Template talk:RaymanOriginsWorlds: Difference between revisions
Jump to navigation
Jump to search
Hunchman801 (talk | contribs) No edit summary |
Spiraldoor (talk | contribs) |
||
| Line 9: | Line 9: | ||
Let's keep it that way huh? --[[User:Cairnie|Cairnie]] 17:06, 2 January 2012 (UTC) | Let's keep it that way huh? --[[User:Cairnie|Cairnie]] 17:06, 2 January 2012 (UTC) | ||
:Yeah, I'm rather happy with my new version. Æsthetically it was better to group the last three in the same line but I think it makes more sense to keep the Land of the Livid Dead separate. It doesn't look that bad anyway. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 17:25, 2 January 2012 (UTC) | :Yeah, I'm rather happy with my new version. Æsthetically it was better to group the last three in the same line but I think it makes more sense to keep the Land of the Livid Dead separate. It doesn't look that bad anyway. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 17:25, 2 January 2012 (UTC) | ||
::I'm not entirely satisfied with the current layout of the template, as it doesn't really convey the order of the levels or the way in which the player progresses through the game. The template needs to show the reader how the game is split into several distinct stages – the primary worlds, the boss worlds, then the Moody Clouds and the Land of the Livid Dead. It also needs to show that the boss worlds are sub-sections of the primary worlds. As it stands, the template is pretty ambiguous as to how all these levels fit together. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 18:09, 2 January 2012 (UTC) | |||
Revision as of 18:09, 2 January 2012
It seems good to me to use a correctly resized version of this image for the template
What do you think?
— RaySpola
17:25, 16 November 2011 (UTC)
- I was on the verge of adding that image myself yesterday, but I decided it was a bit *too* dodgy-looking to be included in a major template, even if it's only going to be a placeholder. I'd recommend waiting until someone can extract a proper version of the full map. —Spiraldoor
17:34, 16 November 2011 (UTC)
Looks better like that now
Let's keep it that way huh? --Cairnie 17:06, 2 January 2012 (UTC)
- Yeah, I'm rather happy with my new version. Æsthetically it was better to group the last three in the same line but I think it makes more sense to keep the Land of the Livid Dead separate. It doesn't look that bad anyway. —


17:25, 2 January 2012 (UTC)
- I'm not entirely satisfied with the current layout of the template, as it doesn't really convey the order of the levels or the way in which the player progresses through the game. The template needs to show the reader how the game is split into several distinct stages – the primary worlds, the boss worlds, then the Moody Clouds and the Land of the Livid Dead. It also needs to show that the boss worlds are sub-sections of the primary worlds. As it stands, the template is pretty ambiguous as to how all these levels fit together. —Spiraldoor
18:09, 2 January 2012 (UTC)
- I'm not entirely satisfied with the current layout of the template, as it doesn't really convey the order of the levels or the way in which the player progresses through the game. The template needs to show the reader how the game is split into several distinct stages – the primary worlds, the boss worlds, then the Moody Clouds and the Land of the Livid Dead. It also needs to show that the boss worlds are sub-sections of the primary worlds. As it stands, the template is pretty ambiguous as to how all these levels fit together. —Spiraldoor