Ting: Difference between revisions

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[[Image:Designer_Ting_Colours.png|frame|316px|right|The seven different Ting colours seen in Rayman Designer.]]
[[Image:Designer_Ting_Colours.png|frame|316px|right|The seven different Ting colours seen in Rayman Designer.]]


A '''Ting''' is a collectable item in ''[[Rayman 1|Rayman]]''. It is a small blue crystal ball that is found scattered across the region in large numbers, often leading [[Rayman]] to hidden [[cage|cages]] or to safety. Collecting 100 Tings gets [[Rayman]] a bonus [[life]] and resets his Ting count back to 0, but he will lose all Tings he is currently holding if he loses a life. It is also apparently used as some kind of currency, as ten Tings are needed to be paid to the [[Magician]] in order to enter one of his [[bonus level]]s.
A '''Ting''' is a collectable item from [[Rayman 1|the original ''Rayman'' game]]. It is a small blue crystal ball that is found scattered across the region in large numbers, often leading [[Rayman]] to hidden [[cage|cages]] or to safety. Collecting 100 Tings gets [[Rayman]] a bonus [[life]] and resets his Ting count back to 0. If Rayman loses a life, he will lose all Tings he is currently holding. It is also apparently used as some kind of currency, as ten Tings are needed to be paid to [[the Magician]] in order to enter one of his [[bonus level]]s.


In [[Rayman Designer]], there are Tings of various colours, used to open doors.
In ''[[Rayman Designer]]'', there are Tings of various colours; collecting all Tings of a specific colour will trigger  events such as the opening of passages.


In [[Rayman Junior]], Tings are referred to as "Bubbles".
In ''[[Rayman Junior]]'', [[Betilla the Fairy|Betilla]] and [[the Magician]] refer to Tings as “'''Bubbles'''”.


In the [[Rayman (GBC)|Game Boy Color version]] of the game, Tings are revealed to be tiny fairies.
In [[Rayman (Game Boy Color)|the Game Boy Color adaptation of the game]], Tings are revealed to be tiny fairies inside their glassy spheres. These Tings wake Rayman up from his slumber at the beginning of the game, and warn him of [[Mr Dark]]'s plot.


In the 2D beta version of [[Rayman 2]], Tings are silvery and metallic.
In [[Rayman 2 (2D prototype)|the 2D prototype version of ''Rayman 2'']], Tings are silvery and metallic; they reflect the colour of their surroundings. Tings are much rarer here, and only ten are required to earn an extra [[life]].


[[Image:SilverTings.png|frame|316px|right|Tings as seen in the 2D beta version of Rayman 2]]
[[Image:SilverTings.png|frame|316px|right|Tings as seen in [[Rayman 2 (2D prototype)|the 2D prototype version of ''Rayman 2'']]]]
[[Image:TingGBC.png|thumb|160px|left|A Ting in [[Rayman (Game Boy Color)|the GBC version]]]]
[[Image:TingGBC.png|thumb|160px|left|A Ting in [[Rayman (Game Boy Color)|the GBC version]]]]


[[fr:Ting]]
[[fr:Ting]]


[[Category:Fairies]]
[[Category:Collectibles]]
[[Category:Collectibles]]
[[Category:Collectibles from Rayman]]
[[Category:Collectibles from Rayman]]
[[Category:Collectibles from Rayman 2]]
[[Category:Collectibles from Rayman 2]]

Revision as of 19:24, 4 April 2010

Tings are present everywhere
The seven different Ting colours seen in Rayman Designer.

A Ting is a collectable item from the original Rayman game. It is a small blue crystal ball that is found scattered across the region in large numbers, often leading Rayman to hidden cages or to safety. Collecting 100 Tings gets Rayman a bonus life and resets his Ting count back to 0. If Rayman loses a life, he will lose all Tings he is currently holding. It is also apparently used as some kind of currency, as ten Tings are needed to be paid to the Magician in order to enter one of his bonus levels.

In Rayman Designer, there are Tings of various colours; collecting all Tings of a specific colour will trigger events such as the opening of passages.

In Rayman Junior, Betilla and the Magician refer to Tings as “Bubbles”.

In the Game Boy Color adaptation of the game, Tings are revealed to be tiny fairies inside their glassy spheres. These Tings wake Rayman up from his slumber at the beginning of the game, and warn him of Mr Dark's plot.

In the 2D prototype version of Rayman 2, Tings are silvery and metallic; they reflect the colour of their surroundings. Tings are much rarer here, and only ten are required to earn an extra life.

Tings as seen in the 2D prototype version of Rayman 2
A Ting in the GBC version