Scaleman's Keep: Difference between revisions

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{{Template:R3GBALevel
{{Template:R3GBALevel
| name = Creeping Chaos
| name = Scaleman's Keep
| image = [[File:Scalemans_keep.PNG|''Scaleman's Keep'']]
| image = [[File:Scalemans_keep.PNG|''Scaleman's Keep'']]
| preceded by = [[Creeping Chaos]]
| preceded by = [[Creeping Chaos]]
| followed by = [[Scaleman's Keep]]
| followed by = [[The Mettleworks]]
| hub = [[Pirate Stronghold]]
| hub = [[Pirate Stronghold]]
| lums = [[Image:R3GBAIcon0.gif|5]]
| lums = [[Image:R3GBAIcon0.gif|5]]

Revision as of 18:32, 27 October 2009

Scaleman's Keep
Scaleman's Keep
Creeping Chaos The Mettleworks
Pirate Stronghold

Lums 5 Cages 3

Scaleman's Keep is the twenty-third level in the Game Boy Advance version of Rayman 3, and the second level of the Pirate Stronghold world. In this level, Rayman faces off against Scaleman, a unique and powerful Hoodlum boss, who bears some resemblance to the Hoodoos found in Rayman 3.

Level

Phase 1

There are no cages or Yellow Lums to be found. Rayman battles against Scaleman.

Phase 2

Ly gives Rayman the Super Fist power, which is this game's equivalent to the Accumulation power from Rayman 2. He can now break down doors and do more damage to enemies.

See also