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::::::Well, every single PS1 screenshot here is 640×480, probably because this is the resolution output by PS1 emulators. When you say that the resolution is in fact 320×240, are you just talking about the native resolution or the game, or also about the output of the console itself? If both, then I assume it's the TV that does the rescaling? —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 11:14, 6 January 2020 (CET)
::::::Well, every single PS1 screenshot here is 640×480, probably because this is the resolution output by PS1 emulators. When you say that the resolution is in fact 320×240, are you just talking about the native resolution or the game, or also about the output of the console itself? If both, then I assume it's the TV that does the rescaling? —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 11:14, 6 January 2020 (CET)
:::::::Rayman 2 on PS1 is output in 320x240 yeah, I can confirm it with the OSSC, which I used to scale the picture on a modern TV. All other versions aside from PS1 can be 640x480. Chances are the PS1 images are just doubled in size, but the issue would be if they didn't use nearest neighbour and instead were filtered, in which case resizing them to half of their size would result in a loss of quality. --[[File:Steo_sig.png|60px|link=User:Steo]] 19:09, 7 January 2020 (CET)