. Once they have all been defeated, the heroes can return to the [[cage]] and break it, ending the level. The heroes will pose on the [[The Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected throughout the level. | ||
{{Clear}} | {{Clear}} | ||