Life: Difference between revisions
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{{quote|text=Look for them, they come in handy when you face the enemies that await you.|sign=Manual|source=''[[Rayman 1|Rayman]]''}} | {{quote|text=Look for them, they come in handy when you face the enemies that await you.|sign=Manual|source=''[[Rayman 1|Rayman]]''}} | ||
[[Image:Vie.png|frame|right|class="sprite"|A life, as seen in [[Rayman 1|the original ''Rayman'' game]].]] | |||
[[Image:Vie.png| | |||
'''Lives''' are power-ups found in [[Rayman 1|the original ''Rayman'' game]] | '''Lives''' are power-ups found in [[Rayman 1|the original ''Rayman'' game]] and its spin-offs. They are usually hidden in secret areas or activated when certain events occur. They look like small statues of [[Rayman]], with a dark purple base and a number 1 written on it. It is possible to catch them by touching them or throwing [[Rayman]]'s [[telescopic fist]] at them, once he has received the [[grappling fist]] ability. When [[Rayman]] collects a life, the player gains an additional chance to restart from the most recent [[The Photographer|checkpoint]] should [[Rayman]] die. Any health [[Rayman]] has lost is also restored. When [[Rayman]] loses all of his lives, the [[continue]] screen appears, giving [[Rayman]] a chance to use one of his [[continue]]s to recover his lives. In most of the versions, [[Rayman]] starts with 3 lives and can receive a new one through either collecting a statue, collecting 100 [[Ting]]s or winning a [[Bonus level (Rayman 1)|bonus level]]. | ||
In ''[[Rayman Designer]]'', lives, known as '''One-ups''', function similarly to [[Rayman 1|the original ''Rayman'' game]]. This time however, the amount of lives the player starts with in a level is determined by its difficulty setting. If it is set to easy the player starts with 1 life, if it is medium the player starts with 3 lives and if it is hard the player starts with 5. Upon losing all lives in a level, the player is sent to the map screen. | In ''[[Rayman Designer]]'', lives, known as '''One-ups''', function similarly to [[Rayman 1|the original ''Rayman'' game]]. This time however, the amount of lives the player starts with in a level is determined by its difficulty setting. If it is set to easy the player starts with 1 life, if it is medium the player starts with 3 lives and if it is hard the player starts with 5. Upon losing all lives in a level, the player is sent to the map screen. | ||
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==In other games== | ==In other games== | ||
[[Image:Life RRR1 GBA.PNG|frame| | {{quote|text=Enables you to gain an extra life.|sign=Manual|source=[[Rayman Raving Rabbids (Game Boy Advance)|''Rayman Raving Rabbids'' (Game Boy Advance)]]}} | ||
[[Image:Life RRR1 GBA.PNG|frame|right|class=sprite|A life statue in the [[Organic Cave]], a world in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']].]] | |||
Lives were going to reappear in [[Rayman 2 (cancelled prototype)|the 2D version of ''Rayman 2'']], | Lives were going to reappear in [[Rayman 2 (cancelled prototype)|the scrapped 2D version of ''Rayman 2'']], with the same design and function as in [[Rayman 1|the original ''Rayman'']]. | ||
In [[Rayman (Game Boy Color)|the Game Boy Color version of the original game]], lives appear as floating, spinning versions of [[Rayman]]'s torso. They serve the same function as in [[Rayman 1|the original game]]. In ''[[Rayman 2 Forever]]'' they are replaced with [[Super Red Lum]]s, which serve the same purpose. | In [[Rayman (Game Boy Color)|the Game Boy Color version of the original game]], lives appear as floating, spinning versions of [[Rayman]]'s torso. They serve the same function as in [[Rayman 1|the original game]]. In ''[[Rayman 2 Forever]]'' they are replaced with [[Super Red Lum]]s, which serve the same purpose. | ||
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{{clear}} | {{clear}} | ||
==Gallery== | |||
<gallery widths="140px" heights="200px"> | |||
Bubbleprize a2.png|Artwork of the scrapped life from ''[[Rayman Origins]]''. | |||
</gallery> | |||
==References== | ==References== | ||