Rise and Shrine: Difference between revisions
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Rise & Shrine is a quite opened daylight map with sunny and clean sky located in the sacred areas from the [[Glade of Dreams]]. There's a sight for the mountains that were previously seen in [[Rayman 2: The Great Escape]], rising up the chances of this battle arena locate under the sky where the [[Buccaneer]] used to fly over in the prologue of the classical [[Rayman 2: The Great Escape|Rayman 2]]. | Rise & Shrine is a quite opened daylight map with sunny and clean sky located in the sacred areas from the [[Glade of Dreams]]. There's a sight for the mountains that were previously seen in [[Rayman 2: The Great Escape]], rising up the chances of this battle arena locate under the sky where the [[Buccaneer]] used to fly over in the prologue of the classical [[Rayman 2: The Great Escape|Rayman 2]]. | ||
Its floor plan is essencially circular, with a rectangular gap that leads to a smaller circular area. It is surrounded by stone pillars, vines, very tall trees, and rocky and grassy walls. The floor of the main area is carved with symbols and has got a nearly cilindrical central platform with giratory walls which contain mythological symbols in white, with a small and steady circular surface and a great circular base. Out of the base, the land is rocky and grassy. In the surroundings there are four coloured stone pillars with the same white symbols from the giratory central pillar. The colours and the symbols seem to represent Plato's elements although there isn't an official confirmation of the meaning of the symbols. | Its floor plan is essencially circular, with a rectangular gap that leads to a smaller circular area. It is surrounded by stone pillars, vines, very tall trees, and rocky and grassy walls. The floor of the main area is carved with symbols and has got a nearly cilindrical central platform with giratory walls which contain mythological symbols in white, with a small and steady circular surface and a great circular base. Out of the base, the land is rocky and grassy. In the surroundings there are four coloured stone pillars with the same white symbols from the giratory central pillar. The colours and the symbols seem to represent Plato's elements although there isn't an official confirmation of the meaning of the symbols. | ||
At norwest of the first player's starting point, there is an opening for a chamber that leads to a small circular room with four trapezoid windows and an hexagonal window in the roof. Inside this room there is a [[Gold Generator]] in the [[Lum Fight]] mode and another six standard [[Generator]]s: one above each stone pillar and other two in two concavities findable in the trees, one at the north area and other in the west area. The [[Light Fly]] is found inside the room from the norwest chamber in the [[Capture the Fly | At norwest of the first player's starting point, there is an opening for a chamber that leads to a small circular room with four trapezoid windows and an hexagonal window in the roof. Inside this room there is a [[Gold Generator]] in the [[Lum Fight]] mode and another six standard [[Generator]]s: one above each stone pillar and other two in two concavities findable in the trees, one at the north area and other in the west area. The [[Light Fly]] is found inside the room from the norwest chamber in the [[Capture the Fly]] mode. | ||
[[File:RiseAndShrine-RM-PC-StartPosition.jpg|thumb|320px|right|The first player's starting position in Rise & Shrine (''[[Rayman M]]'')]] | [[File:RiseAndShrine-RM-PC-StartPosition.jpg|thumb|320px|right|The first player's starting position in Rise & Shrine (''[[Rayman M]]'')]] | ||
Revision as of 19:37, 13 January 2011
Rise & Shrine is the second of three Beginner League battle arenas in Rayman M and the second round of Cup 1 League in Rayman Arena. It features a basic set-up to allow new players to become accustomed to the game. Its name is a pun of the common phrase rise and shine.
Description (Rayman M)
Rise & Shrine is a quite opened daylight map with sunny and clean sky located in the sacred areas from the Glade of Dreams. There's a sight for the mountains that were previously seen in Rayman 2: The Great Escape, rising up the chances of this battle arena locate under the sky where the Buccaneer used to fly over in the prologue of the classical Rayman 2. Its floor plan is essencially circular, with a rectangular gap that leads to a smaller circular area. It is surrounded by stone pillars, vines, very tall trees, and rocky and grassy walls. The floor of the main area is carved with symbols and has got a nearly cilindrical central platform with giratory walls which contain mythological symbols in white, with a small and steady circular surface and a great circular base. Out of the base, the land is rocky and grassy. In the surroundings there are four coloured stone pillars with the same white symbols from the giratory central pillar. The colours and the symbols seem to represent Plato's elements although there isn't an official confirmation of the meaning of the symbols. At norwest of the first player's starting point, there is an opening for a chamber that leads to a small circular room with four trapezoid windows and an hexagonal window in the roof. Inside this room there is a Gold Generator in the Lum Fight mode and another six standard Generators: one above each stone pillar and other two in two concavities findable in the trees, one at the north area and other in the west area. The Light Fly is found inside the room from the norwest chamber in the Capture the Fly mode.

Gallery (Rayman M)
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There are symbols carved in the central pillar's base.
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The sky from the map is sunny and clean.
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There is a sight for the mountains, which are also seen in the prologue of Rayman 2: The Great Escape.
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The east area of the map is partially surrounded by vines, trees and stone pillars.
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The east area of the map has got a concavity in the trees.
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There are a lot of plants in the east area of the battle arena.
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Some parts of the map contain very tall trees.
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The north area of the map has got a concavity in the trees.
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The north area of the map is partially surrounded by trees and stone pillars.
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The first symbol that appears in the map
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The second symbol that appears in the map
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The third symbol that appears in the map
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The fourth symbol that appears in the map
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There's an entrance to a chamber in the norwest area of the map.
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The walls from the chamber's corridor
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There are trapezoid windows in the chamber's room. Dark red, light blue and marine blue are the colours that appear in small squares.
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The chamber's room is fully simetrical
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The roof of the chamber's room contains a great hexagonal window.
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The floor of the chamber's room also contains carved symbols also findable in the central pillar's base.
External links
- Rise & Shrine's Lum Spring playthrough at YouTube (Rayman M - PC version)
- Rise & Shrine's Lum Fight playthrough at YouTube (Rayman M - PC version)
- Rise & Shrine's Capture the Fly playthrough at YouTube (Rayman M - PC version)
| The Beginner League | Shadow Plain • Rise and Shrine • Sunset Coast | |||
|---|---|---|---|---|
| The Advanced League | Timber Wood • Haunted Yard • Palm Beach | |||
| The Expert League | Spellbound Forest • Ly's Palace • Coconut Island | |||
| The Extreme League | Gemstone Temple • Forgotten Dungeon • Ghastly Trees | |||
| The Bonus League | Spooky Towers | |||