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'''Lives''' are power-ups found in [[Rayman 1|the original ''Rayman'' game]], its spin-offs, [[Rayman (Game Boy Color)|its Game Boy Color adaptation]] and [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']]. | |||
==In ''[[Rayman 1|Rayman]]'' and its spin-offs== | |||
[[File:Life.gif|frame|right|class=sprite|A life]] | |||
{{quote|text=Look for them, they come in handy when you face the enemies that await you.|sign=Manual|source=''[[Rayman 1|Rayman]]''}} | {{quote|text=Look for them, they come in handy when you face the enemies that await you.|sign=Manual|source=''[[Rayman 1|Rayman]]''}} | ||
In [[Rayman 1|the original ''Rayman'' game]], lives are usually hidden in secret areas or activated when certain events occur. They look like small statues of [[Rayman]], with a dark purple base and a number 1 written on it. It is possible to catch them by touching them or throwing [[Rayman]]'s [[telescopic fist]] at them, once he has received the [[grappling fist]] ability. When [[Rayman]] collects a life, the player gains an additional chance to restart from the most recent [[The Photographer|checkpoint]] should [[Rayman]] die. Any health [[Rayman]] has lost is also restored. When [[Rayman]] loses all of his lives, the [[continue]] screen appears, giving [[Rayman]] a chance to use one of his [[continue]]s to recover his lives. In most of the versions, [[Rayman]] starts with 3 lives and can receive a new one through either collecting a statue, collecting 100 [[Ting]]s or winning a [[Bonus level (Rayman 1)|bonus level]]. | |||
In ''[[Rayman Designer]]'', lives, known as '''One-ups''', function similarly to [[Rayman 1|the original ''Rayman'' game]]. This time however, the amount of lives the player starts with in a level is determined by its difficulty setting. If it is set to easy the player starts with 1 life, if it is medium the player starts with 3 lives and if it is hard the player starts with 5. Upon losing all lives in a level, the player is sent to the map screen. | In ''[[Rayman Designer]]'', lives, known as '''One-ups''', function similarly to [[Rayman 1|the original ''Rayman'' game]]. This time however, the amount of lives the player starts with in a level is determined by its difficulty setting. If it is set to easy the player starts with 1 life, if it is medium the player starts with 3 lives and if it is hard the player starts with 5. Upon losing all lives in a level, the player is sent to the map screen. | ||
<gallery widths="316px" heights="200px" class=sprite> | |||
Vie.png|A life, as seen in [[Rayman 1|the original ''Rayman'' game]]. | |||
</gallery> | |||
==In | ==In [[Rayman 2 (cancelled prototype)|the scrapped 2D version of ''Rayman 2'']]== | ||
Lives were going to reappear in [[Rayman 2 (cancelled prototype)|the scrapped 2D version of ''Rayman 2'']], with the same design and function as in [[Rayman 1|the original ''Rayman'']]. | Lives were going to reappear in [[Rayman 2 (cancelled prototype)|the scrapped 2D version of ''Rayman 2'']], with the same design and function as in [[Rayman 1|the original ''Rayman'']]. | ||
In [[Rayman (Game Boy Color)|the Game Boy Color version of the original game]], lives appear as floating, spinning versions of [[Rayman]]'s torso. They serve the same function as in [[Rayman 1|the original game]]. In '' | ==In [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']]== | ||
In [[Rayman (Game Boy Color)|the Game Boy Color version of the original game]], lives appear as floating, spinning versions of [[Rayman]]'s torso. They serve the same function as in [[Rayman 1|the original game]]. | |||
==In [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Color version of ''Rayman Raving Rabbids'']]== | |||
[[Image:Life RRR1 GBA.PNG|frame|right|class=sprite|A life statue in the [[Organic Cave]], a world in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']].]] | |||
{{quote|text=Enables you to gain an extra life.|sign=Manual|source=[[Rayman Raving Rabbids (Game Boy Advance)|''Rayman Raving Rabbids'' (Game Boy Advance)]]}} | |||
Lives reappear in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']], where they are silver in colour. Here they serve largely the same purpose as they did in [[Rayman 1|the original game]]. | Lives reappear in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']], where they are silver in colour. Here they serve largely the same purpose as they did in [[Rayman 1|the original game]]. | ||
==In ''[[Rayman Origins]]''== | |||
In ''[[Rayman Origins]]'', lives were intended to make a return. Instead of statues, they appeared to be plush toys of [[Rayman]], resembling more the icon of the [[Wanna Kick Rayman]] series from ''[[Rayman 3]]''. Lives were only seen in [[Rayman Origins (early production)|a beta version of the game]], which also featured some other scrapped elements such as [[the Photographer]]. In the beta, [[Rayman]] could get a life just by touching special [[bubble]]s only found in secret rooms with [[Electoon]] [[cage]]s. These [[bubble]]s act as roulettes, scrolling between various other items such as [[Blue Punch]]es, [[Lum (UbiArt games)|Lums]], and [[heart]]s. With good timing, the players could gather a life, which, weirdly, makes a big [[heart]] with inverted colours appear for a short period. | In ''[[Rayman Origins]]'', lives were intended to make a return. Instead of statues, they appeared to be plush toys of [[Rayman]], resembling more the icon of the [[Wanna Kick Rayman]] series from ''[[Rayman 3]]''. Lives were only seen in [[Rayman Origins (early production)|a beta version of the game]], which also featured some other scrapped elements such as [[the Photographer]]. In the beta, [[Rayman]] could get a life just by touching special [[bubble]]s only found in secret rooms with [[Electoon]] [[cage]]s. These [[bubble]]s act as roulettes, scrolling between various other items such as [[Blue Punch]]es, [[Lum (UbiArt games)|Lums]], and [[heart]]s. With good timing, the players could gather a life, which, weirdly, makes a big [[heart]] with inverted colours appear for a short period. | ||
During final development, the lives (along with the roulette [[bubble]]s) were removed from the final version of the game. The developers decided this to get rid of the "arcade era" and provide a new and more positive gaming experience, as the player could lose as many times as necessary to gain skill without having to worry about being ejected from the game.<ref>[http://raymanorigins.uk.ubi.com/blog/2011/11/03/10-ways-to-die ''Ten Ways to Die'' | During final development, the lives (along with the roulette [[bubble]]s) were removed from the final version of the game. The developers decided this to get rid of the "arcade era" and provide a new and more positive gaming experience, as the player could lose as many times as necessary to gain skill without having to worry about being ejected from the game.<ref>[http://raymanorigins.uk.ubi.com/blog/2011/11/03/10-ways-to-die ''Ten Ways to Die'' trailer]</ref> This may suggest that lives won't appear in future games of the [[Rayman (series)|''Rayman'' series]]. | ||
<gallery widths="140px" heights="200px"> | <gallery widths="140px" heights="200px"> | ||
Bubbleprize a2.png|Artwork of the scrapped life from ''[[Rayman Origins]]''. | Bubbleprize a2.png|Artwork of the scrapped life from ''[[Rayman Origins]]''. | ||
</gallery> | </gallery> | ||
==Similar items== | |||
In ''[[Rayman 2 Forever]]'', lives are replaced with [[Super Red Lum]]s, which serve the same purpose, and although they do not appear in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']] either, the [[White Lum]]s have a similar function. | |||
==References== | ==References== | ||