Scaleman's Keep: Difference between revisions
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Spiraldoor (talk | contribs) Created page with '{{Template:R3GBALevel | name = Creeping Chaos | image = ''Scaleman's Keep'' | preceded by = Creeping Chaos | followed by = Scaleman's Keep | h...' |
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{{Template:R3GBALevel | {{Template:R3GBALevel | ||
| name = | | name = Scaleman's Keep | ||
| image = [[File:Scalemans_keep.PNG|''Scaleman's Keep'']] | | image = [[File:Scalemans_keep.PNG|''Scaleman's Keep'']] | ||
| preceded by = [[Creeping Chaos]] | | preceded by = [[Creeping Chaos]] | ||
| followed by = [[ | | followed by = [[The Mettleworks]] | ||
| hub = [[Pirate Stronghold]] | | hub = [[Pirate Stronghold]] | ||
| lums = [[Image:R3GBAIcon0.gif|5]] | | lums = [[Image:R3GBAIcon0.gif|5]] | ||
Revision as of 18:32, 27 October 2009
| Scaleman's Keep | |
|---|---|
| ← Creeping Chaos | The Mettleworks → |
| Pirate Stronghold | |
Scaleman's Keep is the twenty-third level in the Game Boy Advance version of Rayman 3, and the second level of the Pirate Stronghold world. In this level, Rayman faces off against Scaleman, a unique and powerful Hoodlum boss, who bears some resemblance to the Hoodoos found in Rayman 3.
Level
Phase 1
There are no cages or Yellow Lums to be found. Rayman battles against Scaleman.
Phase 2
Ly gives Rayman the Super Fist power, which is this game's equivalent to the Accumulation power from Rayman 2. He can now break down doors and do more damage to enemies.